| 1 month ago :: Oct 17, 2009 - 5:49PM #1 | |
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Anyone who know my views already knows that I detest the chase view and the arcade settings. Not thats it's bad for beginners, but for people playing for years with a camera view that is off bike, behind and elevated.. nuts.. The biggest excuse I hear, against the cockpit.helmet, is that it's disorientating.... So is leaning over a real bike. Thats why we look to apex, tilt AND twist our heads during extreme leaning. I made a quick vid with fraps while I tried mouselook in GP-Bikes by Piboso. Capcom... please start addressing the reality part of your offerings and balance the arcade stuff with some reality based offers. Everything you need to offer us these things ALREADY exists.Please give us control of the bikes with a robust, comprehensive controller support code instead of dummying down the physics to make it playable with a stupid arcade controller. . Support IR tracker/mouselook would be simple to add and a hec of a lot of fun. In other sims, I can use racing pedals, keyboard, the twist of my joystick and mouselook all at once, but you offer zero support for any combinations, just lame pad support that is migrated from console... puh lease...
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| 1 month ago :: Oct 17, 2009 - 6:06PM #2 | |
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| 1 month ago :: Oct 17, 2009 - 6:37PM #3 | |
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Gog, First they need to put the game on PC. Consoles are fun for general gaming, but the truth of the matter is no PC version = a fun arcade game, not a PC simulation with mountains of options and tweaks to mod so on etc.... IMO you don't put a custom fully port and polished engine with all the fixin's in a weak wobbly frame, right? So I think its more about appealing to a general audience by limiting the game to only consoles... Maybe next time Gog? But then again, with the currant state of M$ vista or 7, who knows what the fate of PC gaming is? Hmmmm? maybe all open source? |
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| 1 month ago :: Oct 17, 2009 - 8:21PM #4 | |
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There are quite a few motorcycle sims out there at this time. IMO, they all have something brilliant and yet the "master" simulation evades any one maker. I've checked out anything I could get my hands on and I noticed today that someone is making an open source motorcycle sim. That may be the future. I think that sim developers should get out of the track business. Leave that to mega servers that broadcast the scanned tracks to the world's leagues. Be it , motorcycles, cars, trucks, whatever. The track should be the track, official.. no more "versions" of each track. That would lend an authentic feeling to all. They could license from the official track/track server. Low pings for all and official stats and numbers for competitors of all classes. Not keeping records is what makes these games cheap and disposable. Replacing versions instead of evolving them is making each "version" forgettable instead of a memorable stepping stone to better simulation. Wasting money on DVDs is sad and old fashioned. Wasting time on juvenile animations means that they are shooting for juveniles. I guess, if they have the money, but they dont have the same money that older, dedicated, competitors have. So the sim makers become bike/series makers. They supply the series and the virtual bikes/physics/parameters etc. We race their offerings on "official, super authentic, low ping" tracks. why have 50 different versions of a track? Each one different instead of one, the best simulated one and one it is for all. Think of it like googe earth. Imagine 50 different "interpretations" of earth maps. I like the satellite/laser version and the official google, thats all I need right now.
After the +100 bike physics, the +100 scanned tracks, the +100 audio, 3d glasses with bodytrack, stats, fast networks support and prizes.... we will need a controller. A controller. Who would make a motorcycle controller? Honda of course.
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| 1 month ago :: Oct 18, 2009 - 3:19AM #5 | |
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That was a good video gog. That's the first cockpit view I find playable -> no tilting earth and actually seeing where you are going. To work it would require TrackIR or similar system, maybe Natal could be used for this in the future? As for the current consoles it may be a difficult task to achieve. Controlling the view manually would be too much for me at least, I'm struggling enough with the bike alone. Letting the computer control the view... well, it might work but it's doubtful.
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| 1 month ago :: Oct 18, 2009 - 12:57PM #6 | |
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| 1 month ago :: Oct 18, 2009 - 1:15PM #7 | |
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I hear you Rock. It does seem though, that the MotoGP stands out as an exception to the trend of games being developed further and deeper, more immersive and more complex a la Forza. (evethough console games seem to still suffer from being dumbed down for "accessibility"). MotoGP franchise keeps getting remade year after year and unlike other long lived franchises seems to get lamer and lamer by each year. Because there is so little competition the developers get away with it with our money. Think about a scenario where the next Forza would be announced not having for example editable liveries, no mappable controllers, no damage modelling no saveable setups and no saveable replays... This is what we have been and are being fed along with barrage of excuses. Try this crap in the car games world and the devloper would be eaten alive. I'm again having one of my less constructive days.
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| 1 month ago :: Oct 18, 2009 - 1:28PM #8 | |
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| 1 month ago :: Oct 18, 2009 - 1:34PM #9 | |
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IMO, the type of Bike game your after will never see a console... These types of bike games do exist right now, GP-Bikes being one of them... Open Source and private developement is like freedom.. No marketing, money etc, to control decisions, only free will.. Think about it this way- When you buy a new PC is it yours to do as you please with? Nope! The hardware may be yours but the software dictates what you are going to do in the press of the power button.. The only reason XP is any good is because of its life cycle. It finally reached a point where it works decent... With developers using PC's to develop console games you have to imagine how hard it must be in the currant situation concerning Vista and 7 as operating systems to code from? What a nightmare! My guess would be they use XP or OpenSource. M$ is/was the top of the food chain interms of PC gaming which trickles down to consoles and the challenge that console hardware poses for Developers. Of course the direction of developement would compliment M$ hardware such as xbox.. Some developers believe in OpenSource and rightfully so for support of new ideas and freedom.. So in a nut shell its no different than anything else in life. When a good thing gets overdone for the simple reason that it sells we suddenly have fewer choices even though it seems opposite from the ad campaign/Tv screen! The technology is here now for a great MotoGP game! The sad part is, its controlled by much more than what you might imagine! |
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| 1 month ago :: Oct 18, 2009 - 1:36PM #10 | |
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"gog", ... We have already talked and argue about these, but nevertheless at some point in the future I'll see this cockpit view implemented in the game if the gamers wants it, but for now people are struggling with the developers to get the most basic physics working properly not to mention that cockpit view that will dazed and confuse you. That video example it looks good at times because it is a slow riding and still whoever is playing it has a hard time to keep the bike on the tarmac, and how the player is going to keep on a fast pace playing if cam view move fast right, fast left ?. think about it.
I have said it a trillion times, IF physics, proper handling, accurate track dimentions, a real input data from bikes and riders data are implemented into the game, then we can talk about "SIMULATION", otherwise any Racing game will remain an "ARCADE" game.
MotoGP is the world’s premier motorcycling championship,... What about the game?
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