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General Forums General Discussion MotoGP - Discussion topic: Full on hardcore...
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MotoGP - Discussion topic: Full on hardcore simulation?
6 months ago  ::  Jun 09, 2009 - 1:37PM #31
WhoDaFunk
Posts: 821

Jun 9, 2009 -- 1:26PM, Mush wrote:


Jun 9, 2009 -- 12:53PM, WhoDaFunk wrote:


Mush I know That you act as corporate counsel for the boys at Climax  so i am not going to get into it with you, but don't pretend to know the behavior of a real motorcycle when you've never been on one.




I just like the atmosphere, physics and online features of Climax's games, apparently I'm not alone with that feeling, so I guess all of Climax's fans act as corporate council then?


I have been on a real motorcycle a few times, in fact my ex-boyfriend owned one, my dad owned a few, I've been regularly to bike shows and I've even hang out with Hell's Angels, admittedly not MotoGP bikes though, but who here has?


The point is I do know what makes a great long lasting game.




I agree with you the atmosphere was great , and Climax  set the bar high with the online and this is where Milestone has failed miserably and I think it's perfectly fine that you enjoyed the Climax physics nothing wrong with that I enjoy the Physics in Halo but i wouldn't want them when playing Call of Duty  but that's just me  


 

6 months ago  ::  Jun 09, 2009 - 1:40PM #32
WALKEN
Posts: 1156

hmm, :)


All Bull$hit aside!


We have nothing to go on interms what Monumental will be offering. Steve has mentioned that Monumental is not Climax and is a whole new (from the ground up) build, so IMO even though maybe some of the people from Gp1 are working (?) on this next MGP game it still means nothing until its in my possession and I can feel the differences.


I will say that before anything Monumental should look at Climax's 3rd person view and notice how perfect Climax got this feature where the bike feels free from the track not as (MagicMouse) has stated as a horse with a pole sticking through it which I totally understand what hes saying..


That above statement proves that the next GP will not be a simulator as it MUST feature a 3rd person view to appeal to the masses, that being said, it would only be a real simulation if First Person was the default view! Say otherwise and your proving to the forums that you too want an arcade bike racer..


I want Championship RC MotoGP Pro Am... Please Thank You.


PS, you can get so indepth about this but unless someone is willing to pay me for my time, I'll just wait to see what Monumental comes up with?


We are all experts on what we like and want! Don't forget it! Other than that, Your opinion don't mean $hit!

6 months ago  ::  Jun 09, 2009 - 2:11PM #33
Ronin05
Posts: 261

I don't understand why some keep saying "it's just a game" of course it's just a game. But as I've said there is a major difference between NBM JAMs and NBA LIVE and both of those are "just games". the very reason they keep coming out with new generation of hardware is to make the games more realistic, so why are some people so keen to keep bike games 15yrs behind the rest?


Mush as you very clearly just pointed out, it wasn't the fact that SBK08/MGP08 tried to be more realistic it's the fact that they lacked features.  I've said this from the start when SBK08 first came out. That's the main thing reviewers jumped on. I agree that SBK08/MGP08 have too many modes and that's way a few of use have been saying have a single physics model.


But I disagree completely when people say it's boring because it's hard.  The game isn't hard. It's only hard when you try to race or equal someone who is faster than you to quickly without understanding why that person is faster.   For example.....When I "raced" WhoDaFunk, and he blew past me I didn't just try to go faster and match him.  there was no point because he was WAAYY faster and I wasn't going to make that gap up in a race or two. Instead I watched him and tried to see why and where he was faster.  I learned and I got faster. Too me that was fun and exciting because I dig that element of learning.  Another side is going head to head against a player of similar skill and then learning race craft to make a pass and make it stick.  Again to me that is fun and exciting and anything but boring.


It's funny how those whole prefer the arcade side of things generally dis those who like something a little more realistic.  What I tend to notice is those players for whatever reason tend not to want to put the effort into it to get better.  Actually that is an incorrect statement. and I will use the braking issue to try and get my point across.


Not juding but mush I take it you prefer a more arcade bias correct?  So would it be safe to say that you aren't neccessarily interested in how accurate the game is to the real thing.   you just want to play and be able to stop when you want to stop.   So even if you had no motorcycle knowledge what soever , when you first picked up a bike game and you noticed that the front brake stopped the bike better than the back brake then I'd bet you'd use the front brake and get on with your leaderboards, or whatever.......  So why don't companies simply do that?  If they did then they'd have a game that both sides would be happy.   for those like me I'd be happy because the brakes are correct.  For guys like you, you'd be happy because the bike stopped when you wanted it to. The bottom line is everyone learns the limits of the game and then takes it from that point.  So to me this talk of how limiting a game that tries to be realistic is just doesn't hold water. Look at how many games these days walk you through huge levels that are nothing more than tutorials? Yet people play them and love them.    This is again where too many racing games fail as the do a terrible job of explaing why a player should brake or turn a certain way.


Anyway everything you've said kind of backs up what WhoDaFunk and I are saying. You can have a game based on reality and have a good solid feature set. So the question then goes back what kind of game are you actually looking for?  Would you rather have a fully featured game like the Climax MotoGP series that doesn't act anything remotely like a real bike.  Or a fully feauterd game like SBK08 that comes extremely close to the real thing?


 



 

6 months ago  ::  Jun 09, 2009 - 2:21PM #34
Ronin05
Posts: 261

walken your comments make no sense and it's obvious you are just trying to wind people up.  By your logic if you aren't injured or killed if you crash then a game can't be a sim it's an arcade racer.  that's just stupid and overkill just for the sake of trying to say something overkill. You don't have to lock a game into 1st person for it to be a sim.  but just in case you really just don't get it, when people say "sim" they just want something that is based a bit more on reality.  Hopefully that's simple enough for you to understand.


Also as has been pointed out over and over, what you call "perfect" is and obvious flaw that anyone who has ridden or watched a motorcycle ridden would see right off the bat. Climax's 3rd person view is nothing like how a motorcycle behaves.  If you like it that's fine but stop trying to say it's real.  It's not.   The pivot axis is all wrong and bikes don't slide like that.   again if you like it great but stop being an ass.  It's not helping.

6 months ago  ::  Jun 09, 2009 - 3:07PM #35
WALKEN
Posts: 1156

As I said Ronin, your opinion may mean something to you as you know what you favor. But! It don't mean $hit to me!


 


PS, please stop being personal with me! Your flame baiting me and I want to tell you to Go F%^& yourself, but that wouldn't be proper forum edicate. Thank you!


 

6 months ago  ::  Jun 09, 2009 - 3:54PM #36
Mush
Posts: 621

Jun 9, 2009 -- 2:11PM, Ronin05 wrote:


But I disagree completely when people say it's boring because it's hard.  The game isn't hard.



No, the game isn't hard, that's not why I find it boring.  It lacks features, depth and longevity, for example what I was saying about competitiveness and leaderboards. For a game to have depth it has to have something more than just racing around the track, there must be customisation, being able to tweak settings to obtain that ultimate fast set up from lobbies, it must show sense of speed, atmosphere, excitement and thrills. As well as winning races there must be some kind of goal, whether it be getting to #1 on the leaderboards, beating challenges or certain cyterias such as a certain speeds or coming podium, unlocking new tyres or parts or something else to achieve. A custom bike is a must.


Jun 9, 2009 -- 2:11PM, Ronin05 wrote:


Not juding but mush I take it you prefer a more arcade bias correct?  So would it be safe to say that you aren't neccessarily interested in how accurate the game is to the real thing.


what kind of game are you actually looking for?  Would you rather have a fully featured game like the Climax MotoGP series that doesn't act anything remotely like a real bike.  Or a fully feauterd game like SBK08 that comes extremely close to the real thing?




No, I prefer something with a bit of skill, that gives you a learning curve, where you get better and better at it (progressive difficulty). So no not arcade, more in between arcade and sims. Of course I am interested in it being accurate to the real thing, but the problem is if you make something too real and too complicated it takes away the fun, so a combination of realism and fun would be ideal. SBK08 I wouldn't call fully featured, there's a lot more that can be done, it's complicated, too separated and has a lack of feeling to it (rumble) and the online side is extremely basic. SBK09 hasn't even got times on the leaderboards, so what is there to work for?


Take the Climax games, all that needs to be done is to add a proper simulation mode, the games have all those other features already. A natural progression from Climax's MotoGP 07 would be ideal.

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6 months ago  ::  Jun 09, 2009 - 4:36PM #37
Ronin05
Posts: 261

mush


we are on the same page then to a certain extent. Agreed SBK08/MotGP08 (hell Milestone racers in general) lack many features that are common to other racers,  But honestly I think that if the Milestone bike games have better physics but lack the additional features, while the climax games has the better features but weaker physics ...to "equal those games out" it would be easier to add the missing features to the Milestone games than to fix the physics of the Climax games.


For sure I don't want some overly complex game because it will never convey the same feel as when I'm out on my bike. And of course it has to be fun. But that doesn't mean it can't be somewhat more realistic.  The Milestone games are about as realistic as I'd care to go physics wise and I agree that the whole presentation is sterile.  Even comments from RockGod1 don't seem so much about making the game harder, but adding additional realistic features such as bike damage, additional parts, testing........

6 months ago  ::  Jun 09, 2009 - 4:49PM #38
Ronin05
Posts: 261

Walken dude I don't know what your problem is. I haven't taken any shots at you or made anything personal.  you've gone out of your way to try and polarize anyone who doesn't agree 100% with what you say.    the only thing I've done on this DISCUSSION board was discuss things that have been said.   you continue to make comments and then back track when someone points out flaws in the statement.


When I commented on your vids I went out of the way to say that it wasn't personal or an attack.  Just an observation, just as when I've used things you have said as an example.   When it comes to personal attacks you've taken far more at me than I've taken at you...... so do what ever you feel, say what ever you've got to say.   I stand by anything that I say and don't get upset when someone finds a fault with my statement or just doesn't agree.


Over and over I've said it, to each his own and people have a right to play and enjoy what they want how they want.  If you can't understand that, then that's your problem.  When others have spoken about what they want to see you're the one that's quick to attack them if they don't agree with you.  Your comments have gotten more and more outlandish each time you post something, so yeah it seems like you are just trying to stir up something.  If that's what you want fine, but it does nothing to me because in the end I'll still play the game the way that I want to play it.


If you think my statement "outlandish" is a personal attack then I ask you how else do you think  we are supposed to take your comment about wanting a "mini RC MotoGP Gran Am, etc....." or whatever that comment was? If it weren't for your previous comments I'd thought it was a joke but now...... who knows. I mean based on that and your other recent comments another question would be why would it matter to you if a game has the motogp (or any other ) license at all, if you are so seemingly set against games making even the slightest attemp to be real?   You pretty much are the only one being the extremist, but at least everyone one else seems to make an effort to discuss things instead of ranting.

6 months ago  ::  Jun 09, 2009 - 4:50PM #39
WhoDaFunk
Posts: 821

I agree with Ronin. I don't want an overly complex game either just something that more accurately reflects motorcycle physics.  That being said, the following is a video of GP500 2009 mod Keep in mind the engine is 12 years old , By far the best representation of motorcycle physics. You guys at monumental Paying attention??


 









 


 

6 months ago  ::  Jun 09, 2009 - 4:51PM #40
HeYjOe
Posts: 730

I wonder if Ladbrokes would take a bet on thisLaughing


Me personally I'd be happy with an update of Climax MGP2, that's all I ever wanted from the first year I played the game.  Everything else to date has never quite matched the fluidity.


Sim guys shout me down by all means, I know what I've enjoyed over the years so I'm entitled to relay it, but please don't suggest I'm a kid, lame,can't be bothered learning, no idea what riding a bike "feels" like, etc, etc as that is so far removed from the truth.  I enjoyed MGP2 far more than is really healthyLaughing


I'd love to be proved wrong ie if it turns out that a  Full Blown Sim would sell like hot-cakes, even if it meant losing my stake moneyLaughing I can always play MGP07 (although that bugs me in a few places, and you'll know where and why)


In truth I can't see a discussion really getting anywhere as it's only the views of a few(me included), likewise a poll would be equally useless for obvious reasons.


What are Monumentals thoughts, ie you've played the game (kinda),  are you stuck between a Rock 'n' a Hard, Place? Stick or Twist?


 




 


 


 

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