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General Forums General Discussion MotoGP Ultimate Racing Technology! Welcome to...
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MotoGP Ultimate Racing Technology! Welcome to History Class!
6 months ago  ::  Jun 18, 2009 - 2:06PM #1
WALKEN
Posts: 1157

I really don't feel like doing this, but  it probably will bite me in the @ss if I don't at least get this point acrossed clearly as it should be made clear to everyone who thinks they know.


First I must stress that IMO its important to look to the past to better the future. This is why we have History/Social Studies, in school..


MotoGP Ultimate Racing Technology was a PC game back in 2002. It was also released on the original Xbox. The major difference between the PC version and the Xbox version (being a port) was pre-set controls. For the most part the game was the same.


XboxLive was later released, and to launch XBL was a Demo disc with Wacked and MotoGP. Now this is where its important to look back in history and realize how MotoGP has been shaped based upon Xbl.


The Demo disc, worked in conjunction with the full (offline) version using your saves, being your custom Bikes and the tracks you have opened.


The Demo also featured things that didn't exist in the PC/Xbox (full version) like, Mini games (Fish Bouncer etc) Also there where games like "King of the corner" etc.... Also there was a 0-100% sim slider not present in the PC version. 


Very Important is the fact that the handling Physics changed to make the game more friendly to a boarder audience, to create mass appeal and ease of use... The interesting thing here is that the (offline) Xbox version with its pre-set controls took away from how one would perceive the handling to be oppose to the demo's handling, keeping in mind the only thing the full version did for the Demo disc was utilize the save content.


There is also a ton of info I'm leaving out as I don't want to write a book about Gp1!


The point I'm trying to get across, is that when people say that they don't want GP09 to appeal to arcade fans and only want a realistic version to match the real world series, then I think its important to realize just how realistic and different MotoGP Ultimate Racing Technology on PC and the (Offline port) to Xbox was oppose to the XboxLive Demo Disc.


Most people I met on XboxLive while playing Gp1 bought the offline version only to open all the tracks and Build a custom bike, or even rented of that matter. This amount of game play with pre-set controls that hampered the real feeling the physics had to offer holds no value interms of a honest opinion IMO.


Its really not worth my efforts to explain how the bike reacts on PC oppose to its Xbl demo release unless I'm sitting at a meeting and my time is worth $100 an hour, :)   But I will say that the Demo version was indeed the very start of the beginning of the end interms of the handling Physics.. It was great fun but that CrossRoad alone proves that there is a deeper understanding to all this forum talk of "this game sucks", and "that game sucks" etc...


The one thing that gives me great confidence is that Monumental remembers what I am writing, the same thing I remember that no one else seems to remember and are bringing that true vision along with the online extra's the following Gps brought with them and leaving out the exagerated handling physics and bringing it back to the start again where the Handling physics trump anything out since then!


I feel the Original MotoGP (Climax) PC version was the best of the series if it had the online that MotoGP 2 brought us, along with Spectator/commentator modes from Gp3..


Theres a reason MotoGP URT on PC didn't have a 0-100% sim slider. Think about it...


 

6 months ago  ::  Jun 18, 2009 - 2:25PM #2
HeYjOe
Posts: 730

Is there an "Art" class I can attend?Laughing


I've faith they'll make a great game Walk

6 months ago  ::  Jun 18, 2009 - 2:46PM #3
WALKEN
Posts: 1157

Yes! Your in luck Joe, there is an Art class.


"Akward Finger Painting" with special guests, The MotoGP Challenged forum members!


This weeks color- Brown, This weeks theme " Smear Campaign", lol.... :) 

6 months ago  ::  Jun 19, 2009 - 6:08AM #4
Caspian Rho
Posts: 816

So teach, how did the first PS game transpire from that?

6 months ago  ::  Jun 19, 2009 - 12:20PM #5
ROCKGOD01
Posts: 704

Jun 19, 2009 -- 6:08AM, Caspian Rho wrote:


So teach, how did the first PS game transpire from that?





The ps versions were not made by THQ they were made by namco and someone else who I can't rememeber.  But those games had some decent qualitites in them.   They really were missing the online and the setups.  The handling model for THAT time was ok but easily could have been better.  I don't think monumental from what they are releasing as far as info doesn't sound to promising.  It seems like they really don't know what to do with having three different handling models.  But what do I know I have only played every gp series that was made.  

6 months ago  ::  Jun 19, 2009 - 12:27PM #6
WALKEN
Posts: 1157

Jun 19, 2009 -- 6:08AM, Caspian Rho wrote:


So teach, how did the first PS game transpire from that?




Well it didn't! Namcos MotoGP 1 was released in 2000 on the Playstation. Climaxs MotoGP 1 was released for PC/Xbox in 2002.


Assuming (PS) means Playstation?


Besides that Namco has nothing to do with the point I'm trying to make which is, MotoGP URT (1) PC version should be observed, as it was a very different game oppose to the Xboxlive demo disc.


 

6 months ago  ::  Jun 19, 2009 - 12:36PM #7
WALKEN
Posts: 1157

"Quote- But what do I know I have only played every gp series that was made.-Unquote"


  But you have never played Gp1 on PC! Or Gp2 PC etc, so at least be honest here....


And this thread was started to bring attention to the fact that the Xboxlive demo of MotoGP was very much different in many ways including the handling physics than the PC version or original Xbox (offline) version..


The fact is that MotoGP URT was the starting point for the series that most, if not all of you have been playing and bitching about and have never even felt the PC version of MotoGP 1, the very game that started the entire Climax series!  


So please I stress lets keep focus on the topic at hand! MotoGP URT by Climax! And how it started the Climax series and how its very different than all the others in the series including the Xbl demo disc, .. thats the topic!

6 months ago  ::  Jun 20, 2009 - 11:59AM #8
ROCKGOD01
Posts: 704

Jun 19, 2009 -- 12:36PM, WALKEN wrote:


"Quote- But what do I know I have only played every gp series that was made.-Unquote"


  But you have never played Gp1 on PC! Or Gp2 PC etc, so at least be honest here....


And this thread was started to bring attention to the fact that the Xboxlive demo of MotoGP was very much different in many ways including the handling physics than the PC version or original Xbox (offline) version..


The fact is that MotoGP URT was the starting point for the series that most, if not all of you have been playing and bitching about and have never even felt the PC version of MotoGP 1, the very game that started the entire Climax series!  


So please I stress lets keep focus on the topic at hand! MotoGP URT by Climax! And how it started the Climax series and how its very different than all the others in the series including the Xbl demo disc, .. thats the topic!




Yes I played gp1 but who cares about the PC?  THis forum has little to do with the PC.  YOu and maybe one other person plays the PC.  I really could care less about your nitpickin egotistical attitude.  I am trying to get capcom to make a decent game without you mudding up the waters with your constant posturing as though you know something more than the rest of us.  Kindly knock it off. 

6 months ago  ::  Jun 21, 2009 - 7:59PM #9
WALKEN
Posts: 1157

"Quote-Yes I played gp1 but who cares about the PC?  THis forum has little to do with the PC.  YOu and maybe one other person plays the PC.  I really could care less about your nitpickin egotistical attitude.  I am trying to get capcom to make a decent game without you mudding up the waters with your constant posturing as though you know something more than the rest of us.  Kindly knock it off.-Unquote"


 


Thank you for sharing your opinion with us it really proves that most people don't reflect back to past games and learn what made them very special. Also I feel its important to Discuss Gp1 (Climax/PC/offlineXbox versions) as it was very different as I keep pointing out and by doing so I feel that seeing as Monumental is made up of past developers from Gp1, then what better way to understand the handling physics then to play the game itself and explain to Monumental how the very first build of Climax's game was different then all the releases since the PC version was released in 2002. 


By understanding these differences helps to explain your points better as they are points being made from an educated stand point rather than a "Yeah I played Gp1 it sucks"  stand point.


So if we all can discuss things like how the bike does turn in when you let off the gas on Gp1 (PC version) then this leads the developers to understand our wants and needs of how it feels to control an emulated bike..  But if one is not willing to play the game on all the platforms including PC then the opinion losses a bit of value interms of not knowing what is there to dismiss.    


Theres a ton a value to researching all Platforms and how games cater to a certain platforms oppose to another, and the fact that all games are first and foremost built on PC.. 


It also shows how when games are ported and tweeked for consoles then it changes to appeal to a broader audience for obvious marketing reasons..


Now that consoles have become a house hold item it stand to reason that games are becoming more and more friendly in a undesirable way for oldschool gamers..

6 months ago  ::  Jun 22, 2009 - 12:49PM #10
ROCKGOD01
Posts: 704

Jun 21, 2009 -- 7:59PM, WALKEN wrote:


"Quote-Yes I played gp1 but who cares about the PC?  THis forum has little to do with the PC.  YOu and maybe one other person plays the PC.  I really could care less about your nitpickin egotistical attitude.  I am trying to get capcom to make a decent game without you mudding up the waters with your constant posturing as though you know something more than the rest of us.  Kindly knock it off.-Unquote"


 


Thank you for sharing your opinion with us it really proves that most people don't reflect back to past games and learn what made them very special. Also I feel its important to Discuss Gp1 (Climax/PC/offlineXbox versions) as it was very different as I keep pointing out and by doing so I feel that seeing as Monumental is made up of past developers from Gp1, then what better way to understand the handling physics then to play the game itself and explain to Monumental how the very first build of Climax's game was different then all the releases since the PC version was released in 2002. 


By understanding these differences helps to explain your points better as they are points being made from an educated stand point rather than a "Yeah I played Gp1 it sucks"  stand point.


So if we all can discuss things like how the bike does turn in when you let off the gas on Gp1 (PC version) then this leads the developers to understand our wants and needs of how it feels to control an emulated bike..  But if one is not willing to play the game on all the platforms including PC then the opinion losses a bit of value interms of not knowing what is there to dismiss.    


Theres a ton a value to researching all Platforms and how games cater to a certain platforms oppose to another, and the fact that all games are first and foremost built on PC.. 


It also shows how when games are ported and tweeked for consoles then it changes to appeal to a broader audience for obvious marketing reasons..


Now that consoles have become a house hold item it stand to reason that games are becoming more and more friendly in a undesirable way for oldschool gamers..




Most folks play on a platform and not the PC.  So most people want to talk about the points of intrest specific to the system they play on.  Most of the PC questions are all about how to load the damn games and why is this and that happening.  Buy a 360!!! 


The valuable info you talk about coming from the old games are you serious?  They all suck really.  There are some good points to them but even GP 2 the best of all of em could have been better. 


The sport Exists.  No need to go and try and invent the way the bikes work since all that info and telemetry exists.  Some smart designer needs to go and use what is there and create a game that most of the people I come up against would like to see.  


YOu are barely in touch with what the masses want, especially since you don't play an xbox.  Ps is a joke cause of all the reasons you need your patches and holes sewn up with that crap system.  The live experience is something that needs alot of work on either system.  But xbox is better by far right away. 


I just hope someone becomes suddenly aware that this game could be done in such a manner that doesn't require one to reinvent the wheel.

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