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MHFU Gunlance Tribute
10 months ago  ::  Jun 17, 2009 - 5:23PM #11
Bastion
Posts: 2,581

Yea, the pushback has its pros and cons for sure.


But it will take some getting used to.



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10 months ago  ::  Jun 17, 2009 - 5:40PM #12
ShadyGuyJMV
Posts: 126

even though people keep saying that it isnt as good as it was in mhf2, i still think it will be just as effective

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10 months ago  ::  Jun 17, 2009 - 5:42PM #13
Coltsven
Posts: 264

By the by Bastion the changes to the Gunlance for Unite are they merely from your observations from the demo? Perhaps the blow back might be a per weapon model instance? Since we can't examine the armor in the demo anywho or has something officially been posted or noted from 2G?

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10 months ago  ::  Jun 17, 2009 - 5:50PM #14
Yuffie
Posts: 7,426

The timing on gunlance is slower.


The pushback from Wyvern fire, seems unchanged. Still takes same amount to time go off... if it takes longer i'm not seeing it.  And thats me with 2psp running mhf2 and 2g next to each other.


The block and poke has a delay inbtween pokes.  Like 1/4 of second.


If ur using the more powerful low jab, no slow down.  The Move and stab upward also seem unchange.


 


All in all. Only move to seem goofed is block and stab. (consider how people abused turtle in mf2) I can see why changed it.  But I still raped khezu the same, and it actully helped being able to go into block faster.


I often found myself in mhf2 stabing that extra stab...and finding my self in khezu shock.


IN 2g, i find myself able to go into block thx to slow stab rate.

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10 months ago  ::  Jun 17, 2009 - 5:59PM #15
Coltsven
Posts: 264

To be honest I hardly ever used the block poke. It always seemed too slow. My general tactic was forward stab combo side step, forward stab, get under the belly, upper cut, shell till your out. back hop reload. Or any variation, whatever keeps you moving, i only used block when they where charging at me so I could get behind pull an upper cut and blast. So if Yuffie's right, then the changes are only beneficial to me.

PSN & Kai: Coltsven // MSN: Coltsven@live.com
"Three Things cannot be long hidden: the sun, the moon, and the truth."
10 months ago  ::  Jun 17, 2009 - 6:30PM #16
Bastion
Posts: 2,581

Far as the demo goes, the block poke is indeed slower.


My main concern is that its not JUST the block poke that is affected.


If you do the upswing+stab+upswing, you will notice the stab attack after an upswing is the same as the block poke, which slows down the entire combo.


Wyverns fire takes the same amount of time to fire, yes, but once fired, you will be pushed back roughly twice as far as before



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10 months ago  ::  Jun 17, 2009 - 6:48PM #17
Yuffie
Posts: 7,426

o+tri into stab, same timing. Ands stabs after have normal timing.


By time I do 3 stabs in MHf2, I just finshed my 2nd stab in 2g.


 


Wyvern fire, same recharge via no skill and gunnery skill.


Push back is...slighty...more back. Maybe...like Half char step back. BUT! timing is still same.


Char still recovers in same amount of time. SO added push back is actully helpful. But most wyverns can kick your but anyways...


Done it 3 times this time with help of my mom.  Much easyer to set off 2 psp's with 2 people.


 

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10 months ago  ::  Jun 19, 2009 - 9:58AM #18
Aftermath
Posts: 199

Uhh, the knockback from the wyvern fire in the Unite demo is really about twice as far, not just "half a step." The animation of the character stepping back just after the explosion is the same distance, but the slide that takes up the last half of the animation goes a lot further. It actually looks a little weird since you start sliding faster than you were stepping back :/


But yeah, anything to do with the upward stab (which is slightly stronger than the low jab) was slowed down. Used to be that as soon as your character's arm stops moving after the stab you could do stuff, but in the demo you have to wait for him to pull his elbow back next to his body before things happen. That said, you can hold the button with the same timing as you would in F2, and it'll do the next hit. So, slowed down, but a wider window to chain attacks. Sidestep timing still seems pretty strict, so maybe the attack window was just thrown in for the GL veterans used to F2 timing.


Also, if you do a shell after an upswing or upward stab, you can now do a running charge out of it instead of only an upward stab (you can still do an upward stab too). This is definiitely a welcome change.

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10 months ago  ::  Jun 19, 2009 - 1:51PM #19
Buschka
Posts: 1,047

Perhaps the differences are because Yuffie is comparing MHF2 to MHP2G and you are comparing MHF2 to the demo??!

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10 months ago  ::  Jun 19, 2009 - 1:58PM #20
Coltsven
Posts: 264

Also it doesn't matter if the knockback is a little further. No matter what side you hit a monster with Wyvern fire, if it's going down, it'll go down in the same direction EVERY time. Despite being blown at its right side, you'd expect for it to knockdown to its left, but it will fall to its right. So taking that into account, hit from the right, you knockback to about the same distance the monster's head lands. So no big deal. In fact before the monsters head might land on you, so with more of a knockback, you might actually land at optimum piercing range.


Jun 19, 2009 -- 9:58AM, Aftermath wrote:


Also, if you do a shell after an upswing or upward stab, you can now do a running charge out of it instead of only an upward stab (you can still do an upward stab too). This is definiitely a welcome change.




I do like that, the running charge is not only a hefty hit, but it can also get you out of the way really quick when you're in a bind.

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