Since Steve mentions the game Grid in the hardcore simulation discussion topic, Somehow, I have a feeling thats the type of game you're settling on - a hybrid that leans towards the arcadish (us 'sim' guys loose the war) . If that is the case, could I recommend at least giving the bikes a sense of weight and inertia?
We may have lost the battle bro but not the war. THis company only has a few years left and with the current climate of the economy and DOrna the need all the help they can get. SOmeone over at donra will care enough to say to someone what the heck is this crap. Then we will see a change. Either that or they won't make money on it. SOme day they will realize that racers want SIMS games. Why do you think forza and need for speed have gone for it? THey want to make a better game and reap the benefits. These guys either haven't figured that out yet or they will. OR better yet we will see a great change that hasn't been really conveyed to us through Steve's posts. I am optimistic until the end.
I just get the feeling, from your posts, Steve, you think when we say 'sim' we mean full on - adjust your bike based off telemetry you need to analyze in order to have a fighting chance, or map your own ECUs just to be able to finish a race or something like that. Speaking for myself, I just wanted something with a little more realism than whats currently out there; where a bike handles like a bike, if it's not too much to ask.
If what we're getting is an arcade game pretending to be a sim, then at the very least don't make braking play second fiddle to accelerating and give it some kind of weight - there it is at it's most basic.
Some interesting comments and questions here. As soon as I've posted the third of this months Q&A threads, I'll see if I can get you a little more information relating to release dates etc...