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General Forums General Discussion MotoGP Ultimate Racing Technology! Welcome to...
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MotoGP Ultimate Racing Technology! Welcome to History Class!
6 months ago  ::  Jun 23, 2009 - 10:18PM #51
Deputy
Posts: 15

Jun 23, 2009 -- 8:28PM, ROCKGOD01 wrote:


Look I am not saying don't play the game on your computer fine.  Just because your an old man don't give me a hard time.  You started the whole insult thing there or did your alzheimers kick in?  Remember the Obama jab bud?  I wouldn't have ever said a thing back but dude I don't take crap especially from someone like you.  If you were someone who didn't start out with the insults then things would have been different but you have already exposed yourself so hey you are who you are. 


Just so you know my last bike was a 2000 Ducati 996s.  I had a full Fast by Ferracci Carbon Fiber Forza exhaust, the chip, all kinds of Carbon Fibre and when it was Dyno'd in 03 it made about 130bhp.  PLus a friend of mine is an ama SBK champ from the 90's.   But does any of it really matter.  Like you have any bearing on my life or this game so if you continue to insult me then fine I just hope they ban you from the site.  I just want a good game that acts like a bike should.  Funny cause some of the posts I have read from you I agree for the most part and trust me we as a community need each other instead of this crap you started.  Oh and by the way I can't stand Obama bin Lyin.




Hmmmm..."Most folks play on a platform and not the PC.  So most people want to talk about the points of intrest specific to the system they play on.  Most of the PC questions are all about how to load the damn games and why is this and that happening.  Buy a 360!!!"


That is a quote from YOUR post long before I addressed you. All that "most" stuff has NOTHING to back it up. Maybe most of YOUR homeys play on consoles, but that doesn't make it a majority by any stretch. I prefer senior citizen to old man, just as I'm sure you prefer young gentleman to wiseass punk.  And you seem to be throwing out insults to people left and right. I hope you realize that takes away from any legitimacy your arguments might have. "Someone like me"...WTF is THAT supposed to mean? You have NO IDEA what I am like. Oh yeah...and making "posts in abundance" proves nothing, except you are a post whore that can't keep your mouth shut about anything. It's not the quantity, but the QUALITY of the posts that matters. So far all I hear from you is pissing and moaning and repeating the same BS over and over. Plus lots of girlyboy namecalling. Good grief...can't you leave that crap on the playground and try and talk like an adult on a  forum? Oh yeah, I didn't CALL YOU Mr. Obama for no reason. YOU made the nitwit statement about "most folks...blah blah blah." You act like Mr. O, you get called Mr. O.


BTW...if my aging memory serves me, the MotoGP games have been produced for PC right along with the game consoles.  So don't feed people that BS that game consoles have the priority. They don't.  


 


 


 

6 months ago  ::  Jun 23, 2009 - 10:18PM #52
Mush
Posts: 621

Jun 23, 2009 -- 10:12PM, WALKEN wrote:


The Xbl demo disc with wacked and MotoGP was built around the Source Code of the PC version of MotoGP for PC and tweeked to fit its place concerning the added features like King of the corner, Fish bouncer, handling physics etc..


But the game is only a modification of the Source code....




No No No! lol the Xbox Live side was written in seven weeks especially for Xbox Live it was NOT a PC port. geez.....


Read this


BTW we also had Mech Assault on that demo disc too.

Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk

This posting is provided 'as-is' with no warranties and confers no rights.
6 months ago  ::  Jun 23, 2009 - 10:41PM #53
WALKEN
Posts: 1157

Once again Mush I know, The Xbl Netcode was written by Shawn and then the source code from PC was tweeked to bring the demo disc to its code status of 3 variations of code. 


Code 1- Source code, PC


Code 2- Variation of code 1 for original Xbox game MotoGP urt (offline)


Code3- Variation of the Variation of the original Xbox game MGP URT (offline) Make for the Demo disc, lol follow that?


and tagged on in the process is the Netcode! On  the demo disc.


 

6 months ago  ::  Jun 23, 2009 - 10:41PM #54
Mush
Posts: 621

Jun 23, 2009 -- 10:18PM, Deputy wrote:


Maybe most of YOUR homeys play on consoles, but that doesn't make it a majority by any stretch.




I can back that up with facts, sales wise PC games sell less than a tenth of the units achieved by high profile console titles. Developers are now looking to other platforms to sell their PC titles. However, because of piracy the user base is probably higher, but the fact is sales for PC games are not good and it's sales not user base which the publisher will look at.

Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk

This posting is provided 'as-is' with no warranties and confers no rights.
6 months ago  ::  Jun 23, 2009 - 10:55PM #55
Mush
Posts: 621

Jun 23, 2009 -- 10:41PM, WALKEN wrote:


Once again Mush I know, The Xbl Netcode was written by Shawn and then the source code from PC was tweeked to bring the demo disc to its code status of 3 variations of code. 




LOL that is not what you said in your previous post, you said;  "MotoGP was built around the Source Code of the PC version of MotoGP for PC" The Xbox Live side had nothing to do with the PC version, it was built on a PC yes, but built especially for Xbox Live and not converted from the MotoGP URT PC version.


 

Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk

This posting is provided 'as-is' with no warranties and confers no rights.
6 months ago  ::  Jun 23, 2009 - 11:02PM #56
WALKEN
Posts: 1157

Yes the Netcode is a stand alone code, separate from the MotoGP URT source code.


But to accompany and benefit the features of the Netcode, the original source code was used and tweeked to mesh them together.


 

6 months ago  ::  Jun 23, 2009 - 11:16PM #57
Mush
Posts: 621

Jun 23, 2009 -- 11:02PM, WALKEN wrote:


But to accompany and benefit the features of the Netcode, the original source code was used and tweeked to mesh them together.




LOL, you mean the original Netcode that George Foot wrote, then went on holiday and left Shawn to write again for Xbox Live with little networking experience and very little time? then when George returned merged part of it to make the bikes move around the track.


Let's hope the next MotoGP will have online as good as Shawn made it. King of the corner was good though..

Xbox EMEA MVP, Member of IGDA, Xbox Community Developer & Network, Microsoft Partner
Xboxliveaddicts.co.uk

This posting is provided 'as-is' with no warranties and confers no rights.
6 months ago  ::  Jun 24, 2009 - 1:46AM #58
Eugene
Posts: 72

Did they release a demo? I can only find demos for MGP 2 and MGP URT 3.

6 months ago  ::  Jun 24, 2009 - 2:15AM #59
WALKEN
Posts: 1157

Yes they have a demo Eugene, I'll find it.


We had it on are site at one time until the site recieved a make over..


www.network-challenge.org/


Eugene, I'll keep looking for the demo but here,


 


cgi.ebay.com/Moto-GP-Ultimate-Racing-Tec...


 


OK Eugene, it took some hunting but I found it, here      


Demo below!


Games.Tiscali.cz


of course scan it before you open to make sure its clean, I'm sure it is.

6 months ago  ::  Jun 24, 2009 - 6:59AM #60
Ronin05
Posts: 261

My take on all this that there is a serious communication breakdown in terms of terminology and perception.


To me (and do note I said to me) this whole thing about scource code and porting is irrelevent because as was already mentioned the quality of a "port" generally comes down to time & money. Any train of thought that the general design or feel of a game is restricted by the platform is fundamentally flawed. By that I mean there is not one reason why the "feel" of a game can not be replicated across multiple platforms. A sim can be done on a console just as an arcade title can be done on a PC.  But as was already stated  "ports" tend to put more focus on the specific hardware features of those individual platforms, and so it seems less resources are spent on making sure there is a universal feel throughout all versions of the game. Whether this is because different teams handle the different versions or because companies figure people won't play cross platform versions of the same game and won't notice, I can't say.


Walken this is just an observation and not an insult, but may help clear up why you think people are always jumping on you.  Speaking for myself it's really hard to understand where you come from because you seem to flip sides a lot. For example....on 3 different threads you spent your entire time  coming down on anyone who wanted a bike game to be anywhere near realistic and seemed threatened by anyone who had real world biking experience and used it to try and back up what they were saying.   Your qoute was "you wanted to smash the track without limits" and wanted a RC mini MotoGP game.  Extremely arcade bias.  That's fine, I have no problem with that at all.


But then you turn around and start using the term "Realistic" to describe aspects of a bike game or your technique, when those are so far from what is actually "realistic" it makes someone like myself who do know what "realistic" actually feels like wonder were you are coming from. Given that it's hard to take you seriously sometimes especially on this topic when discussing GP1 and it's merits in regards to being "realistic". Just because it may not let you get slide happy doesn't mean that it's any more real than the slide happy Climax titles.   If you like that game great, but you really need to stop all the proclamations about how if a person has played this or that game or can't match your time in your preferred mode then their opinion isn't worth anything. My recommendation to Steve was to play EVERY bike game from the last 10years and lot at the strengths and weaknesses of all of them


My preferences has long been the EA Sports SBK 99-01 titles and ironically all 3 of those "felt" different, but the basic concept of trying to be a touch more real was always there.  I prefer SBK'08 & MGP08 over anything Climax has done again because I felt they tried to be a bit more real in regards to how the bikes actually felt even if the games came up short in the features and presentation dept.  All five of these titles are and were heavily flawed and if anyone ever tried to ride a motorcycle in the manner represented in those games they would end up dead (very quickly).   Having said that if someone doesn't hold those games in as high of regard as I do that's fine by me, as long as they understand the essence of why I like them.


Monumental doesn't have to try and recreate those early EA Sports titles for me to like their game.  They'd have to just try to replicate the reality of the sport.  The game doesn't have to be hard, just somewhat correct in regards to how a motorcycle works and then provide me with the options I want to enjoy the game in the manner that I want.  Going by what Steve has responded with I can tell their title isn't what I want and will be more of the same stuff I've long grown tired of.  I'll end up buying it, but I bet it will end up like SBK'09 and be on permenantly on my shelf after an hour or two.


I've done my best with this post to be objective and to the point. If there is anything you find offensive or threatening by it dude then I don't know what to tell you. I can't help it if I can explain myself without getting emotional. And don't get bent out of shape if someone does agree with, understand or asks for more clearity with something I say.  Whether you agree with my point of view or not it has remained consistant throught every post I've made on here.  Misunderstood maybe, but always consistant

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