| 3 months ago :: Aug 22, 2009 - 8:41PM #21 | |
So,.. you mean don't play OFF-line at all?
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| 3 months ago :: Aug 22, 2009 - 9:12PM #22 | |
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I don't disagree that A.I. should be sound and stable for the offline crowd to have a basis of, and or goal. But after years of Online gaming with (people), you realize that people find ways to go faster then the intentions of the Developers phyiscs (AI), there for leading you into a new train of thought, where the AI becomes insignificant. That being said AI isn't good enough anymore, spoiled if you will. The one question I have is, isn't the online gaming community much larger than the offline community? If so, doesn't that make the offline community the underdogs? Sad but true, we are talking about money here. Just a way to look at the debate, not a disagreement! |
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| 3 months ago :: Aug 23, 2009 - 4:29AM #23 | |
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Gmontalc (hope that's right), let me kinda explain about why I'm so consistant about the on-line, maybe that will make my off-line A.I. remark sound less strange. Off-line I obviously get the game and play through it, the first "carrot" being a maxed out bike, then the second "carrot" is TTrialing (PB's going to the boards), the third and last "carrot" for me is if there's a livery editor (can spend years in there). "Hand on Heart" I have never gone back to re-running an off-line Championship apart from when MGP07 corrupted my saved game or after creating a new livery I just to a lap or two wheeling/dohnuts and watching the replay to see what the bike looks like in motion. Now take say SBK08, that game had no livery editor, PB's run in TTrials didn't go to the boards, the on-line "functionality" was abysmal, guess what it's sitting there right next to me, off-line credits half finished. I've no wish to compete against the A.I. just to what? where am I going after that? Now I'm not saying the A.I. should be crap but I do accept it for what it is and always find myself "playing it at it's own game" ie I'll shunt, dodge, pass in ridiculous places just to get the win & credit out the way. As I stated the A.I. has to have a pre-programmed baseline/benchmark, it's being told what to do, that is why it goes so slow on "Easy" & fast on "Hard". The same goes for Game times compared with real MGP race times, people complain they're so far apart, again that's down to the benchmark set by the Game Engine, another tricky thing to get right. If it appeases you then I'll state the A.I. should be the absolute pinnicle of programming in MGP09/10, mind I'll still only compete against it for the credits, then if the on-line is crap, where's the bin. |
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| 3 months ago :: Aug 23, 2009 - 5:47AM #24 | |
Framework of a game now must include a sound online structure, it's a pre-requisite. An absoloute must. It's easy to contemplate, look at all the top games in whatever genre, now write down the reasons why they're there in the first place!!! |
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| 3 months ago :: Aug 23, 2009 - 6:55AM #25 | |
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Or to put it another way take MGP2, probably the most players/hours logged on "live" for a bike game to date (prove me wrong, I don't mind). I believe some could get through that game off-line within a few hours, why then continue with it? they stuck around to dine on on-line portion of the meal, that's what made it such a viral sucess in forums & lobbies, the A.I. in that was hardly up to scratch and to be honest I can see why, there's so many variables when different people are playing the same game, it's tough to prempt their actions. Your priority list highlighted in Red doesn't even contain functional "on-line" (even at No5 spot!), sorry but it should be there, and truthfully I'd place it at No1 as far as longevity goes. Everything else will mean "diddly squat" if that hurdle isn't cleared. Just take a look at how many games have "failed" due to just "tagging" on an abysmal on-line portion as an afterthought. Take a look here, the first comment kinda nails it www.talula.demon.co.uk/motogp_online/ind... Some interesting stuff here www.talula.demon.co.uk/ |
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| 3 months ago :: Aug 23, 2009 - 8:41PM #26 | |
On-line gaming has nothing to do with a good accurate gaming development. Way before "ON-line" gaming, people were demanding a good game to play, graphics, interactivity... etc. I did not take it in consideration cause "ON-line" is an optional add-on. But the points that I did mention are crucial in a game now days ( in this case in a "racing game"). What's is useful to have the ON-line feature, "IF" the game itself is a bunch of bull crap?, On the other hand if the game is a hit, then is a must the ON-line feature?, I would say.. No, must not. Believe me I am not underestimating the ON-line gaming, I do enjoy it too, but the original discussion came about the awful A.I. shown on the video and picture gameplay of MotoGP 9/10. Let's get focus on the actual problem seen in the videos and screenshots gameplay, and I hope we will get something done right about the next MotoGP game.
MotoGP is the world’s premier motorcycling championship,... What about the game?
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| 3 months ago :: Aug 24, 2009 - 2:15AM #27 | |
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I think MotoGP as a game is no different from an FPS like Rainbow Six series where both offline and online gaming are equally important. Stupid AI in story based FPS makes it hurt your brain just as much as a stupid AI in a racing game and then the game only becomes half a game (IF the online side of the game is ok). After all motoGP is quite different from Live for Speed or I racing where there is no offline career etc. for you to play offline. You are supposed to play & enjoy the offline experience for a long time in MotoGP and if the AI sucks...
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| 3 months ago :: Aug 24, 2009 - 2:48AM #28 | |
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If you take a look at the latest vid posted they go on about how the A.I. has been improved and totally revamped, so you'll be happy that's "out the way" I do think how-ever there's other stuff in the vid that may be more important and dubious. Not sure where all this is going, a good or bad place? The game certainly looks better and not as twitchy, maybe it'll be alright |
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| 3 months ago :: Aug 24, 2009 - 4:13AM #29 | |
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Yes, I hear what they are saying, but the race start for example hardly support their claims of improved AI.
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| 3 months ago :: Aug 26, 2009 - 7:57AM #30 | |
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MotoGP 08 was the first game ever that I have sold (yesterday, after long collecting dust). I beg you, just do an exact replica of MotoGP 07 with updated graphics and everything will be great again. |
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