folder comparason
| 6 years ago :: Mar 27, 2004 - 8:24AM #1 | |
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Some people say they have the best folder anyone could have, that is simply a matter of oppinion, but if they found someone else with a better folder, would they still use there, or admit their is not the best, i figured i'm make this thread so that people could share ideas on folders and help some people that are pathetic at making folders good, or even work to kill plantman ( like 3 of my friends :p). As for me my folder is...
4 magnum A 4 magnum2 N 4 magnum3 D 3 pawns N 1 fastguage * 2 aura Y 1 geddon3 Y 1 sanctuary A 4 anit-damage S 2 anit-sword K protoman V4 B Lifeaura D Navi +40 * Bubbleman V4 B Navi Recycle * |
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| 6 years ago :: Mar 28, 2004 - 4:42PM #2 | |
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I think that we've had topics like this in the past. If I recall correctly, they were looked down upon, but I'll leave that up to the people who actually play the RMBN games...
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| 6 years ago :: Mar 30, 2004 - 8:04PM #3 | |
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appology/folder
I want to appologise to those I insulted/PO'd in my posts. It was a misunderstanding on my part and I sincerely appologise. I don't expect you people to accept my appology, but w/e... Anyway..... I have two folders on mind that can easily beat your folder... Folder 1: Flash Crusher 4 Ratton1 F 4 Ratton2 F 4 Ratton3 F 4 IceStage * 4 Elec+30 * Flashman 1-4 F 4 Antidamage F FolderBak * FastGauge * (set) How it works: As you know, Rattons are seldom used as they are easy to dodge. However, this folder exploits the *stunning* potential of Flashman. Along with icestage and a few Elec+30 chips, Flashman can do some decent damage, but the magical part of this folder is the rattons. This folder includes a total of four HyperRat PA's, which does 500 damage. When you use flashman, the opponent is stunned and can't move, opening the perfect oppurtunity to use the HyperRat. The folder can do a guarenteed 600 damage per turn if you can use the PA. Folder 2: Hydro Pumper 4 Areagrab * 4 Metagel1 * 4 Aqua+30 * 4 Sensor B Bubbleman 1-4 B 4 Invis * 4 Navi+20 1 Navi+40 FastGuage * (set) FolderBak * This folder locks the enemy into one row/space and uses a powered up bubbleman on them in total this folder can do: 20 damage for bubbleman 40 from navi+40 30 from aqua+30 30 from aqua+40 30 from aqua+40 150 damage per hit So in all, each versoin of Bubbleman can do: Bubbleman:6 hits of 150 damage=900 (1800 to fire) Bubbleman2:7 hits of 150 damage=1050 (2100 to fire) Bubbleman3:8 hits of 150 damage=1200 (2400 to fire) Bubbleman4:9 hits of 150 damage=1350 (2700 to fire) Bubbleman5:10 hits of 150 damage=1500 (3000 to fire) For more good folders go check the Renown Folder FAQ at www.gamefaqs.com |
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| 6 years ago :: Mar 30, 2004 - 9:52PM #4 | |
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Not to bad of ideas you have there, however those are great against NPCs but the "Flash Crusher would have some problems against players. Your "Hydro Pumper would be better with 4 metagel PAs, and some attack +30, and the bubble man tactic i have done, however you can't use all those attack +s over and over, so it is not quite as good as alot of people imagin. i do apperciate your ideas. Also btw i agreed with you on some of those complaints, some people has still not even answered my post that i posted last week on Netbattling, and 10 other people have seen it and still not posted to help me out.
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| 6 years ago :: Mar 31, 2004 - 9:02PM #5 | |
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Well, the thing with these folders is that they have one code.
With one of these folders, you can pull out five chips every round, getting the full potential of the combos. Your "Hydro Pumper would be better with 4 metagel PAs The problem with the metagell PA is that it requires me to have multiple codes in my folder (this is called "code-clashing") you can't use all those attack +s over and over, so it is not quite as good as alot of people imagin. If you're saying what I think you're saying, then you are partially correct. When I posted that damage chart in my last post, it was assuming that you had a bubbleman and all those plus chips. However, you CAN only use them once per battle UNLESS you use a folderbak. But like I said, you should go to the Gamefaqs message board for MMBN3 and talk to the vets there about the folders |
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| 6 years ago :: Mar 31, 2004 - 9:18PM #6 | |
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I have read all the GameFaqs walkthroughs, EX codes, and other stuff, but i appericiate your help. Those "code clashing" can get annoying but can have alot more potiential. The only problem is getting one set, after that, they come alot easier since if you have all 10 chips avalible they are creating new PAs usually after another PA. Which severly tears them up. also i figured out another REALLY nice folder if you are using AquaGuts style:
4 Zapring 4 zapring 2 4 zapring 3 4 plasma 3 icestage * (set) 4 attack +10 1 attack +30 4 elecrtic + 30 1 flashman V4 (5) 1 navi +40 1 navi +20 1 FolderBack It just sucks if your up against a lightning virus, since then it's 4X on you:p, but any other and you staughter em. and i didn't realized that the Zaprings hit THROUGH Drillmans drill on his face, so it is extremely great against him. |
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| 6 years ago :: Apr 03, 2004 - 10:32AM #7 | |
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can I see the codes, I want to see what the vets think of it
and I want to test it out as well. |
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| 6 years ago :: Apr 04, 2004 - 5:53PM #8 | |
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I am working on it. I have come across some zapring and zapring2 * s but can't remeber where i got them, might have been in custom, with collect, and i use reflect a lot more than chips.
i'll try in a little bit. |
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