Script: /motogp/go/thread/view/7441/20179257/Some_of_your_September_2009_MotoGP_0910_questions_are_answered_by_the_development_team
Owner:
Subdir: motogp
    Capcom Admin
    Lifetime Points: 45

    Group Owner

    Capcom A
    dmin

    Moderators

    • Sven


    • s-kill


    • Snow


    • Grant


    • RobbyZ


    • steve


    • Mr2nique

 
General Forums General Discussion Some of your September 2009 MotoGP 0910...
Post Reply
Page 3 of 3  •  Prev 1 2 3
Some of your September 2009 MotoGP 0910 questions are answered by the development team
2 months ago  ::  Oct 03, 2009 - 3:17PM #21
ROCKGOD01
Posts: 706

Oct 3, 2009 -- 2:10PM, Eugene wrote:


Oct 2, 2009 -- 2:56PM, ROCKGOD01 wrote:


Oct 2, 2009 -- 2:48PM, Eugene wrote:


Sep 25, 2009 -- 11:23AM, steve wrote:




Q: Is MotoGP09/10 going to allow fully mappable controller input?


Not currently. This is because of the amount of risk and cost relating to testing every possible control permutation. We will try and include all control suggestions posted on the forums, so please try and express your desired layout on the forum thread ASAP.




 


What about people who like to use racing wheels? I find the wheel to be more natural than using a controller and it also gives me more control over the rider, allowing me to make fine adjustments to my racing line.





Ahhh dude let me get this straight, you use a race WHEEL for a motorcycle game?  Not to try and start anything but that is really different.  I have never heard of anyone doing that, more power to you but I don't think it makes good sence to do that.  Believe me if that was something that made anyone fast we would all have known about it years ago.  You might want to use the controller and learn it.  But do what makes your feel comfortable.





I have used a controller with Tourist Trophy on the PS2 but I just prefer the wheel. Granted it does not make me faster but I can not bring myself to play using a gamepad. To me the wheel is the most realistic form of control for a bike racing game given the fact that handlebars are not available.




HEy that is wild man.  If it works for you keep it up.

2 months ago  ::  Oct 03, 2009 - 5:03PM #22
Eugene
Posts: 72

Oct 3, 2009 -- 2:31PM, gmontalc wrote:


Oct 3, 2009 -- 2:10PM, Eugene wrote:

To me the wheel is the most realistic form of control for a bike racing game given the fact that handlebars are not available.



Good observation, I assume that you're playing on PC, right?, perhaps you should try it with the PS3 or Xbox 360 controller, have you?, Since I have using it I have a total difference experience with PC games.





The only controller I have tried is the PS2 controller, is the Xbox 360 controller a lot better than that? I find the wheel works better with games that are made for the PC such as Superbike 2001, the rider responds quicker to user input than the latest games that are made for the console. When turning in SBK 09 I turn the wheel hard to the right and about two seconds later the rider is still finishing his lean, the response time is much faster for SBK 01. I assume it's because using the controller you can lean fully almost instantly.

2 months ago  ::  Oct 03, 2009 - 5:51PM #23
gmontalc
Posts: 378

Oct 3, 2009 -- 5:03PM, Eugene wrote:


... the response time is much faster for SBK 01. I assume it's because using the controller you can lean fully almost instantly.



I do play SBK 01 too and yes, Xbox 360 controller is the same as the PS3 and those ones are better it has a more faster response and precision too, since I'm playing with the PS3 controller PC games I have notice a better calibration, For quite some time now I have been using my original PS3 controller for PC only and the Siaxis one I keep it for the PS3 console, so I do not need to do swap every time. you should try it.

MotoGP is the world’s premier motorcycling championship,... What about the game?
Page 3 of 3  •  Prev 1 2 3
Post Reply



© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status