| 8 months ago :: Apr 28, 2009 - 9:03AM #1 | |
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This post is going to get pretty nerdy so if you aren't into examining pixels then just click Back on your browser. :7) First off, I'm really glad that you decided to add some nice filtering options for the sprites. Way, way better than the plain bilinear (blur) filter for the classic sprites in HDRemix. But there's one really basic filter I think you should add to the lineup that will really please purists and... pixelphiles? Right now, there's an option to leave the sprites exactly how they were on the original hardware, upscaled but completely 'unfiltered'. But there's an issue; the sprites themselves were upscaled even on the original arcade hardware. Even to those like me who like to see the original 'big pixels' without any filters, they look like crap in this game, because the 'pixels' on the sprites aren't all the same size. The reason is not only are the sprites scaled to an odd size (ie not exactly 3x, 4x or something), but most of them had to be made thinner because they were drawn for CPS2, which doesn't have a 1:1 pixel aspect ratio. Lemme show you want I'm talking about: stashbox.org/498258/bh002.png - Blackheart sprite scaled up exactly 3x. Big pixels, but it looks how it should, sharp and clean. stashbox.org/498259/bh003.png - Scaled up to 299.11% (weird size) with no filter, it gets real messy. This is how MvC2 scales sprites on the original hardware and in the 'unfiltered' mode for this new port. The best solution to this would be a filter that just scales up the image with no filters to exactly 5x/6x/7x, then scales that image back down to the proper size with a bilinear filter. This is known as 'pre-scaling'. Here's what it looks like: Notice how it has that sharp pixel look of the 1st pic (exact 3x scale), but at the same odd size as the 2nd pic. Pretty much every emulator has it, and it's one of the least resource-intensive filters (MUCH less than the sampling 'smooth' and 'crisp' filters), so it'll have no problem running smooth. Not sure how many people care care about this kind of thing, but while the crisp setting is nice, and should look pretty solid on an LCD, I would take the standard pre-scaled filter over it any day. |
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| 8 months ago :: Apr 28, 2009 - 3:49PM #2 | |
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I agree
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| 8 months ago :: Apr 28, 2009 - 3:56PM #3 | |
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Zeipher, that's a great example of a plain blurry bilinear filter. Sure glad those aren't in this game! |
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| 8 months ago :: Apr 28, 2009 - 3:59PM #4 | |
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I hate that filter! I can't see the full crisp detail of Akuma's muscly man arms.
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| 8 months ago :: Apr 28, 2009 - 6:15PM #5 | |
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I second this request. |
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| 8 months ago :: Apr 29, 2009 - 9:05AM #6 | |
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Hey Dandy J! I also agree to your request, though I'll be honest: I'm probably not likely to notice the difference between those two BHs in motion unless I had them on two LCDs side-by-side and I was two feet away from the screens. :|
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