| 5 months ago :: Jul 16, 2009 - 4:33PM #1 | |
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I am working on an online multiplayer ACCURATE remake of Megaman 2 with MMF 2. I was inspired by the attention to detail and long term effort of the Megaman TAS runners. So now I'm using similarly painstaking perfectionism (frame by frame pixel precise comparison etc) to achieve as accurate a remake as possible, allowing the bosses to be controlled by human players. The goal is to create the sense that you are playing the original Megaman 2 with the expanded ability of being able to control the bosses and play against people online. ___________ N64Mario is also working (seperately) on an open source fanmade Megaman game engine also with MMF 2.
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| 5 months ago :: Jul 17, 2009 - 4:55PM #2 | |
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Maybe we should share each others sources, or work together or something. ;) Although Mine still has lot of errors. I think mine was used by MegaPhilX's fan game, while it remains private until I am actually done with it. |
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| 5 months ago :: Jul 18, 2009 - 12:11AM #3 | |
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I think we could both improve each other's work and increase the pace. We should chat on Ventrilo or Skype or something. I'm RichhhR on Skype. (btw I had a little look at your engine in MMF from the Clickteam forum) :p |
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| 5 months ago :: Jul 18, 2009 - 1:53PM #4 | |
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Haha XD
Anyway, I don't use Skype, or Ventrillio or whatever you call it. I only have accounts for AIM, MSN, and ICQ. ;) |
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| 5 months ago :: Jul 18, 2009 - 2:56PM #5 | |
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MSN: xplosion@uk-di.co.uk |
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| 5 months ago :: Jul 18, 2009 - 9:17PM #6 | |
| 4 months ago :: Aug 10, 2009 - 2:42PM #7 | |
| 4 months ago :: Aug 11, 2009 - 4:35AM #8 | |
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hey, you got a great piece of material going on. if interested, I can send you some of my samples so that i can prove to you that I can be of help in your project. |
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| 3 months ago :: Sep 12, 2009 - 2:05PM #9 | |
| 2 months ago :: Oct 04, 2009 - 5:14AM #10 | |
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Since alot fan projects tend to be based on MM2. I'd like to see it based on 1-6 maybe. |
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