| 1 month ago :: Oct 24, 2009 - 2:42PM #51 | |
?? "is it a handicap, difficult or SIM game" ??. My answer is.. any of the three is incorrect, why?, cause the developers has been misleading the fans into believing that SIM must be a difficult game to play and not as a real sport competition simulation has been reflected into these games. A lot of people believe that playing in cockpit view and manual gears makes you riding in SIM mode and that would be enough to make it so. I would say no it won't make it so because the basic elements of being a SIM are missing from the game.
MotoGP is the world’s premier motorcycling championship,... What about the game?
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| 1 month ago :: Oct 24, 2009 - 3:56PM #52 | |
From a Game point of view "Virtuality" perspective, I agree with that.
But once again "Reality" cannot be compared in the same level of playing a game as a "Virtuality", and for a fact not even in a REAL simulation. These actions are in a different environment, and also when you're riding a real thing you don't see the road or track as same as "a camera lens", is not the same continuously angle of view even if you would have the cam embedded on the middle of your eyes, and also the shaking is not involved either cause your eyes balls are not firmly fixed onto your eyes sockets. So, "Too much camera movement in all conceivable directions" will make you dazed & confused, that's why these "what happens in reality" is "unplayable" in a "Virtual " environment. These type of good examples are the same I have trying to explain too, that "WE" as players are so brain washed by all these game developers that throughout all these years have taught us and made us believe that playing SIM is the real thing.
MotoGP is the world’s premier motorcycling championship,... What about the game?
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| 1 month ago :: Oct 24, 2009 - 9:05PM #53 | |
Well I sorta agree with ya. I dont have a problem in helmet cam view except for "look to apex" and "head tilt"(like gp bike's look to apex). Otherwise, I just think of my real cockpit view and follow the track. I am used to the view from "reality" so I never have had a need to use a helicopter, chase or ladder view. The cockpit/helmet view isnt all over the place to a point that it doesnt represent what you see in "reality".. The bumps are not too much, some tracks are quite bumpy in "reality" even if your eyes absorb some of the shock of a bump. Your legs, seat and suspension absorb shocks too. SBK's camera is quite smooth, maybe too sm00th. How can you guys make such final judgements w/o playing with us at high levels, online? If cyclesimming is your passion, thirty bucks doesnt seem outta line to try it out. I reject the idea that the real cockpit is smooth, steady or static. SBK is closest to "simulating" what I experience in "reality". We all know that in simming there's no velocity Last night's online play... We usually wait for the noobs to help them out... Settings = Extreme or simulation for noobs or practice. P.S. IMHO, if you're not seeing(basically) what you would see in a real cockpit, you're not simulating racing a motorcycle... period. Thats why I want laser scanned tracks ASAP. |
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| 1 month ago :: Oct 24, 2009 - 9:47PM #54 | |
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| 1 month ago :: Oct 25, 2009 - 9:45AM #55 | |
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| 1 month ago :: Oct 25, 2009 - 1:57PM #56 | |
MotoGP is the world’s premier motorcycling championship,... What about the game?
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| 1 month ago :: Oct 26, 2009 - 7:27AM #57 | |
Dude, you cant be a fanatical bike sim enthusiast if you dont try everything that is out there. I mean, if you have opinions about everything, you should have experience with everything too. I have tried every virtual thing out there, always I am thinking of my real experience. Always I am trying to see which one is closest to what I KNOW for real. So, I can say with some merit, what it is that works and doesn not work in the world of simulation. If you dont try things, at the highest level, how do you know what that level is? I think we all agree that operating a sim from a chase view is NOT simulation, no matter the settings. Can we also agree that spending time on a real bike, with simulation comparisons fon your mind, helps to further the understanding of what is needed to close the gap between arcade and simulation? My experience in reality comes from my eyes my ears and my body. I have paid a lot of attention as to what EXACTLY is going on with speed, gravity, inertia, momentum, resistance, grip, slide, balance and many other points. I can tell you this: Nothing has it better than SBK09 so far. I want MotoGp to follow(or improve!) but I see they have gone the way of console gaming and arcade.. this sucks! But please, feel free join us at highest simulation levels in a smooth, virtual race experience... WHat you need is one crappy computer = three hundred bucks once copy SBK09=twenty five bucks One joystick/pad= fifteen bucks and you internet connection. I really cant see this being such a big deal to anyone passionate about sim racing...
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| 1 month ago :: Oct 26, 2009 - 11:19AM #58 | |
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Gog, as you have obviously devoted yourself to a good cause, I wanted to ask you if there is a website anywhere where I could look for some setups for SBK 09 online? I'm a bit confused about the online setups in general, as some people say that the setups don't apply online anyway. Whats the deal with that? The reason I'm asking is, I got my ass handed to me again yesterday when playing online and some of the guys were nearly 10 seconds faster than me on tracks where I have broken the official track record...
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| 1 month ago :: Oct 26, 2009 - 1:51PM #59 | |
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AH setups! There is an issue with setups. If you play quick race, they dont seem to apply, but some people swear they do!!!! If you play "championship" they work and you can work on setups in the pits. Thats great. What I recommend doing is going to "technical advice" and letting the adviser make a race or qualify setting for you. Then save data. It's good to make a note of the default settings(on paper!) then you can see the difference in setting sand understand better your base settings. When you are in a "quick race" you will see "load settings". You can load them there but only after exiting the menu and re-entering...crazy indeed. I want to throw a pie on the face of the menu designer. We play championship when there are enough people to justify it. Mostly we dont because you cant see the game in main menu so most people wont surf that menu to check, another stupid menu feature..arrgh! Dont forget that chase view = 3-4 seconds a lap faster than cockpit.. we cant figure it out because we have some cockpit people who cannot match their times when they use chase views, they're slower in cockpit... hard to understand. I've never done a lap in chase view so I dont know except I cannot seem to match chase view performance.
My Personal Best in Phillips Island Extreme settings forced cockpit is -131.132 I really hope to see some of you guys in both game/sims. We play forced cockpit(not just helmet cam) and mostly to help each other to get fast as a group. Everyone is helping each other with tips, suggestions, hardware/software etc. We have teamspeak and all are welcome. So far, there are people from Croatia, Austria, France, England, Germany, USA, Canada and a few who have never come on the message board or TS so we dont know where they are. Someday we'll have an entire grid of people in the cockpit! Next time we have 8 people racing well I'll make a vid for ya. Leme know if you got some results.
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| 1 month ago :: Oct 26, 2009 - 2:14PM #60 | |
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Wow 1:31 at PI, thats pretty cool, a lot closer to real life than MGP08. My best there is 1:22:xx thats like 10 seconds faster than real life :( Hopefully in 09/10 they will get the lap times closer.
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no G Force
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