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Marvel VS Capcom 3
2 weeks ago  ::  Nov 12, 2009 - 8:01AM #11
Jay
Posts: 51

Im going with 2d also everyone recognizes most of their favorite marvel super heroes and villians in comic book form which is closer to 2d so 2d it is for me

2 weeks ago  ::  Nov 12, 2009 - 12:46PM #12
nightshade_shinobi
Posts: 227

With 2d capcom is LIMITED with what they can do. For example, the dramatic cutscenes during the lvl 3 supers in tvc looked FANTASTIC IN 3d, if they were in 2d they would look UGLY AND BORING!!!! Seriously take Saki's lvl 3 super for example, in order for it to look good it REQUIRES 3d effects. Now imagine if it looked 2d, it would look ugly and flat. When I first saw ryu's shinkuu hadoken in tvc i was AMAZED, it looked 100 times better than the one in mvc2. Also we've seen 2d reach it's limits, capcom already proved that with 3rd strike, now its time to MOVE ON. Plus if you can't recognize your super heroes from the previous installments in 3d then you are either BLIND, MENTALLY ILL OR JUST PLAIN STUPID. Also I dont think Capcom would use the same  EXACT style of models that they did with SF IV also with mvc3 because I think they already know that that would fit the series. Overall 2d is washed up, KOF XII's graphics weren't all that cracked up to be and Blazblue has been seen before *cough*guilty gear*cough the only difference is that they made the sprites bigger and smoother, THATS IT? Hd remix graphics where cool FOR REMAKING SF II, for mvc3 they would look HIDEOUS AND UGLY.

2 weeks ago  ::  Nov 12, 2009 - 4:54PM #13
yassar
Posts: 320

playing mvc2 and as fun of a great game it is , and now playing sf4 and tvc:cgoh ,it's like controlling paper cut outs, dont get me wrong i love mvc2, but the animation,the amazing character models that still (well to me) have the same look and soul of their old 2d counterparts, the tatsunoko characters look exactly like their source material,and to see the marvel characters in either the tvc engine or sf4 engine would make the game worth the wait

2 weeks ago  ::  Nov 15, 2009 - 2:33PM #14
RagingDemon015
Posts: 11106

There's nothing on a third installment quite this moment.


A response is also in the Ask Capcom FAQ.

"My young seeds once again,
will look up to the sky,
And I know they will grow strong..."       
                             
"insert long post here when I have time to write it."
"Stay Tuned."- Sven

Call me the CapComrade!

Dark Void - 55 Clicks to Ignite
1 week ago  ::  Nov 18, 2009 - 10:10PM #15
Jin Saotome
Posts: 22

Nov 12, 2009 -- 12:46PM, nightshade_shinobi wrote:


With 2d capcom is LIMITED with what they can do. For example, the dramatic cutscenes during the lvl 3 supers in tvc looked FANTASTIC IN 3d, if they were in 2d they would look UGLY AND BORING!!!! Seriously take Saki's lvl 3 super for example, in order for it to look good it REQUIRES 3d effects. Now imagine if it looked 2d, it would look ugly and flat. When I first saw ryu's shinkuu hadoken in tvc i was AMAZED, it looked 100 times better than the one in mvc2. Also we've seen 2d reach it's limits, capcom already proved that with 3rd strike, now its time to MOVE ON. Plus if you can't recognize your super heroes from the previous installments in 3d then you are either BLIND, MENTALLY ILL OR JUST PLAIN STUPID. Also I dont think Capcom would use the same  EXACT style of models that they did with SF IV also with mvc3 because I think they already know that that would fit the series. Overall 2d is washed up, KOF XII's graphics weren't all that cracked up to be and Blazblue has been seen before *cough*guilty gear*cough the only difference is that they made the sprites bigger and smoother, THATS IT? Hd remix graphics where cool FOR REMAKING SF II, for mvc3 they would look HIDEOUS AND UGLY.




 


And yet the NES's Ninja Gaiden I-III's cutscenes and story still blow away even today's cutscenes.

5 days ago  ::  Nov 21, 2009 - 2:30PM #16
Sakura
Posts: 29

Nov 18, 2009 -- 10:10PM, Jin Saotome wrote:


Nov 12, 2009 -- 12:46PM, nightshade_shinobi wrote:


With 2d capcom is LIMITED with what they can do. For example, the dramatic cutscenes during the lvl 3 supers in tvc looked FANTASTIC IN 3d, if they were in 2d they would look UGLY AND BORING!!!! Seriously take Saki's lvl 3 super for example, in order for it to look good it REQUIRES 3d effects. Now imagine if it looked 2d, it would look ugly and flat. When I first saw ryu's shinkuu hadoken in tvc i was AMAZED, it looked 100 times better than the one in mvc2. Also we've seen 2d reach it's limits, capcom already proved that with 3rd strike, now its time to MOVE ON. Plus if you can't recognize your super heroes from the previous installments in 3d then you are either BLIND, MENTALLY ILL OR JUST PLAIN STUPID. Also I dont think Capcom would use the same  EXACT style of models that they did with SF IV also with mvc3 because I think they already know that that would fit the series. Overall 2d is washed up, KOF XII's graphics weren't all that cracked up to be and Blazblue has been seen before *cough*guilty gear*cough the only difference is that they made the sprites bigger and smoother, THATS IT? Hd remix graphics where cool FOR REMAKING SF II, for mvc3 they would look HIDEOUS AND UGLY.




 


And yet the NES's Ninja Gaiden I-III's cutscenes and story still blow away even today's cutscenes.




Eww Jin not in my opinion story maybe and thats not the fault of a graphics engine but cutscences no way those were not that visually appealing on the NES in my opinion I perfer the xbox

17 hours ago  ::  Nov 25, 2009 - 1:18PM #17
KudosForce
Posts: 10

Nov 12, 2009 -- 12:46PM, nightshade_shinobi wrote:


With 2d capcom is LIMITED with what they can do. For example, the dramatic cutscenes during the lvl 3 supers in tvc looked FANTASTIC IN 3d, if they were in 2d they would look UGLY AND BORING!!!! Seriously take Saki's lvl 3 super for example, in order for it to look good it REQUIRES 3d effects. Now imagine if it looked 2d, it would look ugly and flat. When I first saw ryu's shinkuu hadoken in tvc i was AMAZED, it looked 100 times better than the one in mvc2. Also we've seen 2d reach it's limits, capcom already proved that with 3rd strike, now its time to MOVE ON. Plus if you can't recognize your super heroes from the previous installments in 3d then you are either BLIND, MENTALLY ILL OR JUST PLAIN STUPID. Also I dont think Capcom would use the same  EXACT style of models that they did with SF IV also with mvc3 because I think they already know that that would fit the series. Overall 2d is washed up, KOF XII's graphics weren't all that cracked up to be and Blazblue has been seen before *cough*guilty gear*cough the only difference is that they made the sprites bigger and smoother, THATS IT? Hd remix graphics where cool FOR REMAKING SF II, for mvc3 they would look HIDEOUS AND UGLY.





Well, you would be surprised by what fans can pull off, using the 2-D medium. Just check out any Mugen videos on Youtube, with MvC-styled characters in it, to see what I mean (especially any that have Sandman in it Cool).


But still, 3-D is good enough.


The real question, however, is "Will the roster in MvC3 have more or less characters?".

14 hours ago  ::  Nov 25, 2009 - 4:21PM #18
nightshade_shinobi
Posts: 227

I think Capcom would first try to get rights to all 27 marvel characters(would you guys want to see bone claws wolverine in mvc3, if so then at least make him play completely different from metal claws wolverine) from mvc2. Then add new Marvel characters onto the roster. Characters Thor and Jubilee who were assists in mvc 1 should have been mvc2, why they didnt make it makes no sense. Also Capcom obviously should reform their roster and start from scratch. Ryu/Chun Li/Alex from Street fighter is more than enough.


 


Also how come Arthur,Saki, Michelle Heart, Anita, Lou, Unknown Soldier, Toh Pooh did not make it to mvc2? They were assist in mvc1, they should have automatically been placed in mvc2.

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