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Q & A session for November 2009
5 months ago  ::  Oct 19, 2009 - 6:14AM #1
steve
Posts: 347

Thanks for all of the questions you posted in the October 2009 Q&A thread. They've now been sent off to the dev team for some answers.


Please use this thread to create any new questions that you may have for the November Q&A session.

5 months ago  ::  Oct 19, 2009 - 10:05AM #2
Andrew
Posts: 525

After the announcement of the Moto2 team list and the fact that no 250cc machines will be participating (contrary to what some beleived) is there any reason to have 250 machines in the game? Also (maybe this is a dumb question we already covered) seeing as how this game will be released in 2010 and the 2009 season will be completely over is there any point in keeping the "09" in the title? Why not just MotoGP 2010 (read motoGP twenty ten)?


 


Will we see anymore footage sometime soon, i'm itchin' over here!


Thanks Steve, really appreciate what you guys do!

5 months ago  ::  Oct 19, 2009 - 4:26PM #3
Fugly Floom
Posts: 217

Why is it so difficult to create a fully mappable controller setup for the 360?

5 months ago  ::  Oct 19, 2009 - 4:45PM #4
gmontalc
Posts: 525

Are we getting something like "SBK 09"?



And what happened to the answers of October's questions?

MotoGP is the world’s premier motorcycling championship,... What about the game?
5 months ago  ::  Oct 19, 2009 - 5:04PM #5
ROCKGOD01
Posts: 1,033

Oct 19, 2009 -- 4:45PM, gmontalc wrote:


Are we getting something like "SBK 09"?



And what happened to the answers of October's questions?





YEah and the powered brakes should be able to be used online and not just offline.  One of the biggest complaints I have ever heard of from almost anyone I have ever played GP, SBK have said the brakes are crap.  SO my question would be can we finallly get some brakes that are adjustable to our styles of going into a corner?  Please. 

5 months ago  ::  Oct 20, 2009 - 8:20PM #6
gog
Posts: 149

How about a CapCom clock?  I am sick of time zones and confusion.  C.E.T., GMT, Pacific, Mountain  etc... blah!  Just make a clock,  when anyone is playing a CapCom game,  they use CapCom times.  that makes it easy. 


"See you tonight for MGP09 at 1500Capcom"...   done,  anyone anywhere at any time can relate, the confusion stops.... CapCom master server could update it's time within it's games...


 


Steve,  please let them know that taking away the helmet cam axis is a major blow to those of us who want to see from the helmet, coincidentally,  they way you see it in reality.   You can check the range of motion in MGP07,  huge and very smooth.  I cant race without it since it's all I've ever know,  I'm not alone either.


 


please ask if they will consider a PC version that is only available by download.  Please dont ignore/exclude you PC fan base...


 



Fugly Floom










Why is it so difficult to create a fully mappable controller setup for the 360?


+1000  No AXIS = evil


 






 


 


 


 


 

5 months ago  ::  Nov 04, 2009 - 10:24AM #7
Andrew
Posts: 525

I know its just fluff but is there any word if there will be actual real life footage in the game? I mean on the menus, after the season, anything. MGP08 had to have been the only licensed sports game that seemed to have no support from the actual sport itself. This is all filler but for me I loved 08 and I think the thing I hated most was the presentation! Challenges unlocked pictures from the game? All the menus looked the same (nothing going on just a menu with the "checkers" flying by) the looped music is starting to drive me crazy. Anyway we could get that ambient track from Climax in MotoGP07, that was a cool track! The music in the game should get you focused not hyped (thats just me obviously). To take another page from Climax, thats what the challenges should be like. When I played Climax 07 I would always do the challenges of the track cause they actually made you faster! And the training in MGP08? dont get me started. It needs to be more than going around the track once to train newbies.


Not trying to be a jerk Monu, just giving opinios...

4 months ago  ::  Nov 11, 2009 - 12:54PM #8
Andrew
Posts: 525

Steve, it looks like in the career mode your bike starts out basically blank. You will unlock sponsors as you progress, correct? Will these be real sponsors that we see on real life riders' bikes or fake sponsors? Will we be able to add their decal to our bike? Do you get to choose a main sponsor? Also can you give us a lil more detail on customizing the bike paint schemes etc.?




Thanks!

4 months ago  ::  Nov 11, 2009 - 12:58PM #9
Andrew
Posts: 525

Steve is career mode the one thats going to be all about time extensions and carrying over your time? or is that a different mode? I gotta say that in my career mode I'm racing for points not extra time so I would hope that the two are separate. Also in career mode can we turn off the racing line?

4 months ago  ::  Dec 01, 2009 - 10:25AM #10
steve
Posts: 347

Oct 19, 2009 -- 10:05AM, Andrew wrote:


After the announcement of the Moto2 team list and the fact that no 250cc machines will be participating (contrary to what some beleived) is there any reason to have 250 machines in the game? Also (maybe this is a dumb question we already covered) seeing as how this game will be released in 2010 and the 2009 season will be completely over is there any point in keeping the "09" in the title? Why not just MotoGP 2010 (read motoGP twenty ten)?


 


Will we see anymore footage sometime soon, i'm itchin' over here!


Thanks Steve, really appreciate what you guys do!




It's too late to remove the 250 bikes now, but the DLC will have the Moto2 bikes.


The title of the game is a marketing decision that we don't really have much of a say in.


There will be an online mode video in January.


 

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