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General Forums Mega Man® Battle .. What would you want to see in Megaman Battle...
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What would you want to see in Megaman Battle Network 7?
5 months ago  ::  Jul 13, 2009 - 12:50AM #1
C
Posts: 4

I know this has been asked alot, but I'd like to hear your ideas on the subject. What would you add or removed, aside from adding your own navi? Who do you want to see return?


Please try to make a long (and organized) list as you can.

5 months ago  ::  Jul 13, 2009 - 2:20PM #2
Muhammad
Posts: 7

There isn't going to be a megaman battle network 7 i no that for sure. But if the they are going to make one then i would like to see bass in most of the story. I would love to see more fusions and forms. The main story should be all about bass and they should have a few old villans in it like spalash women and tornadeo man and etc. (they were in Megaman 9).


Any thing else? Write a reply.

5 months ago  ::  Jul 14, 2009 - 5:54PM #3
Alilatias
Posts: 124

I have some radical ideas here... I wouldn't want to see this as part of a main EXE game, more of a side story of sorts for experimentation first.


- Link some of the sidequests together and make a story arc out of some of them. By that, I mean that it always sort of bothered me how most, if not all of the side quests (especially the job requests) were usually kept seperate from each other.


One simple example, let's say that there's a Navi who has an absolute fear of going into the Undernet. Over multiple job requests throughout the game, you manage to help the Navi overcome his fear, even to the point where the Navi accidentally leads you to the entrance of the game's secret area.


(Of course, none of these sidequests need to be completed to access stuff like the secret area, but they'd be a pretty good way to have you explore the internet and find new areas without getting completely lost.)


---


- Scrap traveling through the real world. I'm pretty sure we all can agree that the most boring parts of the game are almost always when we're controlling Netto/Lan. Or at the very least, make some effort to reduce the amount of overall time that we're going to be spending in the real world, such as scrapping unecessary fetch quests that have nothing to do with the internet at all.


All of the below for the rest of this section assumes that traveling through the real world is indeed completely scrapped, and probably should not happen if the real world still exists in a way.


- Random encounters might have to go as well, as it'd be pretty annoying to run into viruses like every 10 seconds of the game, especially if you are not looking to fight those incredibly weak viruses. You can actually see the viruses when traveling through the internet and fight them when you challenge them/they catch up to you. As for Ghost Navis and things of that sort, they will probably remain as random encounters (with a warning signal going off a few seconds before you run into one) or that you have something like a 20% chance of seeing them roaming the area when you enter the correct area.


- Allow Rockman/Megaman to teleport between certain areas at will, mostly to the internet squares. It's like the banners on Rockman's homepage (by EXE 4-6 terms), except you can instantly travel to those areas from anywhere in the internet (assuming you're allowed to).


- You all are also probably wondering how to quickly restore Rockman's HP, like plugging-out does. Simply return to Rockman's homepage or find a NPC in an internet square that can restore your health. This will mean that having a good supply of subchips is more important than ever though.


---


- Either revamp the chip code system, or scrap it altogether and replace it with a different system. In the earlier games, they were good for balancing, but I can't help but feel that the chip code system was far too limiting by the time 5 and 6 rolled around.


I currently have an idea for one such system that involves the MB (MegaByte) value that you see on battlechips.


- Say, you can use any battlechips you want to use for that turn as long as the amount of battlechips used that turn does not exceed 5 or the total MB of all of the battlechips used that turn does not exceed 100, or something like that.
- NaviCust programs can be introduced that increases the total MB limit.
- Likewise, you can select some battlechips to immediately download to Rockman outside of battle so that during battle, those chip's MB does not contribute to the total MB limit per turn.

5 months ago  ::  Jul 14, 2009 - 6:57PM #4
sonic megaman
Posts: 815

sounds good but what about forms.

5 months ago  ::  Jul 22, 2009 - 1:29PM #5
Muhammad
Posts: 7

I don't know about the new forms yet.


But i think that he shouldn't get new forms just powers like in the old ones. After he deletes them he sucks up the Data and then they show you the new power and what it's called. ;)

5 months ago  ::  Jul 22, 2009 - 9:33PM #6
nix
Posts: 804

I dont know, I dont like the fact that two games had different forms(such as red sun. blue moon), they should make the forms you get random on how you play the game.

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4 months ago  ::  Jul 26, 2009 - 6:43PM #7
Riuchando
Posts: 11

Jul 14, 2009 -- 5:54PM, Alilatias wrote:


- Random encounters might have to go as well, as it'd be pretty annoying to run into viruses like every 10 seconds of the game, especially if you are not looking to fight those incredibly weak viruses. You can actually see the viruses when traveling through the internet and fight them when you challenge them/they catch up to you. As for Ghost Navis and things of that sort, they will probably remain as random encounters (with a warning signal going off a few seconds before you run into one) or that you have something like a 20% chance of seeing them roaming the area when you enter the correct area.





 sounds like Earthbound, and Mother 3, which are great games, but they are a little different..


I myself would absolutely love an online battling system, but lagg is so horrible, maybe a pick and choose system like with Starcraft telling us the player's connection and insure smooth playablity.


Every game need Bass/ Forte!! =) maybe play as him like in MM6 when you did the weird sidequests, or in MM5 when megaman was possesed.


Different Main Charachters, if we do stick with the same charachters we should see Glide in a few net battles, we did see Roll, Gutsman, Numberman, and Protoman.


MM9 bosses in the game.


 

4 months ago  ::  Aug 20, 2009 - 12:27PM #8
Adam
Posts: 154

I want the double soul I want to have the option of switching from the old battle style to the starforce/shooting star style!

3 months ago  ::  Aug 31, 2009 - 1:45PM #9
White Ace
Posts: 7

I would like to see an Axess type gameplay where you  ( Lan/Netto ) and Megaman/Rockman can Cross Fusion.

Then they make a story line where you are required to go to places in the net/ defeat net navis. But then you are required to go to places in the "real world" to defeat navis and there operator in a cross fusion battle.

The gameplay would remain more or less the same, just I would like to change souls ( Like you can in Megaman 6) But also have the same system for Style changes. An example is: Battle starts- Megaman vs Fireman. Megaman changes to water style right off the bat. Then megaman stays in water style untill he gets hit by elect attack, or chooses to change style.

Now, I'm not sure if you could/should make it so you can have a Wood Style- Protoman soul... I'm not sure how well that would work out with gameplay.

I would also like an online feature that is simular to the SF 3 online system.

Also, I would like a different system of how you select chips.

3 months ago  ::  Aug 31, 2009 - 7:18PM #10
sonic megaman
Posts: 815

i have a diffrent system for selecting chips i got it off of a vide and bn 4.5 how about instead of waiting for chips to come ut you could select them from the custom screen and use them and the custom bar would be like a charge for the navis super attack like megaman doing the final gun attack.

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