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Sticky: Heroes & Heralds Ability Card list
8 years ago  ::  Dec 16, 2011 - 12:19PM #1
Minish Capcom
Posts: 466

Hello!

Presenting the full list of Ability Cards, which power the new Heroes & Heralds mode in Ultimate Marvel vs Capcom 3. If you need any details on what the text or icons mean, head here to an earlier post. I also cover the Online and Offline portion of the mode. Warning - super long post!




LADY (Devil May Cry 3, 2005)



Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened
Secondary: The length of instant attacks will be increased [Lv 1]

MILES EDGEWORTH (Ace Attorney, 2005)


Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3]
Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2]

FRANZISKA VON KARMA (Justice for All, 2006)



Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1]
Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit)

GODOT (Trials and Tribulations, 2007)



Primary: Switch HC gauges with your opponent upon activation of X-Factor
Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1]

GRANDMASTER (Strider, 1989)



Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3]


ASTAROTH (Ghosts 'n Goblins, 1985)



Primary: When your last character is defeated: Your character will return to full health at the cost of 3 HC Gauge bars (one time only). Increased attack power. [Lv. 2]
Secondary: When your last character is defeated: Your character will return to full health at the cost of 5 HC Gauge bars (one time only). Increased attack power. [Lv. 1]



PRINCESS (Ghosts 'n Goblins, 1985)


Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
Secondary: Increases Hyper Combo attack power. [Lv. 2]

CHUCK GREENE (Dead Rising 2, 2010)


Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1]

STEVEN CHAPMAN (Dead Rising, 2006)


Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit)
Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit)

CLAIRE REDFIELD (Resident Evil 2, 1998)


Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1]

LEON S KENNEDY (Resident Evil 2, 1998)


Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3]
Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2]

HUNK (Resident Evil 2, 1998)


Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2]
Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]

LICKER (Resident Evil 2, 1998)


Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins.
Secondary: Increased speed from the start of the battle for 10 game seconds.


DEMITRI MAXIMOFF (Darkstalkers, 1994)



Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent's HC Gauge. [Lv. 1]


Secondary: Become temporarily invisible upon performing a Snap Back.



LORD RAPTOR (Darkstalkers, 1994)



Primary: Perform a taunt to temporarily increase attack power. [Lv. 2]


Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1]


ANAKARIS (Darkstalkers, 1994)



Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1]


BISHAMON (Darkstalkers, 1994)



Primary: Land attacks to reduce your opponent's recoverable red health. [Lv. 2]
Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv. 1]


SASQUATCH (Darkstalkers, 1994)



Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1]
Secondary: Throws and lock-on attacks do more damage. [Lv. 1]


LILITH (Darkstalkers 3, 1997)



Primary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 1]


SERVBOT (Mega Man Legends, 1997)



Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2]
Secondary: Shorten the interval between calling out an assist.


CAPTAIN BLUE (Viewtiful Joe, 2003)



Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3]
Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]


X (Mega Man X, 1994)



Primary: Upon KO'ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2]
Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ]


VILE (Mega Man X, 1994)



Primary: Increases Hyper Combo attack power. [Lv. 2]
Secondary: Dash cancel regular grounded moves at the cost of HC Gauge.


SAKUYA (Okami, 2006)



Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1]


MEGA MAN (Mega Man, 1987)



Primary: Shorten the length of charge time for charge moves. + Obtain rare Capcom cards. [Lv. 3]
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist's vitality recovers. [Lv. 2]


ROLL (Mega Man, 1987)



Primary: Crouch to automatically increase HC Gauge. [Lv. 2]
Secondary: Crouch to automatically increase HC Gauge. [Lv. 1]


DR WILY (Mega Man, 1987)



Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3]
Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1]


KENJI (Red Earth, 1996)



Primary: Enables blocking during an air dash. Increases dash speed.
Secondary: Increases dash speed.


BATSU ICHIMONJI (Rival Schools, 1998)



Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2]
Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1]


KYOSUKE KAGAMI (Rival Schools, 1998)



Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1]


AKIRA (Rival Schools, 1998)



Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge.
Secondary: Increases attack power during X-Factor. [Lv. 2]


HIDEO SHIMAZU (Rival Schools, 1998)



Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1]


CAPTAIN COMMANDO TEAM (Captain Commando, 1991)



Primary: Upon performing a Crossover Combination: Increased attack power. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Upon performing a Crossover Combination: Increased attack power. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]


HAYATO (Star Gladiator, 1996)



Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter.
Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1]


JUNE (Star Gladiator, 1996)



Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1]


FELYNES (Monster Hunter, 2004)



Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2]
Secondary: Upon launching your opponent with the S attack: Absorb your opponent's vitality. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]


RATHALOS (Monster Hunter, 2004)



Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2]
Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1]


RATHIAN (Monster Hunter, 2004)



Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1]
Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1]


BLODIA (Armored Warriors, 1994)



Primary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Become invincible to projectile attacks while dashing.
Secondary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Increases dash speed.


CYBER BLUE (Battle Circuit, 1997)



Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed.
Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1]


KAIJIN NO SOKI (Onimusha: Dawn of Dreams, 2006)



Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Increases attack power while on the ground. [Lv. 2]


JIN SAOTOME (Cyberbots: Full Metal Madness, 1995)



Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3]
Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1]


DEVILOT (Cyberbots: Full Metal Madness, 1995)



Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit)
Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent's vitality. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]


SISSEL (Ghost Trick, 2011)



Primary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]


MISSILE (Ghost Trick, 2011)



Primary: HC Gauge will automatically refill from the start of the match for 20 game seconds. [Lv. 1]
Secondary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 1]


EDWARD FOKKER (Power Stone, 1999)



Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3]
Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2]


GENE (God Hand, 2006)



Primary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1]


RYU (Breath of Fire, 1993)



Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of power-up Hyper Combos. [Lv. 1]
Secondary: Increases attack power during X-Factor. [Lv. 2]


NINA (Breath of Fire, 1993)



Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]


MYRIA (Breath of Fire, 1993)



Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1]
Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1]


Fou-Lu (Breath of Fire IV, 2000)



Primary: Increases the number of times X-Factor can be used. [Lv. 2]
Secondary: Increases the number of times X-Factor can be used. [Lv. 1]


LIN (Breath of Fire: Dragon Quarter, 2003)



Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2]
Secondary: Reduces the usage rate of HC Gauge. [Lv. 1]


MEPHISTO (Silver Surfer #3, 1968)



Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: The length of instant attacks will be increased. [Lv. 1] + Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]


LUKE CAGE (Luke Cage, Hero for Hire #1, 1972)



Primary: Increases vitality. [Lv. 2] + Enables auto-blocking when you have 2 bars or less of HC Gauge.
Secondary: Increases vitality. [Lv. 2]


CLEA (Strange Tales #126, 1964)



Primary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 15 seconds that pass on the game clock. [Lv. 1]


CYCLOPS (The X-Men #1, 1963)



Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage.
Secondary: All attacks cause chip damage.


BEAST (The X-Men #1, 1963)



Primary: Increases the duration of power-up Hyper Combos. [Lv. 2]
Secondary: Extends the time that X-Factor is active. [Lv. 1]


ICEMAN (The X-Men #1, 1963)



Primary: Become temporarily invincible to shot attacks upon successfully performing an Advancing Guard.
Secondary: Increased resistance to chip damage from attacks. [Lv. 2]


DAZZLER (The Uncanny X-Men #130, 1980)



Primary: Perform a taunt to automatically recover vitality. [Lv. 3]
Secondary: Perform a taunt to automatically recover vitality. [Lv. 2]


ROGUE (The Avengers Annual #10, 1981)



Primary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 3]


Secondary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 2]


COLOSSUS (Giant-Size The X-Men #1, 1975)



Primary: Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Gain super armor when you perform a taunt. [Lv. 1] (uses HC Gauge upon hit)


NIGHTCRAWLER (Giant-Size The X-Men #1, 1975)



Primary: Become invisible while dashing when 3 or more bars of HC Gauge are stored.
Secondary: Become invisible while dashing on the ground when 3 or more bars of HC Gauge are stored.


DAKEN (Wolverine: Origins #5, 2006)



Primary: Increases the speed of your vitality recovery. [Lv. 2] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 2]
Secondary: Increases the speed of your vitality recovery. [Lv. 1] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 1]


MYSTIQUE (Ms. Marvel #16, 1978)



Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck.
Secondary: Increases the duration of power-up Hyper Combos. [Lv. 1]


JUGGERNAUT (The X-Men #12, 1965)



Primary: Increases HC attack power. [Lv. 2] + Gain super armor during a Hyper Combo. [Lv. 2] (uses HC Gauge upon hit)
Secondary: Assist attacks gain super armor. [Lv. 2] (uses HC Gauge upon hit)


SCARLET WITCH (The X-Men #4, 1964)



Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of X-Factor. [Lv. 1]
Secondary: When only one character is left and their vitality is below 20%, the activation time for X-Factor will increase. [Lv. 1]


MULTIPLE MAN (Giant-Size The Fantastic Four #4, 1975)



Primary: Fight using only your first character. Attack power Lv. random.
Secondary: Fight using only your first character. Increase number of HC Gauge stored at the start of the match, Lv. random.


SILVER SAMURAI (Daredevil #111, 1974)



Primary: Decreases vitality. [Lv. 1] + Increases attack power. [Lv. 3]
Secondary: All characters will be able to perform a 6-chain combo.


SABRETOOTH (Iron Fist #14, 1977)



Primary: Vitality automatically recovers. [Lv. 2] + Increases movement speed.
Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)


SERPENT (Fear Itself #1, 2011)



Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 3]
Secondary: Gain the ability to cancel one special move into another at the cost of HC Gauge. + All characters will be able to perform a 6-chain combo.


PROFESSOR X (The X-Men #1, 1963)



Primary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 1] + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]


WASP (Tales to Astonish #44, 1963)



Primary: Increases movement speed. Increases the duration of flight time. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]


MS. MARVEL (Marvel Super-Heroes #13, 1968)



Primary: Reflect damage received from attacks. [Lv. 3]
Secondary: Reflect damage received from attacks. [Lv. 2]


BLACK PANTHER (The Fantastic Four #52, 1966)



Primary: Increases movement speed. Increases the number of jumps you can perform. [Lv. 1]
Secondary: Increases movement speed.


ULTRON (The Avengers #54, 1968)



Primary: Gain super armor while in the air. [Lv. 1] (uses HC Gauge upon hit) + Increases the duration of flight time. [Lv. 3]
Secondary: Increases speed while in the air. Increases the duration of flight time. [Lv. 2]


NICK FURY (Sgt. Fury and His Howling Commandos #1, 1963)



Primary: When only one character is left and their vitality is 5% or below, they will regain part of their vitality. [Lv. 2]
Secondary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]


BLACK WIDOW (Tales of Suspense #52, 1964)



Primary: At the cost of HC Gauge: Gain the ability to jump cancel. + Increase the number of jumps you can perform. [Lv. 1]
Secondary: All grounded moves will be jump cancelable at the cost of HC Gauge.


WINTER SOLDIER (Captain America Comics #1, 1964)



Primary: Increases attack power. [Lv. 2] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]
Secondary: Increases attack power. [Lv. 1] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]


RED SKULL (Captain America Comics #1, 1964)



Primary: Poisons your opponent upon landing a regular throw. [Lv. 2]
Secondary: Poisons your opponent upon landing a regular throw. [Lv. 1]


ANTI-VENOM (Web of Spider-Man #18, 1986 [Eddie Brock cameo])



Primary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 2]
Secondary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 1]


DOCTOR OCTOPUS (The Amazing Spider-Man #3, 1963)



Primary: Increases attack power. [Lv. 1] Cancel one special move into another at the cost of HC Gauge.
Secondary: Regain part of your vitality upon landing a combo of 20 hits. [Lv. 2]


GREEN GOBLIN (The Amazing Spider-Man #14, 1964)



Primary: Enables air dashing. + Increases attack power while in the air. [Lv. 1]
Secondary: Increases the number of jumps you can perform. [Lv. 1] + Increases attack power while in the air. [Lv. 1]


SPIDER-HAM (Marvel Tails #1, 1983)



Primary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 2] + Become temporarily invisible.
Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible.


HULKBUSTER ARMOR (Iron Man #304, 1994)



Primary: Increases vitality. [Lv. 2] + Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.
Secondary: Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.


MANDARIN (Tales of Suspense #50, 1964)



Primary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] + Your opponent will be forced to activate X-Factor as well when you activate it.
Secondary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2]


FIN FANG FOOM (Strange Tales #89, 1961)



Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos.
Secondary: Constant X-Factor, however you will no longer be able to use Hyper Combos. X-Factor will activate with 3 or more bars of HC Gauge stored, and deactivates with less than 3 bars.


LOKI (Venus #6, 1949)



Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv. 2]
Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv. 1]


ULIK (Thor #137, 1967)



Primary: Increases attack power. [Lv. 2]
Secondary: Increases attack power. [Lv. 1]


DESTROYER (Journey into Mystery #118, 1965)



Primary: Increases vitality. [Lv. 2] + Increased resistance to chip damage from attacks. [Lv. 2]
Secondary: Temporarily increase attack power upon performing a parry. [Lv. 1] + Enables parrying. [Lv. 1]


ENCHANTRESS (Journey into Mystery #103, 1964)



Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2]
Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 1]


FANTASTIC FOUR (The Fantastic Four #1, 1961)



Primary: During a Crossover Combination: Increases attack power. [Lv. 3] + Absorb your opponent's vitality. [Lv. 3]
Secondary: Gain the ability to call assists even when you are taking damage at the cost of HC Gauge.


SILVER SURFER (The Fantastic Four #48, 1966)



Primary: HC Gauge recovers automatically. [Lv. 2] + Increases the speed of your assist's vitality recover. [Lv. 3]
Secondary: HC Gauge recovers automatically. [Lv. 1] + Increases the speed of your assist's vitality recover. [Lv. 2]


RED HULK (Hulk #1, 2008)



Primary: You will be unable to see your vitality and HC gauges. + Increases attack power. [Lv. 3]
Secondary: You will be unable to see your vitality and HC gauges. + Sends the opponent flying upon activation of X-Factor.


ABOMINATION (Tales to Astonish #90, 1967)



Primary: Increases vitality. [Lv. 2]
Secondary: Increases vitality. [Lv. 1]


MAESTRO (The Incredible Hulk: Future Imperfect #1, 1992)



Primary: Decreases vitality. [Lv. 3] + Increases attack power. [Lv. 3]
Secondary: Decreases vitality. [Lv. 2] + Increases attack power. [Lv. 1]


DAREDEVIL (Daredevil #1, 1964)



Primary: You will be unable to see how much HC Gauge your opponent has. + HC Gauge refills automatically. [Lv. 2]
Secondary: You will be unable to see how much HC Gauge your opponent has. + Cancel one special move into another at the cost of HC Gauge.


ELEKTRA (Daredevil #168, 1981)



Primary: At the cost of HC Gauge: Gain the ability to dash cancel regular grounded moves. + Increases dash speed.
Secondary: HC Gauge refills automatically while in the air. [Lv. 1]


BULLSEYE (Daredevil #131, 1976)



Primary: Increases attack power upon KO'ing your opponent. [Lv. 3]
Secondary: Increases attack power upon KO'ing your opponent. [Lv. 2]


KINGPIN (The Amazing Spider-Man #50, 1967)



Primary: Increases HC attack power. [Lv. 3] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Increases HC attack power. [Lv. 2] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]


BLADE (The Tomb of Dracula #10, 1973)



Primary: When your vitality is 60% or below, absorb your opponent's vitality upon attack. [Lv. 3]
Secondary: When your vitality is 40% or below, absorb your opponent's vitality upon attack. [Lv. 2]


PUNISHER (The Amazing Spider-Man #129, 1974)



Primary: Increases attack power when one of your characters is KO'ed. [Lv. 3]
Secondary: Increases attack power when one of your characters is KO'ed. [Lv. 2]


THE WATCHER (The Fantastic Four #13, 1963)



Primary: For every 20 seconds that pass on the game clock: Regain part of your vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3]
Secondary: For every 30 seconds that pass on the game clock: Regain part of your vitality. [Lv. 2] Gain a fixed amount of HC Gauge. [Lv. 2]


HOWARD THE DUCK (Adventure Into Fear #19, 1973)



Primary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 2] + X-Factor will activate.
Secondary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 1] + X-Factor will activate.


THANOS (Iron Man #55, 1973)



Primary: Gain the ability to parry. [Lv. MAX] + Gain a temporary increase in attack power upon performing a parry. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon successfully performing an Advancing Guard. [Lv. MAX]

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8 years ago  ::  Dec 16, 2011 - 12:30PM #2
james
Posts: 10,912


Kewl This'll be informative!

"You're pretty Good." jme said to Revolver Bobcat.

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8 years ago  ::  Dec 16, 2011 - 12:40PM #3
xPik@chuFre@kx
Posts: 816

Here's a snapshot from the japanese site translated:



imageshack.us/f/836/mvc3.jpg/


www.capcom.co.jp/mvsc3/system_hh_list.ht...


"Scrubbiness has nothing to do with skill. You can be a tournament champion and still be a scrub." -D3v

"Being a scrub is defined as having your own arbitrary set of rules to play the game and calling anything that goes against it as "skill-less" and/or "cheap.""  -D3v
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8 years ago  ::  Dec 16, 2011 - 12:52PM #4
Derek
Posts: 9,163

Wow, nice!

PSN: del_2yk

Supporting for Darkstalkers IV!

Mission accomplised: Project X Zone is heading west!

"Oyakatasama!" - Sanada Yukimura, Sengoku Basara
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8 years ago  ::  Dec 16, 2011 - 1:01PM #5
DeadpoolBub
Posts: 1,620

Lillith's card sounds really good. Too bad Chuck & Raptor's cards seem sucky. :(



This is my MvC3 wishlist from like 2011. Too lazy to change it, but I'd want all of these characters in Infinite besides Mega Man who's replaced by X & Carol who's in lol
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8 years ago  ::  Dec 16, 2011 - 1:28PM #6
MegaMan-RA
Posts: 2,808

I'm excited for Heroes and Heralds and I SO LOVE THE Mega Man card. ^_^

Servbot #013985 - Reporting for Duty

I am Mega Man... and this is my story.

Mega Man Supporter Since 1987... almost 25 years. I will always support the blue bomber. Always have, always will.

Operation Legends HD Collection

Mega Man: Reawakened - Near the End of Arc Two

Potential Movelists: Mega Man RA, Cyclops
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8 years ago  ::  Dec 16, 2011 - 2:05PM #7
Angela Ziegler (Izzy)
Posts: 11,577

Hmm...


 


(Using Ouruboros)


+



=


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8 years ago  ::  Dec 16, 2011 - 2:27PM #8
Shinichameleon
Posts: 11,926

Nice!


@Shinkuu : Can you lock "List of Heroes & Heralds Cards" thread? Since we already have "info complete" in this thread.



IT'S PARTY TIME! ARE YOU READY GUYS? PUT YOUR GUNS ON!! ~ Date Masamune, Sengoku Basara
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8 years ago  ::  Dec 16, 2011 - 2:39PM #9
Angela Ziegler (Izzy)
Posts: 11,577

Dec 16, 2011 -- 2:27PM, Shinichameleon wrote:

Nice!


@Shinkuu : Can you lock "List of Heroes & Heralds Cards" thread? Since we already have "info complete" in this thread.


Done. 

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8 years ago  ::  Dec 16, 2011 - 2:41PM #10
Shinichameleon
Posts: 11,926

Dec 16, 2011 -- 2:39PM, Angela Ziegler (Izzy) wrote:

Dec 16, 2011 -- 2:27PM, Shinichameleon wrote:

Nice!


@Shinkuu : Can you lock "List of Heroes & Heralds Cards" thread? Since we already have "info complete" in this thread.


Done. 


Thanks



IT'S PARTY TIME! ARE YOU READY GUYS? PUT YOUR GUNS ON!! ~ Date Masamune, Sengoku Basara
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