VIDEO ANSWERS - based on the 2 video's we recently released...
Q: The pivot is wrong and don't tell me it's a simple matter of view point or perspective. They don't slide across the track when you turn, yet all of the climax games, and now this one does just that. Where is all this real data and research that you've been supposedly doing?
A: The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.
Q: I hate the way the back tyre just flips left and right and not pivoting on the tarmac from the centre of the tyre. How can the rear wheel and tyre go from its position in the top of the pic to bottom of pic position wise in under a second if the bike is pivoting and leaning from the centre of the tyre on the tarmac? Well it obviously isn’t as you can see the bike is pivoting from the middle of the rider and flipping left and right, and that is just plain unrealistic.
A: What you're actually seeing is just a perception thing. You can stop this effect by changing camera types to focus on the rear tyre contact point.
Q: I cannot see any reason not to have ALL views available. What’s the big deal?
A: It’s a design choice. There are three normal views, two camera types and the ability to turn off tilt so you actually get 10 camera views in total. We chose to shorten the number you can cycle through while driving to limit the frustration of cycling through a huge list of cameras to find the one you prefer.
Q: Whoops, just noticed something else. Yuki Takahashi is still in the game. That probably isn't necessary anymore...
A: There is a cutoff point for art after which we don’t change anything. The free DLC will change the content for next year though….
Q: Too many BARS indicators on the bottom RPM and SPEED BAR not need it, instead Acceleration and Brake meters Physics must be improve. Screen too cluttered and bluried.
A: The HUD is a style choice to give the new MotoGP a fresh feel. There is the ability to turn it off in the menus.
Q: *Numerous hovering bike comments*
A: This is simply a bug with our shadow tech that has since been fixed.
Q: Graphics looks cartooned.
A: The final Donnington lighting values hadn’t been set at the point where we released the video's which gave a slightly over bright look. This has now been addressed.
Q: The pivot is wrong and don't tell me it's a simple matter of view point or perspective. They don't slide across the track when you turn, yet all of the climax games, and now this one does just that. Where is all this real data and research that you've been supposedly doing?
A: The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.
Q: I hate the way the back tyre just flips left and right and not pivoting on the tarmac from the centre of the tyre. How can the rear wheel and tyre go from its position in the top of the pic to bottom of pic position wise in under a second if the bike is pivoting and leaning from the centre of the tyre on the tarmac? Well it obviously isn’t as you can see the bike is pivoting from the middle of the rider and flipping left and right, and that is just plain unrealistic.
A: What you're actually seeing is just a perception thing. You can stop this effect by changing camera types to focus on the rear tyre contact point.
First off Steve Thanks again for getting our questions answered so quickly , however the answer that you were given at least on the above question is completely ridiculous and a copout from the developers. How can they say that it's just an optical illusion, it's not the bike is pivoting whong period. Changing the view will not fix bad physics. It will just hide it.If I go to a helmet cam view problem solved i won't be able to even see the contact patch. Thats not a solution that's just sticking your head in the sand hoping no one will notice. Secondly with regards to the graphics. They keep telling you that it's fixed but it really isn't graphics still look last gen. Part of the solution is realizing that there is a problem
First off Steve Thanks again for getting our questions answered so quickly , however the answer that you were given at least on the above question is completely ridiculous and a copout from the developers. How can they say that it's just an optical illusion, it's not the bike is pivoting whong period. Changing the view will not fix bad physics. It will just hide it.If I go to a helmet cam view problem solved i won't be able to even see the contact patch. Thats not a solution that's just sticking your head in the sand hoping no one will notice. Secondly with regards to the graphics. They keep telling you that it's fixed but it really isn't graphics still look last gen. Part of the solution is realizing that there is a problem.
I'll get back to you on the optical illusion comment after consulting with the team, however the graphical issues have been fixed since the video's were released. We already knew about the problems that were mentioned and I can assure you that we've addressed them in the latest build. :)
Q: The pivot is wrong and don't tell me it's a simple matter of view point or perspective. They don't slide across the track when you turn, yet all of the climax games, and now this one does just that. Where is all this real data and research that you've been supposedly doing?
A: The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.
Q: I hate the way the back tyre just flips left and right and not pivoting on the tarmac from the centre of the tyre. How can the rear wheel and tyre go from its position in the top of the pic to bottom of pic position wise in under a second if the bike is pivoting and leaning from the centre of the tyre on the tarmac? Well it obviously isn’t as you can see the bike is pivoting from the middle of the rider and flipping left and right, and that is just plain unrealistic.
A: What you're actually seeing is just a perception thing. You can stop this effect by changing camera types to focus on the rear tyre contact point.
thanks for the answers steve appreciate it, although im not convinced a bike should rotate? id have thought they should lean? anyway...
... i found this page below interesting maybe some of u guys here would too and even the devs would possibly enjoy reading it,. cheers
The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.
But thats just how it should NOT work! A bike doesn't rotate around it's center of gravity, it pivots or leans to left or right from the contact patch. If this isn't done right there is no way the pysics can work or the bike handle correctly.
The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.
But thats just how it should NOT work! A bike doesn't rotate around it's center of gravity, it pivots or leans to left or right from the contact patch. If this isn't done right there is no way the pysics can work or the bike handle correctly.
Even though i've banged on about the same "pivot" issue, i did a little test with MotoGp 08 - i know this'll sound a bit mental but stick with me.
I started a race & paused the game (with the bike still on the grid)i then placed a thread down the centre of the screen/rear wheel & un-paused the race, now one camera is focused on the rear tyres contact patch & the bike didn't pivot - it leaned from side to side (a'la reality) & looked hideous ! - i think it was due to the elevated camera position, when i changed to a different view my "thread" showed that the rear wheel wasn't remaining planted - the bike appeared to pivot !. So in short i think the handling in 09/10 is probably fine, it's just the camera that's causing the pivot illusion.