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General Forums General Discussion MotoGP Ultimate Racing Technology! Welcome to...
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MotoGP Ultimate Racing Technology! Welcome to History Class!
6 months ago  ::  Jun 24, 2009 - 9:37AM #61
Deputy
Posts: 15

Jun 23, 2009 -- 10:41PM, Mush wrote:


Jun 23, 2009 -- 10:18PM, Deputy wrote:


Maybe most of YOUR homeys play on consoles, but that doesn't make it a majority by any stretch.




I can back that up with facts, sales wise PC games sell less than a tenth of the units achieved by high profile console titles. Developers are now looking to other platforms to sell their PC titles. However, because of piracy the user base is probably higher, but the fact is sales for PC games are not good and it's sales not user base which the publisher will look at.




Then why would SBK 09 be written for PC while SBK 08 wasn't? I would think if there is sufficient demand, that would be the reason they make it for a platform. BTW...piracy exists for ALL platforms, not just PC. Laughing


 

6 months ago  ::  Jun 24, 2009 - 10:00AM #62
Deputy
Posts: 15

Jun 24, 2009 -- 6:59AM, Ronin05 wrote:


My take on all this that there is a serious communication breakdown in terms of terminology and perception.


To me (and do note I said to me) this whole thing about scource code and porting is irrelevent because as was already mentioned the quality of a "port" generally comes down to time & money. Any train of thought that the general design or feel of a game is restricted by the platform is fundamentally flawed. By that I mean there is not one reason why the "feel" of a game can not be replicated across multiple platforms. A sim can be done on a console just as an arcade title can be done on a PC.  But as was already stated  "ports" tend to put more focus on the specific hardware features of those individual platforms, and so it seems less resources are spent on making sure there is a universal feel throughout all versions of the game. Whether this is because different teams handle the different versions or because companies figure people won't play cross platform versions of the same game and won't notice, I can't say.


Walken this is just an observation and not an insult, but may help clear up why you think people are always jumping on you.  Speaking for myself it's really hard to understand where you come from because you seem to flip sides a lot. For example....on 3 different threads you spent your entire time  coming down on anyone who wanted a bike game to be anywhere near realistic and seemed threatened by anyone who had real world biking experience and used it to try and back up what they were saying.   Your qoute was "you wanted to smash the track without limits" and wanted a RC mini MotoGP game.  Extremely arcade bias.  That's fine, I have no problem with that at all.


But then you turn around and start using the term "Realistic" to describe aspects of a bike game or your technique, when those are so far from what is actually "realistic" it makes someone like myself who do know what "realistic" actually feels like wonder were you are coming from. Given that it's hard to take you seriously sometimes especially on this topic when discussing GP1 and it's merits in regards to being "realistic". Just because it may not let you get slide happy doesn't mean that it's any more real than the slide happy Climax titles.   If you like that game great, but you really need to stop all the proclamations about how if a person has played this or that game or can't match your time in your preferred mode then their opinion isn't worth anything. My recommendation to Steve was to play EVERY bike game from the last 10years and lot at the strengths and weaknesses of all of them


My preferences has long been the EA Sports SBK 99-01 titles and ironically all 3 of those "felt" different, but the basic concept of trying to be a touch more real was always there.  I prefer SBK'08 & MGP08 over anything Climax has done again because I felt they tried to be a bit more real in regards to how the bikes actually felt even if the games came up short in the features and presentation dept.  All five of these titles are and were heavily flawed and if anyone ever tried to ride a motorcycle in the manner represented in those games they would end up dead (very quickly).   Having said that if someone doesn't hold those games in as high of regard as I do that's fine by me, as long as they understand the essence of why I like them.


Monumental doesn't have to try and recreate those early EA Sports titles for me to like their game.  They'd have to just try to replicate the reality of the sport.  The game doesn't have to be hard, just somewhat correct in regards to how a motorcycle works and then provide me with the options I want to enjoy the game in the manner that I want.  Going by what Steve has responded with I can tell their title isn't what I want and will be more of the same stuff I've long grown tired of.  I'll end up buying it, but I bet it will end up like SBK'09 and be on permenantly on my shelf after an hour or two.


I've done my best with this post to be objective and to the point. If there is anything you find offensive or threatening by it dude then I don't know what to tell you. I can't help it if I can explain myself without getting emotional. And don't get bent out of shape if someone does agree with, understand or asks for more clearity with something I say.  Whether you agree with my point of view or not it has remained consistant throught every post I've made on here.  Misunderstood maybe, but always consistant





Well said Ronin. I think those that demand ultimate realism have to also understand that that is probably not possible on ANY platform. The only way you could get ultimate realism is to actually ride a real superbike on a  real track. Not many folks get that opportunity. So at best, these games are a rough compromise. And beyond that, these sims/games have to take ALL levels of skills into consideration. I have GP500 and you can cross out a "casual user" from ever enjoying that sim. I don't know if I would say it's "too realistic", but even in arcade mode, the fun factor just isn't there for me. And the fun factor IS what keeps people coming back to play the games. If you have 100% realism with no compromise for those who don't have the time or inclination to learn the intricacies of controlling a superbike, then you are throwing away a segment of sales that is probably quite large. If you jump from Arcade to Full realism as playing choices, it will make it nearly impossible for people to make the transition. I think it boils down to two niches that are filled....those who try the different levels until they find one they are comfortable with and stay there, and those who start with the easiest level with the idea they will eventually graduate to higher and higher levels until they reach full realism. All the other nitpicking is just that. People also have to understand that these sims/games have to be brought to the market in a timley manner in order to make money. That IS what the game companies are all about. Including every person's concept of what "realistic" is could end up with a sim that takes YEARS to produce and will be obsolete before it is released. Don't forget people also want the most current paintjobs and bikes, and they are constantly changing. Also, making the "perfect" sim would be counterproductive for any company. For one thing, it would eliminate any future sims from coming out. What would be the point? Perfection has already been reached. All they could release would be updated bikes and paint schemes. How would a company stay in business just releasing what amounts to patches to a sim? And how much would they charge for those patches? The full price of the game?

Dep

6 months ago  ::  Jun 24, 2009 - 10:11AM #63
Ronin05
Posts: 261

Just a side note Deputy..SBK'08 is out for PC just not in the US

6 months ago  ::  Jun 24, 2009 - 10:50AM #64
Deputy
Posts: 15

Jun 24, 2009 -- 10:11AM, Ronin05 wrote:


Just a side note Deputy..SBK'08 is out for PC just not in the US





Ahhh...didn't know that! Explains why I can't find it. Wink

6 months ago  ::  Jun 24, 2009 - 1:03PM #65
ROCKGOD01
Posts: 706

Jun 23, 2009 -- 10:18PM, Deputy wrote:


Jun 23, 2009 -- 8:28PM, ROCKGOD01 wrote:


Look I am not saying don't play the game on your computer fine.  Just because your an old man don't give me a hard time.  You started the whole insult thing there or did your alzheimers kick in?  Remember the Obama jab bud?  I wouldn't have ever said a thing back but dude I don't take crap especially from someone like you.  If you were someone who didn't start out with the insults then things would have been different but you have already exposed yourself so hey you are who you are. 


Just so you know my last bike was a 2000 Ducati 996s.  I had a full Fast by Ferracci Carbon Fiber Forza exhaust, the chip, all kinds of Carbon Fibre and when it was Dyno'd in 03 it made about 130bhp.  PLus a friend of mine is an ama SBK champ from the 90's.   But does any of it really matter.  Like you have any bearing on my life or this game so if you continue to insult me then fine I just hope they ban you from the site.  I just want a good game that acts like a bike should.  Funny cause some of the posts I have read from you I agree for the most part and trust me we as a community need each other instead of this crap you started.  Oh and by the way I can't stand Obama bin Lyin.



  


Hmmmm..."Most folks play on a platform and not the PC.  So most people want to talk about the points of intrest specific to the system they play on.  Most of the PC questions are all about how to load the damn games and why is this and that happening.  Buy a 360!!!"


That is a quote from YOUR post long before I addressed you. All that "most" stuff has NOTHING to back it up. Maybe most of YOUR homeys play on consoles, but that doesn't make it a majority by any stretch. I prefer senior citizen to old man, just as I'm sure you prefer young gentleman to wiseass punk.  And you seem to be throwing out insults to people left and right. I hope you realize that takes away from any legitimacy your arguments might have. "Someone like me"...WTF is THAT supposed to mean? You have NO IDEA what I am like. Oh yeah...and making "posts in abundance" proves nothing, except you are a post whore that can't keep your mouth shut about anything. It's not the quantity, but the QUALITY of the posts that matters. So far all I hear from you is pissing and moaning and repeating the same BS over and over. Plus lots of girlyboy namecalling. Good grief...can't you leave that crap on the playground and try and talk like an adult on a  forum? Oh yeah, I didn't CALL YOU Mr. Obama for no reason. YOU made the nitwit statement about "most folks...blah blah blah." You act like Mr. O, you get called Mr. O.


BTW...if my aging memory serves me, the MotoGP games have been produced for PC right along with the game consoles.  So don't feed people that BS that game consoles have the priority. They don't.  


 


 




You speak of being legit?  Who the hell are you?  Your calling me a post whore?  Go reread your drivel!  You don't know me and the rest of these people who like to insult as much as anyone.  Plus, we all for the most part know each other and take the seeming insults with that grain of salt.   I really don't need your stupidity mudding up the waters here so go and change your depends and take your geritol since your being a crabby old man.  If you knew anything ancient one, it would be that there are not many pc players as Mush tried to explain to you with facts.  Do the research and then come back and open your argument.  I am not against any PC's or consoles.  I think that the more the merrier and that brings revenue to the title.  Hopefully we can get a game that represents the sport in a truer manner.  However the only way this is going to happen is through these discussions which may require you to take your nitro for your heart.  You Obama supporters are all the same.  Baaa baaaa baaaa.

6 months ago  ::  Jun 24, 2009 - 1:15PM #66
ROCKGOD01
Posts: 706






All of this can easily be part of the gaME IF THEY START WITH THE sim SIDE AND HAVE THE DIFFICULTIES DIALED IN OR OUT AS NEEDED TO PROGRESS.  Now we had decent SIM sliders in motogp2.  They did a good job but could have been improved.  The games can also be produced to a specific level and then as the seasons change you could have DLC.  This works as long as there is a solid game at the start.  Plus just like Forza you could have special livery packages and things to add revenue for the company.  Heck you could have downloadable parts, engines, etc, the list could go on and on.  This would also make it more real in the aspect of a racer for a team who needs to make the changes to get closer to the faster lap times and ultimately for the win. Deep content and the ability to add to that anytime the company wants to do so.  People like options and not being stuck with one thing like the current GP08.  It has barely one or two lines you can take in a race.   No matter what you can't make changes to conform to players styles and instill that necessary confidence to push.  Look at COD4 or any of the shooter games with downloadable maps and weapons.  Why can't the same concept be employed for the pinnicle of motorcycle racing games?

6 months ago  ::  Jun 24, 2009 - 2:07PM #67
Deputy
Posts: 15

Ahhh...I just found the "block" option. Now I can enjoy reading everyone else's posts without seeing Mr. Know-it-all's posts. Excellent!!!! Laughing


 

6 months ago  ::  Jun 24, 2009 - 8:37PM #68
ROCKGOD01
Posts: 706

Jun 24, 2009 -- 2:07PM, Deputy wrote:


Ahhh...I just found the "block" option. Now I can enjoy reading everyone else's posts without seeing Mr. Know-it-all's posts. Excellent!!!! Laughing


 





LOL what a wuss!

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