Getting to Know Monster Hunter
| 2 years ago :: Dec 28, 2006 - 08:11PM #1 | |
|
[CENTER]
[/center][FONT="Verdana"] Contents[LIST=1] [*]Introduction [*]Getting Started [*]Missions Page Two [*]Quest Types [*]Combat System Page Three [*]Weapons [*]Attributes Page Four [*]Status Effects [*]Armor [*]Items and Tools Page Five [*]Dragons Page Six [*]Online Play [*]Titles and Releases [*]Conclusion [/LIST] [Back To Top] IntroductionMonster Hunter - A unique action role-play game which centers upon the slaying and salvaging of large, mythical dragons and creatures in a world dominated by the code of the hunter. Almost a genre in itself, this Capcom title prides itself for having no story, no locking system, and no easy way out. Designed purely for gamers who wish to challenge themselves, Monster Hunter also does not have difficulty settings or the ability to save mid-mission. This is not because it is unfinished, these are actual design choices which have made Monster Hunter the landmark Online Multiplayer game that it is today.Now a smash hit in Japan, the game has been underappreciated in the West because of the lack of proper advertising and poor reviews from several well read game sites and magazines. This lack of public education of this great game has made Monster Hunter a silent wonder, but with the help of this thread the public may soon find all they need to know about Monster Hunter and its complex dynamics and extremely engaging combat system. [Back To Top] Getting StartedIn the game of Monster Hunter you take the role of a hunter which you design and create in a friendly to use Character Creation system. Several options allow your character to look unique and original, giving choices for hair style, hair color, eye color, skin tone, face shape, face skin, and even starter clothing (Monster Hunter 2). Once you determine a look you can then choose a voice for your character, typically what you will hear as you swing a weapon or take damage.As the game begins you will have absolutely nothing to your name, only the clothes on your back and the sword in your hands. You will quickly earn a basic sum of money, 1500z, towards either purchasing yourself a basic set of armor, a decent weapon, or items such as Heal Potions to aid you on the hunt. You can not purchase all of these with 1500z; you will have to make your choice of which you need. For new hunters, buying armor is normally the best bet, but for more advanced players a weapon purchase of even items will be the proper investment. There is plenty of flexibility to allow advanced players to quickly pick up where they left off in previous titles simply by using the knowledge and skills they have accquired to excell at the game's challanges. For new players it is a much different story, since they will have to steadily learn all the features of the game a little at a time. Either through the words of NPCs or just running out onto the field and getting killed -- new players start to grasp the game until it becomes second nature. With this in mind, the learning curve is extremely steep, even though the game is very easy to pick up and play. Once you think you know everything about Monster Hunter, you'll soon uncover several new tricks which have been under your nose from the very beginning. Such as creating items, traps, and crafting your own weapons and armor. Since the game has no levels, Players can show their level of skill and determination through the armor and weapons they wield. Conquering a beast allows you to carve up the carcess of your kill and then use the materials you find to create your own choice weapons and armor. In installments such as Monster Hunter 2 and Monster Hunter Portable 2nd, you can further tweak and customize your items by applying Gems. These Gems function like materia in Final Fantasy 7 -- allowing you to enchance attributes to make your weapon even more unique. [Back To Top] MissionsThe actual game itself has two major modes of play, Mission and Town. The Town is where you will exist between Missions, a basic hub where you can prepare yourself for the hunt, purchase items, craft, save, sleep, eat, and choose your next mission. Missions, called Quests in the game, are the bulk of a player's Monster Hunter experience. While on a Quest you can forage for materials (mining, picking plants, and fishing), trade with Veggie Elders, and most importantly, Hunt.Though the game is entitled Monster Hunter, you will not find yourself hunting down classic examples of Monsters as you may see in Final Fantasy. You will find that most of the beasts you will hunt are either dinosaur type creatures or huge Dragons: the latter more than the former of course. New players will first engage little blue Raptor-type monsters which evolve throughout the course of the game. They are not meant to be a great threat, just more of an annoyance and a great way to help sharpen a player's skill with Camera control and attacks. The more quests you complete, the more quests will be unlocked. Difficulty in the game is measured via a system of stars. Beginner/Training missions do not have any stars at all, and are basically considered the small baby steps that you'll take as you slowly become a great dragon hunter. Each level of difficulty has quests, which when completed further unlock other levels, revealing more and more of the game world to you. So new hunters will often find themselves visiting the same map time and time again, but completing new and different tasks within that same space. As they dig deeper into the game, more maps and larger monsters are unlocked, it just takes a lot of time and patience to actually reach that far. [/font] |
|
| 2 years ago :: Dec 28, 2006 - 08:11PM #2 | |
|
[Back To Top]
Quest TypesSeveral different quest types await you in Monster Hunter. Hunting, Gathering, Special, Trial, and Capture are the five major types of quests hunters will engage upon.[LIST] [*]Gathering Quest <Green> -- The first quest type young hunters will experience is the Gathering Quest. It's a simple shopping list of items which need to be obtained and brought back to the Red Item Box found in the Hunter's Camp of every mission. Some items can be easily obtained by just picking plants. Others have to be acquired by either killing a beast to obtain the item, or raid a wyvern's nest of its eggs only to slowly lumber your way back to camp with the huge cargo in toe. Gathering Quests are not always easy, and sometimes they can be the hardest quests most hunters will ever encounter. Some of the more complicated of this type require extensive team work and/or strategic planning. [*]Hunting Quest <Red> -- This type is the most frequent of them all. Hunting Quests give hunters a list of beasts to kill while out on a mission. Sometimes it can be a single target or even a lost list. Often hunters will have to kill a single dragon, but even though the dragon is the target -- they will still have to kill a lot of other things in order to achieve this goal. Raptors, Boars, and Bugs are placed around the map to make the quest more challenging and to distract you from laying critical hits on your primary target. The only time when the annoyance of smaller creatures is gone is only when players engage in certain Special Quests or hunt two or more dragons at one time. [*]Capture Quest <White> -- Sometimes clients do not want dragons to be slain at all, and in fact killing them during this quest type will only end in failure. The Capture Quest forces hunters to "weaken" a dragon, getting them down to their very last legs before finally springing a trap upon them. Functional traps such as the Pit Fall trap only work if a dragon walks over the net and falls into the hole, while other traps such as the Stun Trap (Monster Hunter 2) can just be placed quickly in front of your prey. Once trapped, the beast is unable to move and locked into one place. While it thrashes around and tries to break itself free, Hunters must then inject the target dragon with tranquilizers in order to put it to sleep. In Monster Hunter 2, Hunters can go a step further and actually create their own tranquilizers outside of missions and capture their own dragons of choice. Once captured, a hunter can then keep the dragon and use it to fight against other players in the online arena (Monster Hunter 2 only). [*]Special Quest <Purple> -- Special Quests often twist the basic idea of the Hunting Quest, but change the rules a little to make it more of a unique experience. Lao Shan Lung the giant dragon and Fatalis the legendary black dragon are considered Special Quests. A fight with Fatalis can take several missions as he keeps the damage you've dealt to him once a mission is complete. Hunters can also use fixed emplacement weapons such as Cannons, Ballista, Gate Traps, and a giant spinning drill called the Dragonator to aid in their fight against this huge boss creatures. Special Quests also take place in unique zones which do not allow players to forage for materials to aid in their fight; players must be fully prepared prior to engaging in combat. [*]Trial Quest -- No Color -- (Training School in Monster Hunter Freedom) -- For hunters who want to mix it up a little, Trials Quests allow hunters to put their skills to the test by using weapons, armor, and items provided by the game. Often they will equip you with poor weapons and armor and give you next to nothing in your inventory. The maps have also been altered to make foraging a different task altogether. No longer to planets produce plants anymore, but in fact whole items. Players who engage in Trial Quests must relearn the map in order to find useful items that will help them on the hunt. Once the conditions to victory are met, the quest is completed and you'll be provided with another Trial. You can choose to trial yourself at certain weapon types or against certain monsters. Leaving it flexible, yet challenging. Rewards earned in these missions are not given to the player after the Trial is complete, instead players earn rewards in different ways. Introduced in Monster Hunter G (Japan Release Only), Trial Quests can be found in Monster Hunter Freedom on US and Euro versions of the game. [*]Treasure Hunt <Yellow> Treasure Hunting is an Online Only quest type, which allows two hunters to team up to find exotic treasures hidden around a map. Much like Trials Missions, the forage locations have changed and the items replaced with something else. Players start out with a complete naked inventory and must fight and forage. When rare items are found, Hunters can return to camp to empty their inventory to an Elder and exchange items for points. Some areas are blocked off with stone, so players must also find explosives to open up these areas. Since there is a short time limit, players must work quickly. The player with the most points is recognized, but both players win either way. Treasure Hunter has only been on PSP titles of the game. [/LIST] [Back To Top] Combat SystemBattle in Monster Hunter is fun and challenging, allowing you to move around the map freely to interact with the environment and slay your enemies. Each weapon class in the game has its own set of controls, making each and every weapon a different experience which takes times to master. Even weapons in the same class act and react different to the foe you are fighting, making the choice of what you will bring into combat a very important one.Of course Monster Hunter is known for its gravity defying swords, lances, and hammers -- it applies some very well done combat animations and physics which make even weapons of such massive size look and move realistically. On the PS2, the Right Joystick is used for all of your attacks. Depending on what direction you point the stick; a new attack can be executed. The idea is to simulate the feel of swinging a sword with your controller, and it certainly succeeds as you can easily chain combos together just with a smooth push of the stick. The PSP however does not have a right joystick, but it still perfectly applies the same feel to the four buttons on the right side of the console. The L and R bumpers allow you to Block, Use Items, and center your camera. The D-Pad is actually important, and friendly to use. It commands your camera and you can point it every-which-way to keep your target in sight. But centering your camera very often is an easy way to avoid managing too much over the D-Pad. During combat players can quickly cycle through their entire active inventory right on the combat hub. They can quickly choose items such as Potions, Bombs, Traps, and more to aid them in their fight. To keep a hunter healthy, players need to pay attention to their HP and Stamina meters. When HP is low, you can consume a healing item to restore it. Stamina is important as well, for it allows you to absorb damage by blocking. It also allows you run, dodge, and perform other tasks. While on a Quest, a hunter's stamina bar with slowly diminish to nothing. To keep it up, a player must consume food such as Steak so your hunter has the energy to keep on moving. What makes it even more of a challenge is that unlike games like Diablo and Dungeon Siege, potions are not an instant heal. A good hunter must choose the right moment to heal in order to take the time you need to drink the potion and receive its full effects. If you choose poorly, the dragon can take advantage of your moment of weakness and attack you – either canceling the heal entirely or giving you only a minor sum of the item’s overall effect. When in a fight with dragons, it becomes very obvious just how small you are compared to your prey. This makes dodging a lot harder. Dragons can quickly charge, bite, tail swipe, claw, blow fire, dive out of the sky, and even explode out of the ground. Each dragon has its own unique abilities and it is important to learn them to be a successful hunter. Knowing your enemy is only half the battle. ![]() |
|
| 2 years ago :: Dec 28, 2006 - 08:12PM #3 | |
|
[Back To Top]
WeaponsA hunter is often only as good as his/her weapon. With this in mind, there are many types of weapons in the game -- each weapon is a different class which requires a different set of controls and sometimes even armor to use properly.Each Blademaster type weapon has a sharpness meter, this determines just how sharp your weapon is. During battle you will be striking your weapon against thick hide, which can make it dull. Steadily your weapon will begin to fall further down the sharpness meter until it can do not more damage at all. The only way to fix this is to use a whetstone in the middle of combat and take time to sharpen your blade before returning to the fight. Sharpness can be catagorized by color:
Blademaster Type Weapons [list] [*] Sword & Shield ![]() -- One of the most well rounded weapon types; this weapon combination sports a player with a short sword and shield that is both a fast and deadly. This weapon type is extremely sharp and will cut through most hide before weapons even larger than it can. The shield is quick and easy defense, and the jumping combos allows for the player to land critically hard blows at a very fast pace. In Monster Hunter 2 this class gets even more an upgrade with an added upper-cut and the ability to use items while still have your weapon and shield armed and ready. [*] Great Sword ![]() -- One of the more popular weapon types because of its massive size and girth, the Great Sword sports some of the best looking weapons in the game. These huge swords swing a path of destruction that can even send team mates flying through the air after just one pass. It's slow, but strong, but not as strong as the hammer. In Monster Hunter 2 this class gets an upgrade, adding in a new hammer-like "charge" ability to which can inflict insane amounts of damage if the attack lands its mark. [*] Lance ![]() -- This pierce type weapon is used to penetrate thick hide and strike where other weapons have a hard time reaching. This weapon provided the hunter with the ability to charge across the map and plow through hordes of enemies on a single pass. This is also one of the only classes which allow you to still attack while under the cover of the huge body-covering shield. [*] Hammer ![]() -- Possible the least popular weapon type, the hammer is the slowest of all weapons by has the greatest power. A hunter can charge up a strike and smash the blunt weapon into a target and create a massive shock wave. Other hammers become more lethal when fully charged, growing spikes and sometimes glowing a strange color. [*] Dual Swords ![]() -- One of the fastest and most deadly weapons of all, the dual swords allows a player to hold a sword in each hand. Attacks are quickly chained together in a "Sword Dance" style than swings blades in every direction. A player can choose to drink away at their own stamina to exploit Berserker Mode which replaced any form of block -- turning the hunter in a bloody killing machine that moves double the pace and inflicts more than double the damage per hit. [*] Samurai Sword (Monster Hunter 2/ Portable 2nd) ![]() -- Much like Great Swords, this type allows hunters to wield giant swords; however, unlike their slow and lumbering bothers the Samurai Blades are swift and vicious. Without any option to block, the player is forced to quickly inflict damage to charge up the Berserker Mode meter. Once full, the hunter will glow red and then be able to move at double the speed and inflict more than double damage for a few seconds of vicious attack. [*] Gun Lance (Monster Hunter 2/ Portable 2nd) ![]() -- Much like the lance, the hunter wields a giant spear and shield. But the gun lance has the ability to shoot an unlimited form of short range ammo which does minor damage. Also, it allows the hunter to not only proceed with doing vicious uppercuts with the weapon -- but at the same time the lance can open up and unleash a massive explosion right upon the target. Once used, the explosive takes time to recharge, but is otherwise unlimited in uses. [*] Hunter Horn (Monster Hunter 2/ Portable 2nd) ![]() -- Brother to the Hammer, the Hunter Horn allows the player to wield a large hammer that can play strange songs which can buff allies and distract enemy monsters. [/list] Gunner Type Weapons [list] [*] Light Bow Gun ![]() -- If swords and shields are not your thing, than perhaps Guns are. Hunters can take bow guns which are an advanced cross-bow type of weapon. You must carry all the kinds of ammunition which you will need for the gun. Gunners can bring even ammo with Attributes, such as fire, ice, stun, and poison for example. All bow guns gives the hunter the ability to go into a First Person Shooter mode to get a better fixed aim on their targets. Hunters who use Light Bow guns can run reasonably well and can dodge very easily as well as quickly reload ammo. [*] Heavy Bow Gun ![]() -- Unlike Light Bow Guns, those who use heavy go slower and have a harder time avoiding enemies. It takes much longer to reload the gun and the ammo options are very limited. The trade off is that the Heavy Bow gun does a lot more damage than the light, and is often considered a good trade off for the extreme weight. [*] Hunter Bow (Monster Hunter 2/ Portable 2nd) ![]() -- A Bow and Arrow type weapon which allows you to wield a bow that is bigger than your body. The arrows alone could be considered swords, and you can even use them as such in close combat. Before you fire you can apply potions to your arrows, dipping them in poison for example. Once armed, you can aim at your enemy via an Arch-Meter and get a fixed shot and position. You can then power up your bow to perform actions such as long-shot or multi-shot. [/list] [Back To Top] AttributesWeapons, Armor, and Monsters are all effected by Attributes and Damage Types. The most common of which are the Raw, Fire, Water, Thunder, and Dragon. Weapons can be upgraded to specialize in one of these damage types as an attribute, Dragons can naturally have one of these attributes -- making it weak to one or more other damage types, and Armor can have a natural resistance to one or more damage types via attributes as well. The best way to resist a dragon's attacks is to wear armor of a similar element.[list] [*]Raw -- The most basic damage type is the Raw Damage attribute. All weapons have a base number of damage listed in white numbering which records how strong the weapon really is. Some dragons have a natural weakness to Raw Damage while holding strong resistance to the elements. Many of the low level dragons are weakest to Raw as to make it easier on new hunters. [*]Fire -- Effective against wyverns are naturally water based, weapons of this type can inflict up to as much as double damage depending on the location struck. Not every part of a dragon is as weak as another. [*]Water -- Effective against fire based wyvern and desert dwelling creatures. [*]Thunder -- Effective against wyverns who are water based and also those weak to Raw Damage. [*]Dragon -- Effective against dragon types which are non-wyvern and also good against rock dragons once their thick hide is broken. [*]Poison (Also Considered a Status Effect) -- Possibly the first damage type hunters will experience. After carving up an Ioprey for their poison sacs, hunters can craft weapons imbedded with poison. On occasion, after striking a monster -- the target beast will become poison and start to lose life over a period of time until the poison wears off. [*]Stun (Also Considered a Status Effect) -- Weapons with stun attributes have a random change to paralyzing your prey. Beasts that are stunned suffer double damage. [*]Sleep (Also Considered a Status Effect) -- Weapons with sleep attributes have a random change of putting your prey to sleep. However one attack wakes them up, but inflicts an increased amount of damage. [/list] |
|
| 2 years ago :: Dec 28, 2006 - 08:12PM #4 | |
|
[Back To Top]
Status EffectsDuring the hunt you will commonly have to deal with status effects. They are a fact of life and can make or break and entire fight.[LIST] [*]Knock Out -- If your hunter gets hit far too many times in a row without getting a chance to recover, you'll eventually get dizzy. This does not occur if your HP runs out, when that happens you Faint. During a Knock Out, stars fly before your eyes and spin around your head as you are frozen and unable to move. You will eventually shack it off after a few seconds, but an ally can run over and simply kick you to get you back on your feet. This can be done to a dragon; however it will still try to attack but be unable to move from one spot. Use a Flash Bomb to Knock Out your prey. [*]Stun -- When stunned, your hunter falls to the ground and appears to be locked and bound in yellow strings of electricity. During this time, nothing can protect you. Allies can not cure of you of this condition, you simply have to wait until the effect wears of and you can stand up once again. If a monster strikes you while you are stunned, the stun instantly wears off. [*]Poison -- A dragon or insect can inflict poison on your hunter, making you take damage over a period of time. Antidotes are the best way to cure this condition. [*]Sleep -- Some dragons emit a gas which puts your hunters to sleep. The only way to wake up your hunter is to have an ally kick you or to be struck by an enemy. Otherwise you will have to wait for the effect to wear off. [*]Fear -- The most common of all Status Effects, fear is cast upon all hunters who engage in combat with dragons or other large creatures. While in fear mode, it takes double the stamina to run from a foe and you are frozen for just a split second when it is cast upon you. [*]Heat Exhaustion -- In maps likes the Desert or Volcano, you can suffer heat exhaustion from being exposed to the sun or lava. The intense heat will constantly nip away at your health until you are dead. The only way to counteract this effect is to use a Cool Drink. [*]Frost Bite -- In maps like the Swamp or Ice Caverns (Monster Hunter 2/ Portable 2nd), you can suffer frost bite from lack of protection from the intense cold. Unlike Heat Exhaustion, the cold makes your stamina meter decrease rapidly. To only way to counteract this effect is to use a Hot Drink. [*]Ice Shell (Monster Hunter 2/ Portable 2nd) -- In Monster Hunter 2, new enemies use this wicked ice ability that will encase your hunter in a shell of ice. You can still run and move, but you will unable to dodge, attack, or consume items until the ice melts. [*]Stink Spell (Monster Hunter 2/ Portable 2nd) -- In Monster Hunter 2, some ape-like enemies will bend over and pass putrid gas into the air. If you are caught in the cloud, your senses will be overwhelmed with stink and you will be unable to drink any form of potion or consume any food until it wears off. You can use a Deodorizer to counteract this effect. [*]Strength+ -- Not all Status effects are bad. If you consume the proper items you will gain and increase in strength. [*]Defense+ -- Some items can also provide addition protection which adds upon your armor points. [/LIST] [Back To Top] ArmorSecond to weapons, another major factor of a hunter is the armor you are wearing. You can craft armor by taking the materials you've carved off several dragon carcasses to put together set. Every set of armor requires five pieces: Head, chest, waist, arms, and legs. You do not have to make an entire set of one certainly type of armor -- the beauty of Monster Hunter is that you can constantly mix and match sets to your liking.The more you advance as hunter, the more armor you will collect. It is unwise to sell armor once you buy it because you never know when you are going to need it again. Even newbie armor can be very useful in the long run. Armor can not only determine the look of your character, but it can also suggest just how powerful you are. If you are skilled enough to slay a very strong dragon and then turn it into your personal outfit, then you are constantly wearing your trophy of the hunt. Every piece of armor has given attributes which make it more resistant to certain damage types. Matching these attributes can make you immune to a number of status effects and even elements. Monster Hunter G introduced a new way to build armor. Now players can view a chart which shows all the skills that piece of armor can adjust to. If you match several difference pieces of armor which combine to make a skill have a number of 10 or more, you will gain the skill. Skills such as Half Hunger, Resistance to Stun, Immune to Sleep, Fast Sharpen, and more can go a long way for a hunter. Increasing the number to 15 gives you an even better bonus with that skill. Monster Hunter Freedom was the first US release to demonstrate this easy to use Armor & Skill chart as well as allow players to save personal armor sets in their storage boxes for quick and easy equipment changes. There are two major types of armor classes in Monster Hunter, Blademaster and Gunner. Any hunter can freely switch between the two classes on the fly just by equipping a certain weapon. [LIST] [*]Blademaster The most common type of hunter, they use any form of blade, sharp, or blunt weapon. These weapons are considered Blademaster Class weapons:
When holding one of the weapon types, Hunters can only wear Blademaster style armor. [*]Gunner A more advanced type of hunter, players who choose to play Gunners can afford not only to purchase specialized armor for the class, but also take time to make lots and lots of ammo.
When holding one of the weapon types, Hunters can only wear Gunner style armor. [/LIST] [Back To Top] Items and ToolsHunters can not get the job done without good items to aid them in the adventure. Even with a great weapon and solid armor, hunters can still become easy prey to powerful dragons. The best way to counter this is with items. There is far more to the game than just heal potions and food to keep your hunter quick footed.Some situations demands you use items such has Cool Drinks to prevent heat exhaustion or Hot Drinks to stay warm. Other times you will use explosives or a multitude of grenade-type bombs which help you greatly along the way. Paint Bombs can mark your prey, allowing you to track it for up to ten minutes until the paint wears off. Sonic Bombs can send a loud pulse through the air -- stunning some Dragons and knocking others clean out of the ground. Traps can be used to help weaken a tough dragon. By laying this on the ground and luring it towards the trap, a dragon can fall in and thrash around. During this time it will suffer double damage, leaving you plenty of time to get in some good hits until it breaks free. Perhaps the most important of all items are the series of Books of Combination. These greatly increase you success rates in crafting small items during combat, allowing you to exceed the limit of some items you felt you really couldn't carry anymore of. Monster Hunter has well over a hundred different kinds of items that will help you on the hunt. Each item can be combined with another to make something else, so it always pays off to collect all sorts of materials -- even ones you think you don't need. It certainly pays to be a pack-rat in this game. |
|
| 2 years ago :: Dec 28, 2006 - 08:13PM #5 | |
|
[Back To Top]
DragonsThe true challenge of Monster Hunter is not going around beating up on mindless raptors and dinosaurs day in and day out. All the real thrills and fun lies within the engaging battles with massive dragons that loom over you like living, breathing mountains of might, power, and muscle. It is your job to take them down, and only those hunters who are quick witted and skilled can do it with ease.[LIST] [*]Yian Kut ku ![]() -- A bird-like wyvern with a huge beak and large ears that splay open when it is angered. With its senstive hearing it dislikes loud noises. It is small but fast. [*]Blue Yian Kut Ku ![]() -- May not be much larger than its pinkish counterpart, but this mature Kut-Ku is quite temperamental. Because of its strange appearance, it's often mistake for a bird. [*]Cephadrome ![]() -- The alpha monster form of the Cephalos. Larger and armored with black scales, they fit the appearance of a leader perfectly. Their fins hold a paralyzing toxin. [*]Gypceros ![]() -- A wyvern that can generate bright flashes of light with its prominent head crest. Its rubbery hide resists damage, and it can spit poisonous substances. It's quite timib however. [*]Purple Gypceros ![]() -- A very large counterpart to the Gypceros, this creature is extremely poisonous. His thick rubbery hide is highly sought after as the perfect lining for lightning resistant armor. [*]Rathalos ![]() -- Male wyvern the keeps a nest and patrols its patch of territory from the air in search of prey. Its claws are filled with a poison that weakens its quarry. [*]Azure Rathalos ![]() -- This ruler of the heavens exploits the skies like no other and keen eyes zero in on faraway targets. He is commonly believed to have a precious stone imbedded within his tail. [*]Silver Rathalos ![]() -- The supreme King of the Rath family, this crafty wyvern dominates the sky like no other. His sharp claws can pierce through even the thickest armor, instantly injecting poison. [*]Rathian ![]() -- Female version of the Rathalos wyvern. Unlike its male counterpart, it usually patrols its territory from the ground. Its tail spikes are filled with a deadly poison. [*]Pink Rathian ![]() -- A more mature version of the Rathian, this pink counterpart is clever and strong. She is commonly believed to have a precious stone imbedded within her tail. [*]Gold Rathian ![]() -- The supreme Queen of the Rath species, this wyvern is extremely territorial. Unlike her mate she often stalks the ground and devastates prey with her poisonous tail spikes. [*]Khezu ![]() -- Loathsome wyverns that live inside caves. Near blind, they detect by smell. They are capable of generating electric shocks, which they use to paralyze their prey. [*]Red Khezu ![]() -- This cave dwelling wyvern detects prey with an extremely keen sense of smell. When provoked they can defend themselves with shock fields and a mind-numbing scream. [*]Plesioth ![]() -- An enormous, flightless, aquatic wyvern with wings that have evolved into fins for swimming. Although superficially fish-like, they can move on land as well. They love frogs! [*]Green Plesioth ![]() -- This massive, flightless, aquatic wyvern as dominion of the land and of the sea. Their extreme power and love for frogs is almost impossible to match. [*]Basarios ![]() -- A wyvern found in volcanic zones. They are the juvenile form of the Gravios. They have a steel-like carapace that requires powerful weapons to crack, and they emit a poison gas. [*]Gravios ![]() -- A large wyvern found in volcanic zones. They posses a fiery breath attack and the ability to emit a sleeping gas. They also have extremely hard scales that deflect weapons. [*]Black Gravios ![]() -- This massive wyvern is prone to live in volcanos where its diet of rare minerals can be quenched. He often emits of burning sulfuric gas, a nasty side effect of eating firestone. [*]Monoblos ![]() -- A large-horned wyvern found in desert zones. Their giant horn makes their attacks very dangerous, and their ear-splitting roar is the bane of hunters. [*]White Monoblos ![]() -- The horn upon their snout is as beautiful as it is deadly. These wyverns have a much thicker hide than normal Monoblos, so they are not to be underestimated. [*]Diablos ![]() -- A two-horned wyern found in desert zones. They are capable of burrowing into sand to attack prey from below. Generally believed to be related to Monoblos. [*]Black Diablos ![]() --With the fury of a bull, this wyvern is extremely temperamental. Often found in the desert, he burrows beneath the sand and rams with his incredibly hard horns. [*]Lao-Shan Lung ![]() -- A giant dragon few have seen and lived to tell the tale. When on the rampage it wreaks havoc on all in its path. The guild has built a fortress to repel the beast, but will it hold? [*]Azure Lao-Shan Lung ![]() -- Also known as the Giant Ashen Dragon, this fearsome creature is so huge that not even the great fortress can hold it back for long. [*]Yian Garuga ![]() -- A breed of Yian Kut-Ku with a hard black shell and a long mane. Known for its trap avoiding slyness and poison loaded tail, it is a particularly evil wyvern, so beware! [*]Kirin ![]() -- The Kirin is said to glow a faint blue, but so few have seen it that details are scarce. It is apparently capable of calling forth lightning at will. [*]Fatalis ![]() -- A legendary black dragon said to have prowled these lands from the days of old. Many skilled hunters have sought to challange it, but none ever return. [*]Crimson Fatalis ![]() -- A dragon of unimaginable evil lurks in the burning wastes. His awesome might and power make him a true challange for any hunter. [/LIST] |
|
| 2 years ago :: Dec 28, 2006 - 08:50PM #6 | |
|
[Back To Top]
Online PlayPerhaps the greatest feature of Monster Hunter is the fact that it is an extensive Online Multiplayer title. It was designed for hunters to not only compete for the best equipment, but also to have them work together in parties of four to take down these massive dragons. While online, all dragons are four times their normal strength over single player more. Make the game even more difficult if you wanted to play online solo.Even Monster Hunter Freedom and Monster Hunter Portable can be played Online, despite the fact they lack a built in infrastructure. Many fans have already found a way around it using XLink Kia and Wi-Fi Max, just check out this tutorialon how to get your PSP Online now. For the PS2, Online Play is a little easier to connect to. Just simply have a broadband connection and hop right online. Normally the online lobbies consist of various waiting rooms which go up to eight players. Four players can then form up and help each other out on complicated quests. The most fun you will ever have in Monster Hunter is when you play online with other people. Monster Hunter 2 goes a step further as well, allowing players to enjoy PVP (Player versus Player) combat. Hunters can capture dragons in-game and then take them into the arena. The goal is to kill your enemy's dragon before he kills yours. Of course you can kill the enemy hunter as many times as you like, but it will not win the match. Only the death of a dragon will end the match and determine a winner. Normally Online Play has very little difference from the Single Player; the only real thing you'll notice is that the Online always has far more quests to complete than simply playing offline. You will experience far more things and unlocks far more rare items and objects you'll never see offline. So all the real fun of the game is in the online world, inspiring hunters to form a constructive community of official dragon slayers. [Back To Top] Titles and Releases[LIST][*]PS2:Monster Hunter (Western Release -- Available Now) [*]PS2:Monster Hunter G (Japan Release Only) [*]PSP:Monster Hunter Portable (Japan Release Only) [*]PS2:Monster Hunter 2(Japan Release Only) [*]PSP:Monster Hunter Freedom (Western Release -- Available Now) [*]PSP:Monster Hunter Portable 2nd(Japan Release Only) [*]PSP:Monster Hunter Freedom 2 (Coming Soon) [*]PC:Monster Hunter Frontier Online (Coming Soon) [*]PS3:Monster Hunter 3 (Coming Soon) [/LIST] [Back To Top] ConclusionThis was by no means a strategy guide for any Monster Hunter title. All the information is pretty much universal of most if not all of the Monster Hunter titles. The purpose of this thread is to provide understanding for players, reviewers, and web browsers who seek information on the subject. For the benefit of the community and those who will be further educated about this game, this thread was compiled in hopes it will help to expand the ever growing Monster Hunter fandom here in the West. Please provide whatever feedback you like about the thread and what you feel would be a good addition. |
|
| 2 years ago :: Dec 28, 2006 - 09:15PM #7 | |
|
Reserved for FAQ
|
|
| 2 years ago :: Jan 16, 2007 - 07:21AM #8 | |
|
Oh I dislike seeing this thread at the bottom of the forum. FAQ is coming sometime soon though, just not as soon as I hoped.
|
|
| 2 years ago :: Jan 17, 2007 - 01:35AM #9 | |
|
Did you make up the things about the color variants or did you translate them from MH2?
|
|
| 2 years ago :: Jan 17, 2007 - 09:13AM #10 | |
|
I don't understand your question. Can you clarify?
|
|
Viewing this thread :: 0 registered and 1 guest
No registered users viewing

[/center]






































