| 5 months ago :: Jun 23, 2009 - 9:25PM #41 | |
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Walk I am just going to put this out there. Firstly you never even touched the response that Mush made cause I guess you knew you were wrong to say I was the one to mess up the thread. I have tried over the years as many man so come on can you please stop making thinly veild digs at people who don't hold your opinions at the highest order. I don't care if you don't agree with me but don't try and make me feel as though I don't understand and you are the only one out there with a clue. We need to try and make this a better game and you, I, Mush, Whoda,Heyjoe, sometimes Curve, and some others, are the ones really making the posts in abundance. So it should be really apparent as to what needs to be done. Please make it easier for all of us. I will do my best for you. I just hope you would extend me the same. Peace, Love and MEtal. |
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| 5 months ago :: Jun 23, 2009 - 9:29PM #42 | |
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| 5 months ago :: Jun 23, 2009 - 9:39PM #43 | |
It would mean that everything that is supposed to work would, rumble, lobbies etc. all these need to be programmed into the game, they cannot be added with a patch. Not sure about any downside to it, if they have a big enough team they can pull it off as each team would be working on each console at the same time, I'm presuming. If the source code was built for PC, then why are we seeing PC games coming out months or even years after the console versions, shouldn't it be that PC versions would come out before and how come Monumental Games have said they are only making Xbox 360 and PS3 versions, shouldn't that also include a PC version if the source code is for PC? Just a thought.
Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk This posting is provided 'as-is' with no warranties and confers no rights. |
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| 5 months ago :: Jun 23, 2009 - 9:42PM #44 | |
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I know you want to better the game itself and I'm sure you know plenty enough to better the game interms of real motocycle physics I'm not debating you at all. I'm trying to make a simple point that Gp1 on the PC was more suited to what someone like yourself wants out of a MotoGP game. The Handling physics are much of what you write about interms of real bike physics and I'm also explaining that once this game was brought on to the Xblive demo it was tweeked for a boarder audience.. I'm not saying you are stupid or dump and I'm a rocket scientist or I know better then everyone and everyone should just keep their opinions to themselves. Not the case at all man. I encourage your opinion as you have a voice so use it. I'm not a arrorgant @sshole Rock, I'm just confident in my points is all, I don't mean to come across as a jerk! But sometimes you seem rattled by my opinion and quite frankly I don't respond directly to you, but rather do act like a ****, and I'm sorry dude! Can you please do me a favor now? Can you get a copy of MotoGP 1 for your PC and I'll help you install it and we can play it online and you can see what I'm driving at? Your PC must be able to run it and its like $3 on ebay, .. |
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| 5 months ago :: Jun 23, 2009 - 9:45PM #45 | |
LOL 3 bucks? How come I get the feeling as though this game would cost more than that? I will look. ALso What can I use for a controller or do I have to use the keyboard? |
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| 5 months ago :: Jun 23, 2009 - 9:49PM #46 | |
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| 5 months ago :: Jun 23, 2009 - 9:59PM #47 | |
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You can use your favorite controller Rock "360" yeaha! Whats different about the handling Rock is the, What you call "Fake ass poserslide $hit" Right?/ Ok check it out, in Gp1 PC you will lose all sorts of time sliding as it isn't meant to help you go faster at all. You can lock the rear brake, but maybe you can use front in a realistic manner to achieve better lines? I was "was" fast on Xbox Gp1, but PC gp1 is very different dude, thats the whole point is it sort of got swept under the carpet back in 2002 as even the PC community doesn't bother with it much.. The reason its not more popular is the online is through IP addresses and its basically private racing oppose to say Gamespy/Xfire/Xbl/Psn But reading your's and many's comments about turn in and such got me thinking about how Gp1 responds and seeing as Monumental know oh so well how that game reacts then maybe its a good starting point for what you are interested in oppose to the fact that the game is old and crusty. I don't suggest or say things to tarnish your points and sway the forums opinions or direction over to me personal wants, I want whats right for the game. But sometimes its difficult to get your point across.. My ultimate goal if the tools were endless would be to get everyone who takes the time to post to have all the games in one room on every platform/PC and be able to explain while physically playing the game in front of eachother to better explain. Writing our opinions down in a forum and getting side tracked because of our own emotions is near impossible to come to an understanding. |
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| 5 months ago :: Jun 23, 2009 - 10:00PM #48 | |
You still don't get it, the Xbox Live part of it was not a port from the PC side, it was built in seven weeks as an upgrade for Xbox's MotoGP URT, which already had system link capabilities. Instead of releasing another game so soon, they included the Xbox Live part on a demo disc to be released with Xbox Live's launch. The Xbox Live part was built from scratch especially for Xbox, included 3 tracks to be played on their own just using the demo disc or the player could use all the tracks if they owned the game. It was not a PC port. BTW seven weeks to do all of that for a new service is amazing!
Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk This posting is provided 'as-is' with no warranties and confers no rights. |
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| 5 months ago :: Jun 23, 2009 - 10:12PM #49 | |
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I know Mush, its exactly the same thing I've been saying... The source code of MotoGP URT was written on PC! Then was tweeked a tiny bit to play seemless on the Original Xbox, which is know as MotoGP URT (offline). Shawn Hargreaves then wrote a Netcode for Xbl! The Xbl demo disc with wacked and MotoGP was built around the Source Code of the PC version of MotoGP for PC and tweeked to fit its place concerning the added features like King of the corner, Fish bouncer, handling physics etc.. But the game is only a modification of the Source code.... I've been saying this over and over.... |
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| 5 months ago :: Jun 23, 2009 - 10:13PM #50 | |
Well look at Activision, they want to pull out from Sony as the games are far to expensive to develop for Sony's products, don't sell as much and they are not getting the support that they deserve. Money does come into it, obviously they want to make a profit, to be able to support the game after release and they can't do this if a) it's too expensive to develop and b) the game doesn't sell on that paticular platform. I don't understand how if one company has already added all these things in their games, how another company can overlook what it is the consumer loves about the other games, it's been said over and over in forums for years and is the reason for review scores, if a game gets 9's then the next company should be looking at why. Steve has no reason to lie Rock, I just hope they bring us an online demo.
Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk This posting is provided 'as-is' with no warranties and confers no rights. |
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