Script: /motogp/go/thread/view/7441/21107933/Two_new_gameplay_videos_now_available
Owner:
Subdir: motogp
    Capcom Admin
    Lifetime Points: 45
    Group Owner

    Capcom A
    dmin

    Moderators

    • Sven


    • s-kill


    • Snow


    • Grant


    • RobbyZ


    • steve


    • Mr2nique

 
General Forums General Discussion Two new gameplay video's now available
Post Reply
Page 12 of 20  •  Prev 1 ... 10 11 12 13 14 ... 20 Next
Two new gameplay video's now available
3 weeks ago  ::  Nov 05, 2009 - 5:26PM #111
Gadgetgaz
Posts: 54

sorry maybe its just my misunderstanding but i still dont understand how a camera angle can change the way we view the physics of a bike if it is leaning from side to side from the pivot of the tyre? surely it would just show the same bike pivot movement from a different perspective? surely a low view camera/ mid view camera/ high view camera/ would all be the same viewable pivot from bottom of tyre but a different perspective?


maybe someone can post a video in reality following a leaning bike showing 3xviews with a camera low and pointing at the tyre and a camera midway pointing at the seat/rider and a camera high pointing downwards to show if its the same results as what the devs answer to the question was, im sure the pivot and lean point would still be at the tyre in all views,.


maybe im wrong who knows but id like a better explanation than its just the camera view, id like to know why.


but then if theres at least one view thats usable behind the bike and also a good cockpit view then i guess i will be happy enough ;p


(just for a laugh, put your right arm in front of your head and eyes and put your left forefinger pointing down on your right arm like so __ | __ pivot the left finger left and right like a bike leaning __\ __  __ | __  __ / __ and move your arm all around and up down in front of your head with your eyes acting as if it were the camera view, does the view of the pivot of your finger change? hmm i expect not so i am curious how it would effect different looking bike actions/physics from different camera options in 09/10)

3 weeks ago  ::  Nov 05, 2009 - 6:46PM #112
gmontalc
Posts: 377

Nov 5, 2009 -- 5:26PM, Gadgetgaz wrote:

sorry maybe its just my misunderstanding but i still dont understand how a camera angle can change the way we view the physics of a bike if it is leaning from side to side from the pivot of the tyre?



Gadget... , I agree with you, the handling physics shown on those videos are way off, no cam view angle can make it look good. by the way the link you gave of Wiki, if you scroll down it give the proper lean and steering equations.


Finally, someone interested on talking something important instead of bubble gum crap talk...

Q: I hate the way the back tyre just flips left and right and not pivoting on the tarmac from the center of the tyre. How can the rear wheel and tyre go from its position in the top of the pic to bottom of pic position wise in under a second if the bike is pivoting and leaning from the center of the tyre on the tarmac? Well it obviously isn't as you can see the bike is pivoting from the middle of the rider and flipping left and right, and that is just plain unrealistic.


The pivoting center of tyre must not be a reference to be taken from, neither from the bike or rider center point, the correct reference must be taken from the center pivoting point of the "wheels".


A: What you're actually seeing is just a perception thing. You can stop this effect by changing camera types to focus on the rear tyre contact point.


"... just a perception thing", he must be kidding, ...lol  ..... Monumental, get back to work.


center pivot point

MotoGP is the world’s premier motorcycling championship,... What about the game?
3 weeks ago  ::  Nov 06, 2009 - 2:26AM #113
Juho
Posts: 177


when i changed to a different view my "thread" showed that the rear wheel wasn't remaining planted - the bike appeared to pivot !. So in short i think the handling in 09/10 is probably fine, it's just the camera that's causing the pivot illusion.




I hope you're right, but what Steve said makes me believe they have cooked up a  camera angle that makes it look like it pivots from the contact patch while it actually doesn't. The CENTER OF GRAVITY is different in each different motorcycle while the fact that the bike pivots from the contact path never changes! If the bike rotates from the center of gravity thats DEAD WRONG and thats exactly how it SHOULD NOT BE and explains what we are seeing on the videos. The only way the rapid side to side tire flicks coudl even appear to be possible is that the pivot is wrong and now Steve has gone so far as to say it's wrong while insisting it's because of the camera angle.


pivot


From Steve:

The bikes actually rotate from their centre of gravity, but if you focus on the back tyre contact point with the ground, it gives the illusion that the bike rotates from the contact patch, which is similar to how the old Climax MotoGP camera views worked. We are offering both types of view because of feedback resulting from these Q&A sessions.



 







 


The #2 looks convincing in a way, but is actually fake. The pivot is the same as in #1 but since the tyre stays on the ground it looks better. Add this to the center of the screen and have the track moving under the bike and what do you get...

3 weeks ago  ::  Nov 06, 2009 - 2:33AM #114
Yuffie
Posts: 6829

A: It's a design choice. There are three normal views, two camera types and the ability to turn off tilt so you actually get 10 camera views in total. We chose to shorten the number you can cycle through while driving to limit the frustration of cycling through a huge list of cameras to find the one you prefer.



Then Give all of them, but give player choice of which they use.


I dont play many racing games... And I only like 1-2 of camra angles.. It be nice to go in options and turn certain ones off, So when I do cycle thru, only the one i like are there.


You could have game start out with only 5-6 check marked. Player could then go in options and uncheck and check ones they feel they like and enjoy. =3


 

*insert witty comment and words i can't spell here*

List Removed do to length.
3 weeks ago  ::  Nov 06, 2009 - 8:07AM #115
WhoDaFunk
Posts: 821

Juho you are an animal, your post is Brilliant. it's obvious that this game like the Climax exercises the center of gravity rotation. Forget about the camera view optical illusion is crap. Like I said before i can put it in Helmet cam view  and the tilt os fine...or is it?? I can only really remember Gp500 as completely tilting on the contact patch. 

3 weeks ago  ::  Nov 06, 2009 - 9:06AM #116
Andrew
Posts: 185

Awesome material there! But then again, have you guys tried switching camera angles on MGP08? Cause they have both, they have contact patch and CoG focus. I tried the other night, you can cycle throught the cameras. When I did contact patch focus (the way I normally race) it looks more natural and realistic; but in the same race you can switch it to CoG view and it looks and feels completely different. What I'm saying is I don't think in 08 they switch the physics each time you switch the cameras; therefore I think in these new videos we've seen it actually is an optical illusion. I bet when we see some contact patch focus cameras it will look more natural to us and maybe hopefully calm our fears. Awesome post Juho, you're an animal!

3 weeks ago  ::  Nov 06, 2009 - 9:27AM #117
MaTriX-ITA-
Posts: 49

if monumental is offering both types of view , there is no problem at all as long as they use the right physic...just switch the camera u like(i hope have tarmac pivot as well as horizontal track such as pilot 2 in all climax gp series)..but dear monumental u must understand that illusion of rotatng bike given by center of gravity is totally crap(DO U WANNA UNDERSTAND THIS!!!????)...


and at the last trailer u spend only 2 second on the right pivot starting from 1.16...u would have had more positive feedback so far.....why r u so ostinated!

3 weeks ago  ::  Nov 06, 2009 - 10:03AM #118
Juho
Posts: 177

I did a quick test with two different cameras. The path and movement of the bike is identical in both.


The latter does seem to create some "jet ski" effect.







 


On a slightly related note. Apparently it doesn't take months to create videos, in fact you can do it a matter of couple of hours...Wink

3 weeks ago  ::  Nov 06, 2009 - 10:42AM #119
Fugly Floom
Posts: 193

Break open the gold stars and give Juho a few -- great work.

3 weeks ago  ::  Nov 06, 2009 - 12:27PM #120
WhoDaFunk
Posts: 821

i think monumental should hire Juho to fix this crap....PS Juho did you ever play/ Mod Gp500?

Page 12 of 20  •  Prev 1 ... 10 11 12 13 14 ... 20 Next
Post Reply



© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status