| 7 months ago :: Apr 30, 2009 - 11:35PM #1 | |
| 7 months ago :: Apr 30, 2009 - 11:41PM #2 | |
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Hmmm...
...hope this gets fixed. On a seperate note, love the Vault-Tec bobble head. |
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| 7 months ago :: Apr 30, 2009 - 11:47PM #3 | |
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Yeah, they need to touch that up.
"DUDLEY 4 SF4" ~ ChessNotCheckers
"TESSA 4 DS4" ~ Redblaze27 |
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| 7 months ago :: Apr 30, 2009 - 11:53PM #4 | |
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At the very least, the screen should stop scrolling at where it naturally would in the DC version (keep that area hidden and shift the playfield accordingly).
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
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| 7 months ago :: May 01, 2009 - 12:03AM #5 | |
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Personally in the demo I could not stand seeing past the corner especially when I had someone in it. I just switched it to 4:3. I will probably keep it that way. |
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| 7 months ago :: May 01, 2009 - 12:19AM #6 | |
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they need to polish the 16:9 mode. |
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| 7 months ago :: May 01, 2009 - 9:37AM #7 | |
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Just act like your fighting on a cliff/mountain or something |
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| 7 months ago :: May 01, 2009 - 9:58AM #8 | |
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Let's not forget the waterwheel stage where the lower left portion of the final background layer is missing.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
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| 7 months ago :: May 01, 2009 - 10:30AM #9 | |
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Hopefully the dev team will find a creative way to fix this before release, as I've gotten used to seeing my games in widescreen. I wonder if there's an easy way to just expand the backgrounds? |
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| 7 months ago :: May 01, 2009 - 11:44AM #10 | |
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The rightmost propeller on the boat stage also seems to be in the wrong area |
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