| 7 months ago :: May 13, 2009 - 4:59AM #1 | |
|
Hi I've started a new thread for you to submit your MotoGP questions to the Monumental Development team. Please try to keep discussion to a minmum in this thread as it'll make it easier for me to pull out, collate and get answers to your questions. Thanks |
|
| 7 months ago :: May 13, 2009 - 6:39AM #2 | |
|
Hmmm a few more from me........
|
|
| 7 months ago :: May 13, 2009 - 8:23AM #3 | |
|
I think Live for speed has nailed the player view issue. Everything (field of view, head movement etc.) is adjustable by simple sliders and everybody gets what they want. Personally I find it problematic that the the camera doesn't look into the corner as a real person would (in FP view) and you wind up not seeing where the track goes. The tilting is also annoying. In real life drivers try to keep their heads level because as we have found out in the games, it makes the driving unnecessarely hard when the world keeps swaying from one side to another. |
|
| 7 months ago :: May 13, 2009 - 12:33PM #4 | |
Dude we are riding bikes not "driving" a car. But that should be a mode one could choose if you think you need it. Why not? |
|
| 7 months ago :: May 13, 2009 - 2:17PM #5 | |
|
My point was that eventhough we are driving bikes it shouldn't feel & look like being on a dinghy in a hurricane. The bike leans from side to side yes, but the the whole world / view shouldn't. |
|
| 7 months ago :: May 13, 2009 - 2:39PM #6 | |
YEah that is just a mode of play or changing the view to something like that. I think one of the games had that before. I know that when you play the onboard bike cockpit view you could have one that is more stable like what your saying instead of having the realistic feeling of the head movement . YOu have to represent the lean somehow so I guess it is how you feel as though it should be. It shouldn't be tough for them to make that happen how you want it. There are alot of things such as this but have they listened in the past? |
|
| 7 months ago :: May 13, 2009 - 3:17PM #7 | |
|
These are in no particular order. 1. Will there be bike/rider damage and will it be realistic? I.e you can get away with one lowside at low speed and maybe your bike will be ok but anything else and you're out. 2. Will the gravel be realistic? I.e. very slippery and hard to keep the bike upright. 3. Will the AI be more careful? 4. Will there be chat in online mode, replays and the ability to race against AI? 5. Will the replays save the whole race when you're doing 25 laps? 6. I have a PC only and can't afford 360 or PS3, will I be able to race against 360 and PS3 players online? At the moment there is never anybody online for the PC version. Thanks for you time. |
|
| 7 months ago :: May 13, 2009 - 6:38PM #8 | |
|
Ok not to get preachy here but people we have a chance to possibly finally be heard and listen to by developers. So it would really be beneficial to everyone interested in a quality game to put there own egos and attitudes aside and try to provide useful information and insite for Monumentum about what it is we want in a game when responding to steve's threads for MotoGP. Not everyone plays games for the same reasons and in the same way so all this trashing of other people's preferences is childish and useless. No one is right or wrong it's a matter of personal preference. If you live for online racing great for you. If you live for leaderboards, great for you. If you never go online and want the option to have rider-aid assisted single player fun, well that's great for you also. But what we must do with these responses is provide good information so that these guys can try and come up with a game that offers as much as it can to everyone. Debates are fine as long as they are focused on resolutions to issues and not personal attacks or pissing contests. If this type of stuff continues no one can blame Monumentum for not taking anything we may say seriously and ignoring everything. Then we will be stuck with the same unsatisfying games that we currently have
|
|
| 7 months ago :: May 13, 2009 - 6:58PM #9 | |
|
ROCKGOD01. Not sure I understand your comment about a lack of "real feeling" in regards to a stationary horizon. I don't know if you actually ride or not or have ridden on a track before. The titled earth view is fine when viewing a video of your riding or watchin a replay. It sometimes make for interesting viewing. But most of these are captured by a stationary camera so the view is not an accurate representation of what is being seen through the riders eyes. As a rider this representation can be very frustrating because it isn't realistic. The feel of the bike swaying I don't see as an issue because what you are focusing on is the track ahead of you and not the bike. I never think about the actual angle of my bike when on a track. I go by feel and I will lean it over until it feels like it isn't sticking not looks like it isn't sticking. This "feel" can be gotten by using the vibration features of the controllers which would again be more realistic. With any racing game played from the 1st person view, you quickly adjust to the space you are occupying so you can gauge distance to avoid collisions with objects be it walls, cars, bikes or whatever. You don't really need the earth to tilt to let you know that the bike is leaned over. Instead of tilting the earth to represent this why not either
It's a simple matter of camera placement and the issue for me is that most are based off a stationary axis (the bike) instead of a mobile axis (the riders head). Too often I find my neck hurts after playing bike games with the 1st person view because I'm constantly tilting my head to try and correct the perspective It would simply be nice to have that option, so that people like myself can have what we want, while people he like the tilted earth can also have that. Honestly I really think you only need 3 views when actually playing the game, while any others are really only useful when viewing replays.
|
|
| 7 months ago :: May 13, 2009 - 7:23PM #10 | |
|
This talk about views got me thinking about something else and that is weight and tilt axis. The main thing that I completely hated about the last few Climax developed MotoGP titles to the point that I couldn't play them was that the bikes never felt like they had weight. This was made worse by the fact that they seemed to be moving on the wrong axis. To me they felt more like the bikes were on ice and were controlled more momentum than actually inputs. It's hard to actually describe in words, but again as a real rider I found this very foriegn. Unless I was crashing I never felt like I had to have momentum to get my bike to go from one side to the other or to stand up. It generally feels like an extention of my body and if I were picking the bike up off it's side I never had to try and fight that momentum to keep it from just flopping on the opposite side. This has been the same case on bikes that I've ridden regardless of if they were 4 stroke twins/fours, 600s/750s/1000s, 250 2 strokes, various dirtbikes...... I never had to fight the bike to get it to do what I wanted. It either laid on the side of my choice. Stood up when I wanted it to. Or flip flopped through a chicane if that was the case. Basically it stopped where I stopped. In the Climax developed MotoGP 06 & MotoGP 07 there is a huge delay between when you put an input into the game and how it handles those inputs. If the bike is on it's side and you want to stand it you had to generally make two inputs, one to get the bike up and then another in the opposite direction to keep it from going past the veritcal point and on to the other side. Additionally instead of tilting on the axis of the tire the bikes seemed to tilt on the axis of the rider which really messed up of the perception of space. Again this felt completely unrealistic. So I guess my question is how is the issue of weight going to be dealt with |
|
