| 8 months ago :: Aug 11, 2009 - 9:28PM #1 | |
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I don't like the Noise transformation system at all. Finalized forms aren't as accessable. I know you serious PvPers won't care, but a lot of us casual in-game fighters find it fun to utilize the central promotional feature of the game. I certainly agree that the Tribe system had its flaws in the previous SF game. I don't believe you should have been able to imput a single code to have swift unlimited access to all the forms in the game during each battle. However, I still don't like the concept behind how much you have to do to access the finalized form here. You basically have to kill off 2 out of 3 viruses in battle each time just to access it. The only way you're going to have fun with it is if you bust again bosses, even then, to get max potential, you easily have to remove at least 3,000 of their HP. -__- On another note, I wish forms served more use, that gave more broad features to utilize that would actually make them fun to use. I'd like to see something that would utilize more of the concept of that form or the concept of the characteristics of that form. Not just a charge shot or a +/- thing to certain types of chips. Mega Man Battle Network 6's Beast Out system came closest to what I'm suggesting. As of now, it's usually been +/- and charge shot with forms. I wouldn't mind seeing more diversity with forms really. Pushing R/L to unleash a secondary attack, exclusive to each form, before the gauge fills back up. Maybe bring back some of the traits for forms in the BN series, where you use a certain elemental card to charge it for a specific effect, it can be a form attack or a double-damage dealing demonminator. There certainly are some useful forms, but I find most of them to be very limit in function or value. Please share your opinions and ideas in a respectful matter.
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| 8 months ago :: Aug 11, 2009 - 9:49PM #2 | |
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you have the same idea as mine i think they should have a second attack to even regular megaman plus i also think that they should have changeable second attacks. |
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| 8 months ago :: Aug 12, 2009 - 1:17AM #3 | |
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Yeah, anything useful to further show the form's versatility and power. I'd rather it feel cool, as well as look cool. |
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| 8 months ago :: Aug 12, 2009 - 3:01AM #4 | |
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Personally, I was never a fan of the Beast Out system. It seemed detrimental to be fatigued after three turns of what was seemingly comparable to Saurian Tribe's card charge with a free Mega Attack lock-on thrown in. At least, that's my opinion. Then again, I've hated a lot more about Battle Networks 4 - 6 once I started playing the Star Force series. Though I do see where you're coming from. Some of the Noise Changes seemed pretty static for the EM Being they were based on. I would've at least liked to have seen them offer attack bonuses on more null-element cards. As it stands, Wolf, Libra, and Cygnus Noises are the easiest to build folders for racking up noise with; just go with the attribute they boost, and voila, bonus damage AND never worry about building noise. Plus, more EM Beings could have been potential noises. The UMAs, for one, such as Phantom, Yeti, Plesio, Condor, and Hollow Noises might have been interesting. I wonder if Harp Noise would have been too much to ask... I may not have many opinions on that secondary attack, but how about a one-use-per-battle attack that is stylized to the Noise Change in question? For instance, if there were a Phantom Noise, it would use Phantom's giga card attack: Phantom Slash. For mechanical purposes, I'm sure that would function like Typhoon Dance, perhaps locking on if there is an enemy in the same column as MegaMan. Other than that, my opinions are static as to any new functions to combat, since I find it nigh perfect (comparatively) with the Noise Gauge. *lock-on, sword, lock-on, sword, lock-on, sword, custom window, lock-on, sword...* Sometimes simplicity is bliss. :) (( Sidenote: Also, what I really hated was 4 - 6 because MegaMan.EXE kept getting too close to that "thin border between good and evil!" He's too goody-goody* for the whole antihero thing, if you ask me. I think the Star Force transformations were much better in concept. )) * I use that term ... respectfully. :P |
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| 8 months ago :: Aug 12, 2009 - 7:08PM #5 | |
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well they yeti noise sounds pretty cool. but then how would the Loch ness one look? that'd be a pretty lame noise to be in. I'd like to see a choice of finalized noises. such as noises that come from the battel network Series. Colonel Finalized, Protoman finalized, and my all time favorite; Alpha finalized. being able to choose what finalize you get would be cool. or at least make it to where you have to get a certain amount of noise to access each Finalize. Black ace and red joker being the last two at 999.9% noise. also, Harp noise is FAR too much to ask. what would it's charge shot be? a breaker move that does that little musical note? also, each noise shoult have a different NFB.
"Forgiveness is the weapon of the wise."
Are YOU wise? |
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| 8 months ago :: Aug 12, 2009 - 7:12PM #6 | |
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i think secondary attacks would be agood idea like maybe how battle network 4.5 thing worked they could do their normal attack while the gauge wasnt full but when its full like example bass would normally do bass rake as his charge shot but when the gauge is full he does that attack that fills up two rows. |
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| 8 months ago :: Aug 12, 2009 - 9:53PM #7 | |
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Since you asked for more details, Tyvolt, here's some preliminary ideas: ( NOTE: Remember that these are sticking to the more generic nature of Noise Change. Ergo for instance, the NFBs are what they normally are, even though they don't really fit these too well, thematically-speaking. ) Yeti Noise Harp Noise Shock Note: Does twice the normal damage of the Mega Buster's charged shot and makes the same sound as Shock Note ( the guitar wail ). Perhaps also does side-spread effect and confuses? * Sword, Wind, or Break attributes, take your pick... >_> I also thought about the Tribes and the bosses from Star Force 3 as possible Noises, in addition to the aforementioned UMAs. I can flesh out their effects in the snap of a finger, given how their pattern works, which I kind of like the simplicity of. In the ideal of diversifying Finalize Noises, I had another idea there. Perhaps your Finalize and Server Access would depend on your Noise Change. For instance: FM-ian Noises Mu Noises Tribe Noises Dealer Noises * I know Hollow isn't technically Mu in origin, but his designs were taken from Mu's matter wave technology. Plus, he has nowhere else to go, categorically... Those are just my thoughts on this. Though, personally, I'm not big on the diversified Finalizes, plus I would rather just throw the Mu into the Tribe category. That and I don't think there should be EXE crossovers, but that's probably just because I am not as big a fan of that series. >_> EDIT: And to Tyvolt, looks ain't everything. Plus, Virgo has an enourmous ballroom dress look to her, but that doesn't transfer over in the look of Virgo Noise, so apply the same concept to Plesio Surf's size in relation to Plesio Noise. |
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| 8 months ago :: Aug 13, 2009 - 8:05PM #8 | |
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(0.0)..... thank....you.... wow.... thats a lot of words.
"Forgiveness is the weapon of the wise."
Are YOU wise? |
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| 8 months ago :: Aug 13, 2009 - 9:14PM #9 | |
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Geo:If only they had Dragon, Leo, and Pegasus noise forms... |
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| 8 months ago :: Aug 13, 2009 - 9:21PM #10 | |
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