| 3 weeks ago :: Nov 02, 2009 - 4:25PM #81 | |
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yeah completely true. they aren't listening. Oh and I forgot to mention this in my above rant. Gnomatic in a previous post in this topic someone mentioned Forza 3 as a reference point and you pointed out that it was a car game and had nothing to do with the topic. The point that was trying to be made with the Forza 3 reference is how with car games, they are constantly going forward. Forza and GT aren't even in direct competition with each other because they are exclusive to difference platforms, yet those games are pushing each other in terms of quality of game design, game play and user expirence. As I've said before this topic of physics and feature sets really doesn't come up much at all when dicsussing car games because the standard has been long set and that genre is moving forward. Despite their intentions to reinvent the wheel, I don't think Blur or Split Second are going to be anything but a blip in gaming history, just a gimmick, while console car games will be defined by Forza and GT. Then you look at bike games and here we are almost 2010 and there still isn't a standard when it comes to a baseline for the genre. In terms of physis or feature sets. In terms of "real physics" the best examples are games that are almost 10years old. If you are a fan of arcade style games that isn't a problem. But if you are looking for something more realistic and has high production values then you are out of luck. One of the main problems is the lack of competition between the any active game at any given time. As Walken said there wasn't any comp for MGP06. Likewise there really hasn't been any comp for any of the climax titles. At least GP500 and the EA SBK briefly had each other to push themselves. Like it or not the only bike game that actually tried to raise the bar was tourist trophy and that really was just a tech demo. But instead of looking at Tourist Trophy and asking how to do it better (and you know Forza was always intended to be a GT killer if not in sales but being the standard) everything since has gone back to the arcade style of gaming with lower overall game design standards. You don't need a huge budget to make a good game if you focus and use your resources wisely. If Milestone would focus they have everything they need right there and are on the verge of getting it right, but as their car games have the same problems as their bike games, I don't believe they quite understand and until they get some outside point view will continue to make the same mistakes. I don't get why these companies complain about bike game sales being so low, yet they keep making the same games over and over again. Why pay focus groups for opinions when you have your target consumer screaming over and over again what they want for free? If they build it they will come. Yet no one is building it. So no I have no faith in MGP 09/10 being anything other than being some rehash of some version of a climax MGP game or another. For things to get better for me at least it's going to take either someone getting the resources together to build a game for ourselves. Or it's going to take Polyphony doing a PS3 Tourist Trophy II and inspiring Turn 10 to take them on in the bike game genre also. Until then it's going to be the same old crap over and over again. To me MGP08 was a fun game but it could have easily been better. I'm tired of waiting until next year only to be disappointed. Tired of just accepting less because that's all that we are given. |
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| 3 weeks ago :: Nov 02, 2009 - 4:32PM #82 | |
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Well said, Ronin...
People have to be blind or do not want to see that the MotoGP 09/10 release is going to be a full arcade game and that's my basic point that I have tried to make with this development, I have always said that THQ/Climax series is an Arcade / Fun games all along and these games must be included into that category, so far for what we've seeing the only titles to match is arcade games. So, at this level to talk about GP1 as having a real physics is out of this mind.
MotoGP is the world’s premier motorcycling championship,... What about the game?
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| 3 weeks ago :: Nov 02, 2009 - 4:38PM #83 | |
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Well I'm not taking any offence at all... But even though I hate to fall I did accept the sim challenge and yes you did beat me because my style is different as you say.. I will not make excuses and deny that I suck at sim mode but at least I was man enough to accept the challenge! But you are not willing to meet me on my terms which is arcade mode which I personally don't think you understand as you feel there are assists turned on when in reality its only that the brakes are stronger and the bike is more stable as it should be and the lines are different as they should be, now we are talking limits not limits inside of limits, Ronin... So who is the one that took the challenge? Me. Challenge me in arcade on the 250 and see the out come there.. Just as WhoDa we raced in sim and he ate me up, but we raced arcade on the 250 and I beat him no problem... He'll admit it! So basically WhoDa in my book is not a Pu55Y... If someone is so good at sim they should easily beat an arcade racer.. But I'd love to see you try, :) |
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| 3 weeks ago :: Nov 02, 2009 - 5:23PM #84 | |
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to give you credit, you did come out and say you sucked!!! lol. But thing is simply this Walken, I wasn't the one who had anything to prove or making grandose statements. I've always been like what you like to hell with everyone else. You keep missing the point about the arcade thing or at least my view of it. Yes it does require skills, but different or reduced set of skill sets because the game is doing part of the work for you and offers extend boundaries if you will. So as you just stated the brakes are stronger and the bike is more stable, so those are two very important things you don't have to worry about. Two very important things that are part of riding motorcycles. Those are things I'm talking about when I say rider aids. If someone want's to use Auto trans or , traction control in SIM mode I really couldn't care less and would race them anyway and if I lost so be it. But it would be a completely different thing if in SIM mode they had actual extra braking power and stability control which is basically the builty in aid of the arcade mode. again the main point is why you play the game. Yours is the abosolute fast mode period. Mine is for something a bit deeper. Not better or worse just different. As far as bike games you are never going to see me in arcade mode simply because I don't find that mode fun anymore and want something more. As I said I do agree arcade mode requires skills and as such time would be needed (which I admittedly won't put into it) to get up to the speed of the die hard players of that mode. Time I would rather put into trying to get better in the sim mode. For me the biggest problem would be adjusting to the wider boundaries that arcade mode allows as opposed to the sim mode. It's the same problem I have with sim mode if I try to play if I've just gotten off of the track for real. As you like to say I play to the boundaries and limits of the mode that I'm in. Straight off the track and I'm braking way to soon in sim mode because even that mode isn't completely real and it's hard to quickly suspend reality. Switching to arcade mode it's the same thing because I'm braking way to early because that mode allows you to brake so much later then reality should allow. So yeah admittedly I'd get my but handed to me in arcade mode because I won't put the time into it because I don't enjoy it anymore. To mess around a race or two is one thing, but to put the time in to get good at it? not my thing. again not better or worse But on the other hand, once I've cooled down from the blown motor thing and finished unpacking, if you imply that I'm a Pu55y again then I might have to call you out on that TouristTrophy 250TZ challenge!!!! lol But then again that would also depend on the mode that you played that game in. Because while I don't generally enjoy playing with the smaller bikes, I'd switch to them because the physics would still be something I found challenging. Gnomatic completely agree. I think a lot of debates would end if Monumental would simply come out and openly state what kind of game this intends to be. Right now it seems like it's arcade bias and for sure if they would state that then I wouldn't post and discuss again, because it would be a waste of my time and effort. When it's all said and done we pretty much all agree that Monumental (like everyone else) are going to what ever the hell they want to do, because they think they know what we want more then we do. And until the standard raising game comes out by a Polyphony or Turn10 comes out we have no choice but to accept it or not accepted. So I really think all the heated comments in these posts are everyone venting because we are all frustrated that no one is listening to us
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| 3 weeks ago :: Nov 03, 2009 - 12:08PM #85 | |
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In all seriousness Ronin, IMO, when the first MotoGP was released onto Xbl as a demo it created an element that was only shared amongst PC gamers. Playing LIVE against Human's oppose to AI is way better, obviously! Now the main disagreement here is the debate of Sim vs Arcade. MotoGP by Climax has always been an arcade offering. Sim mode on Gp1 or 2 just made the boundaries/limits different. Tourist Trophy is the only console Motocycle sim to date, IMO... Gp500 is basically the only Motocycle sim on PC... It doesn't take a rocket scientist to realize that console games are more arcade.. Yes, there are games like GT/Forza but even those are arcade games reguardless of what fanboys have to say... Now to express my overall feelings, is that there was an element of fun that Gp1 on Xbl brought to everyone.. It wasn't arcade in a corny sence like Burnout or NFS crap. It offered real world bikes and a real feel interms of the menus or just the overall game itself.. The only thing is that the handling was of its own... An interpretation of what one vison found as fun/real. There maybe nothing real about MotoGP by Climax other than its overall package, which IMO the overall package being real is very important.... Its the people who are shouting for a simulation, that in a sence are ruining the handling physics as they will never be Simulation on a console! Thats not to say I want a crappy cheese ball arcade MotoGP game with flashy numbers and voice actions at the end of a lap, so on etc... But what I do want is a MotoGP game that is simple, yet hard to master- GP1... As time went on Climax altered the handling physics making them wishy washy and totally unrealistic... By doing this IMO was to cater to people who enjoy simulation.. But this isn't simulation of a real motorcycle, its an interpretation of real world physics gone really bad! Now that makes the game horrible for both party's IMO... I don't think all the input in the world is going to make MotoGP on console a true blue simulation! A true MotoGP simulation will come from PC no doubt! What we will be offered by the Publisher/Developer is what the publisher wants as they are forking the money over, reguardless of what the developers can or can't do.. Its more of what will sell than anything... This is where I focus my attention. My attention is on what was offered years ago that had an balance of fun and reality to a point.. The whole appeal for most of us is to play online and set times to the scoreboards and flex our skills! Tourist Trophy offeres plenty of offline fun for me, but its the lap times and scoreboards that I am smittened by... I completely understand that you want a full blown MotoGP simulation! But it isn't going to happen, not here! So to not make the game too cheesy, IMO why not make it as real as possible interms of visuals/overall packaging etc, and make the handling fun like it use to be... Slap on scoreboards and voice chat and BAM! Your theory is that you seek more to do to fufill your needs hence not falling. The rules considering say Gp08 in Sim mode are simple, (I get it now) Front brake- feather while on the gas through the corners. Wow big deal... You may surprise yourself in the said aided arcade mode.. Theres a alot of things to consided to go fast in either mode. The difference is as I always say (Limits). Now introduce scoreboards to the matter and that will made all the difference in itself.. It will steer those who want the fastest laps to challenges. Once bored will dominating the arcade boards a true lap junky will head over to the sim boards... There has always been this battle between the two (sim vs arcade) but I never ever felt that Climax was a simulation to begin with. So $hitty handling is considered simulation to certain people I guess... This is the point. Tourist Trophy in onboard view is great and more of a simulation than any bike game I've played. But the MotoGP series isn't a simulation.. Its a basic fun motorcycle game based on a real world sport. The thing that erks me is the handling physics don't represent reality at all.. But some people feel that a slippery figity bike is real and IMO its not even close. So why not (if developers are going to continue to %^&* up the handling) have the handling be fun like MotoGP 1 was ???????? At least this way the game has its own value/merit... Some of you get pissed off that I use Gp1 as a reference point. But truth be told, it offered the best balance of all the Climax titles. The only thing about Gp2 and why its mentioned as the greatest is because of the online play, other than that Gp1 was better, handling wise. I don't need Monumental to come out and say "MotoGP09/10 is going to be and arcade game" of course it is! But it doesn't have to be a cartoon cheeseball lame @ss game.. It can be fun and look real and handling nice and get us back to the important feature of human competition by providing us with a simple, yet hard to master game with voice chat and scoreboards. Those looking for full blown simulation games, seriously get into PC gaming, consoles are for fun.. |
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| 3 weeks ago :: Nov 03, 2009 - 12:28PM #86 | |
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I don't know why you guys are arguing over this to this degree. I mean really the physics should be real as possible so that you can make your technique from that. I think we need to be talking more about the online side of the game here and the features since we have heard ziltch about the game so far. Nothing new yet and I am getting tired of this stupid BS info we have been getting. Nothing of real meat and yet we are here in a corner away from what we really need to focus on. This discussion should be saved for after the release so hopefully we can catch their mistakes before the 2011 version. |
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| 3 weeks ago :: Nov 03, 2009 - 1:36PM #87 | |
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Hey Walk, Why not offer both? I mean why lowball out the realism? The apex of the sim should be the closest we have to reality. Not how much fun it is to stay within the lines but how close to can get to being as good as the real boys..... You say it wont happen for console? I tend to agree with you but not for the same reasons! Getting a passionate, experienced rider between those two computer geeks would be a good start. Raising the bar and making it clear that it's been raised, would be another step in the right direction. IMO, it's NOT to be claiming that physics were better 5-10 years ago, they wern't, I assure you. There is a reason that people are demanding and offering laser scanned tracks. It's because we want to perfect simulation. We're laggin in the motorcycle world because it's so much harder to simulate than cars. We're getting there but we must shatter this arcade bs because it's delaying and "lagging" the offerings, steering them in the direction of the past...ug. Console or PC, lets get the apex set so we can enter this corner smoothly and get a great drive for the back straight.... |
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| 3 weeks ago :: Nov 03, 2009 - 1:41PM #88 | |
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Very well said! |
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| 3 weeks ago :: Nov 03, 2009 - 2:34PM #89 | |
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Walken This is pretty pointless because you always continue to completely miss the point. so I'll try to be as brief as possible because it really isn't going to matter Console vs PC: Climax GP1 , etc..... Sim vs Fun: But your continued dismisal of the sim mode of MGP08 as "not fun and only focused on not falling, blah blah blah...." is baseless to anyone other then you and that seems mainly because you aren't competative in that mode. But again if my fastest time in Sim is faster then your fastest in arcade what does that say? When I race good players my focus is on racecraft, which is why I prefer (even though its flawed) to play with collisions, because it adds that element to the game. To me that is just as important as simply being fast over one lap. but even still I'm not the one always calling people out am I? Which is one of the main reasons why we seem to always be at odds because you are always trying to make grandoise statements or procliamations about something. When I beat you to me it wasn't about Sim vs Arcade it was about Walken vs Ronin05. That was it period. Nothing deeper then that.
Arcade Limits: Feature Sets: As you stated about tourist trophy that game pulls you in. Why is that game acceptable to you when it's clearly harder to play than MGP08's sim mode is? Because of all the bells and whistles it has. your praise of Tourist Trophy kind of defeats your own arguement. I'm in the same boat, because Tourist Trophy has very serious flaws with it's physics also, but does so much else right that it's easy to over look them. Like what you like"
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| 3 weeks ago :: Nov 03, 2009 - 2:49PM #90 | |
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I like sim cause you can really edit your line on the fly. Getting to close to the outside on your exit? give it some more gas, break the tire loose and get that bike in the right direction! Comin in too hot? Keep braking on your entry and nail the apex! Too wide on your entry? Get on the front brake until you see that thing want to lowside! On arcade you can only lean so far, in sim you can come SO close to lowsiding but still keep it goin. Yeah you can crash a lot but thats just how it is. If real life riders abused the gas and brakes like that... well they wouldn't be racers for long...You have to balance it and use finesse with the gas. Not just throttle on throttle off, you have to use different degrees of pressure, just like in real life (like I should talk). |
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