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General Forums General Discussion MotoGP - Your questions answered - 2
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MotoGP - Your questions answered - 2
7 months ago  ::  May 14, 2009 - 6:11PM #31
ROCKGOD01
Posts: 704

May 14, 2009 -- 4:55PM, Ronin05 wrote:


Dude I never put SBK 99/2000/2001 down! everytime I've rebuilt my PC or gotten a new one those are the first apps I install (along with GP500).  Honestly if someone would do a straight port of those games to the PS3 or 360 I'd take them over any bike game that has been released in the past 8 years.


Yeah commentary would be a nice addition.  It doesn't have to be corny smart comments either.  Something as simple as a voice coming on and giving updates about passes, crashes, or whatever.  No it's not realistic from a riders point of view.  BUt from a gamers view.   The SBK games use to have Keith & Julian, and Lee Diffy who I thought was one of the best commentators around.




No need for real folks that commentate on the tv.  Just put the mode in where we can do it ourselves like the did a few GP's ago.  That was perhaps one of the most creative and innovative ideas for this title.  Shame it only was ever implimented in just one iteration of the game.

7 months ago  ::  May 14, 2009 - 8:44PM #32
Mush
Posts: 621

May 14, 2009 -- 6:11PM, ROCKGOD01 wrote:


 Just put the mode in where we can do it ourselves like the did a few GP's ago.  That was perhaps one of the most creative and innovative ideas for this title.




I 100% agree.

Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk

This posting is provided 'as-is' with no warranties and confers no rights.
7 months ago  ::  May 15, 2009 - 1:19AM #33
Juho
Posts: 177

Last remains of car manufacturers that said that their cars couldn't be damaged in games have ago long understood that damege is  a REAL part of driving games and if they dont allow it they don't get to attend at all.


AGAIN in every car racing game based on real world sports have this feature these days and so does SBK 09.


Why Dorna, Capcom, Milestone or whoever refuses to see what is today's standard is beyond me.


 

7 months ago  ::  May 15, 2009 - 4:02AM #34
steve
Posts: 204

Thanks everyone. Keep this thread going and I'll collate the questions for next weeks feedback.


I've tried to answer a number of questions we missed last week in the next report, which I should be able to post for you later today.

7 months ago  ::  May 15, 2009 - 3:59PM #35
HeYjOe
Posts: 730

May 15, 2009 -- 1:19AM, Juho wrote:


Why Dorna, Capcom, Milestone or whoever refuses to see what is today's standard is beyond me.




It might be because you can still drive a car with body damage but if you've damaged a bike then I bet your race is over.


I'm not one for REAL damage in bike games for a few reasons, ONE it's a GAME, we aren't riding real bikes, idiots who rear-end you, those who have to WIN come what may (and yes there'll be a few postin' on here if truth be told), I would not enjoy getting wiped out on the first bend then have to wait the entire race in the lobby!


Sorry but again it's not  REAL life, it's completely different we're playing a GAME


I've played enough MGP and can honestly say collisions "on" rooms nearly always have some of the above type racers in 'em.


Yeah you can be courteous & careful but nine times out of ten you'll LOSE due to other peoples actions.


 

7 months ago  ::  May 15, 2009 - 5:34PM #36
Eugene
Posts: 72

May 15, 2009 -- 3:59PM, HeYjOe wrote:


I'm not one for REAL damage in bike games for a few reasons, ONE it's a GAME, we aren't riding real bikes, idiots who rear-end you, those who have to WIN come what may (and yes there'll be a few postin' on here if truth be told), I would not enjoy getting wiped out on the first bend then have to wait the entire race in the lobby! 




Well people play for different reasons. I play because I can't afford to race a bike and this is the closest I can get to the real thing. Also this is a much safer way to do it so I would like to see a simulator resembling the real thing as much as possible.

7 months ago  ::  May 16, 2009 - 12:31AM #37
HeYjOe
Posts: 730

May 15, 2009 -- 5:34PM, Eugene wrote:


May 15, 2009 -- 3:59PM, HeYjOe wrote:


I'm not one for REAL damage in bike games for a few reasons, ONE it's a GAME, we aren't riding real bikes, idiots who rear-end you, those who have to WIN come what may (and yes there'll be a few postin' on here if truth be told), I would not enjoy getting wiped out on the first bend then have to wait the entire race in the lobby! 




Well people play for different reasons. I play because I can't afford to race a bike and this is the closest I can get to the real thing. Also this is a much safer way to do it so I would like to see a simulator resembling the real thing as much as possible.




I don't disagree with you, it's a carbon copy of why I play MGP?


Thing is it's a game, one to be enjoyed rather than endured


 


 

7 months ago  ::  May 16, 2009 - 3:51AM #38
Juho
Posts: 177

I just think that everyone else in the industry have moved on and provided a much more immersive and realistic experience than MotoGp (game) is today and damage modelling is one of the tools to achieve that.


I expect to see some visual damage after a spill (as in real life) and depending on the crash some performance loss also.  Like in real life all crashes are not race enders and you can get back into the fight.


After a minor crash at slow speed, in a wet race for example, you may only suffer some minor damage. ->  rear brake lever is snapped off etc. -> no rear brake. etc. Would spice up things nicely in online races imho.


 

7 months ago  ::  May 16, 2009 - 4:07PM #39
HeYjOe
Posts: 730

May 16, 2009 -- 3:51AM, Juho wrote:


I just think that everyone else in the industry have moved on and provided a much more immersive and realistic experience than MotoGp (game) is today and damage modelling is one of the tools to achieve that.




Moving "on" to me is a game that "works" or to put it another way, SBK08 & MGP08 didn't take a nose-dive due to how "damage" was or was not replicated, it was down to bad on-line implimentation & also a kind of "staleness", they weren't "exciting"  Even the menus in SBK08 are "cheesey"


I also think Monumental want to get the "excitement" back into the game.


 

7 months ago  ::  May 18, 2009 - 9:17AM #40
steve
Posts: 204

Okay, lots of discussion here, but I've managed to pull the questions out of this thread for next weeks Q&A for the development team.


Keep adding you questions in this thread, but please try to keep discussion in another one as it makes it a little easier for me to sort the questions from the debate. If there is too much discussion, I may miss some of your questions that get lost in the debate.


Cheers...

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