| 13 months ago :: Dec 03, 2008 - 6:42PM #11 | |
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Nevermind,it is just Shademan's remade introduction theme that I didn't really like...
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 58 Clicks to Ignite |
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| 13 months ago :: Dec 05, 2008 - 11:05AM #12 | |
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Well, I know there's also Megaman 8 in 8-bit format being made right now. Here's an example of Megaman 8's opening in 8-bit: Here's an example of Frost Man's stage: |
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| 13 months ago :: Dec 05, 2008 - 11:16AM #13 | |
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i both love and hate that mm8 8-bit intro. it's an amazing video and i've watched it probably 20 times in the past month or so, but it's very much not 8-bit. they can't have full screen animation in an 8-bit game. it's too out of place. could you imagine your NES trying to play a video like that? in any case, i'm super excited for mm8 8-bit. |
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| 13 months ago :: Dec 05, 2008 - 11:47AM #14 | |
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| 13 months ago :: Dec 05, 2008 - 12:47PM #15 | |
Yeah, I was thinking it would be more NES-style to have a slideshow of similar images with the same music. But like I said. I love the video they made. |
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| 13 months ago :: Dec 05, 2008 - 1:16PM #16 | |
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I know I'm nitpicking (since the game is looking amazing and all), but it would have been nice if they had limited the music to use an emulation of the NES's distinct sound hardware (the pulse waves, triangle waves, white noise and delta PWMs) instead of MIDI. It just feels less authentic somehow.
Still, MM7 8-bit was awesome and I think MM8 will be just as fun. |
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| 13 months ago :: Dec 05, 2008 - 2:09PM #17 | |
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A Megaman 8 8-bit would seriously be cool and an opening stage would be nice to play!
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 58 Clicks to Ignite |
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