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MotoGP Videos Gameplays
3 months ago  ::  Aug 31, 2009 - 4:53PM #31
WALKEN
Posts: 1157

Well Thx Andrew for seeing my point.


I guess what I'm driving at  they are trying to make MotoGP for consoles a mass appeal game by dumbing it down for the general populous. 


There is no debating the fact that PC is the platform for Simulation, anything else pales in comparison.


I really am not to concerned with an over the top Simulation on a console. I would rather play a fun game that is middle of the road on a console than a full blown sim, on a console, which will never happen anyway.


with the indepth menu's and and controller tweaks so on etc, in a Simulation like RFactor where freedom of turning antializing on and off to suit ones needs of game play can only be brought to a platform like PC.. 


Beyond that I will say that even in the Very first outing of MotoGP URT by Climax (PC), the Read me files support Hacking, believe it or not. I can copy and paste it for proof? But this opens doors to future builds and mods to retain a value and fan base.. The intentions of those developers were obvious. Its Xbl that started to  dumb down what was the begining of what could have been a very different game, but we will never know.


Just like the sport itself, its technical and should be on PC to  allow Modding to suit the hardcore fans, not the people who consider themselves to be hardcore but limit themselves to a Console. Just my opinion!

3 months ago  ::  Aug 31, 2009 - 5:14PM #32
HeYjOe
Posts: 730

Aug 31, 2009 -- 4:53PM, WALKEN wrote:


..... not the people who consider themselves to be hardcore but limit themselves to a Console. Just my opinion!




You know where I stand Walk, I just want to throw the game in the drive & be entertained, I got that once before, I may get it again with luck (although luck shouldn't really come into itLaughing).


I've never been an all out Sim racer nor an "Extreme" racer, just middle of the road, it's stimulation that gets me every time.

3 months ago  ::  Aug 31, 2009 - 6:35PM #33
WALKEN
Posts: 1157

lol, everyone wants stimulation Joe, lol...


This is shaping up beautifully. My point is becoming apparent. I don't want to have a full out Simulation game on a Console, just a middle of the road game as it should be. 


A console can't support the type of freedom a PC can hence games like Grand Turismo/Forza, which console gamers claim to be full blown sims which are not even close to say Live for Speed/RFactor..


It is nice to have the convenience of pop and play. 


PC's are more indepth and require more dedication, hence a more serious level of play, hence Simulation.


It can't be anymore obvious that when developing a game for Mass Appeal/console market that the game must be middle of the road. Fun.


If you want more than that then the option is on PC, and by not venturing there to witness the reality of a real simulation be it you are a real simulation fan or a console try to be simulation fan, then you owe it to yourself to not limit yourself to middle of the road, or you can take a stance as mine and reap both and not be troubled by lack of. 


Its simple, Console- Mass Market Middle of the road.


PC- Simulation.


Its like Nascar to F1, if you are a nascar fan but want more options, move to F1.


Interms of Gp09/10 I just want a fun MotoGP game that isn't quite as uptight as a serious PC sim and not quite as lame as Project Gothem/need for speed.


I think a MotoGP game that directly reflects F1 Championship Edition for Ps3 would be the end all of MotoGP. 


The reason I feel this way is I haven't heard/read a bad thing about it from PC gamers to consoles games.. Its a true crossover title, best of both worlds..

3 months ago  ::  Aug 31, 2009 - 7:22PM #34
ROCKGOD01
Posts: 706

Well for what the next gen consoles has been, so far a huge disappointment.  Mainly speaking the gp series he cause it has been a step backwards.  The fact that a console sim now needs to be identified must be done in order to put an end to the whole pc thing being mentioned since it isn't going to happen.  Having said that, the console SIM has come along way.  I mentioned this previously that turn ten found that more peoplke wanted a SIM racer with all the bells and whistles.  This is no different for a large group of Xbox racers.  I am not saying everyone since some people like to twist these words to serve their own purpose.  Nor do I really know what that other console folks want, but looking at F1 it seemes like it is starting to go that way.  My solution to all AGAIN would be akin to gp 2 where you can dial in and out the degree of SIM you wish to play.  It would solve a major issue across the board.

3 months ago  ::  Aug 31, 2009 - 10:04PM #35
WALKEN
Posts: 1157

Surprisingly this is getting somewhere.


We know a PC version of 09/10 is a moot point. That being said what needs to be focused on is how close to reality a game can get on a console opposed to pc...


A perfect example of that would be F1 Championship Edition, Ps3.. I don't think anyone would rebutle that F1 CE is by far the closest thing to a PC simulation you are going to find on any Console.


IMO it offers a great balance of realism and fun in one package. People who don't want extra tweaking outside of ingame setting need not worry..


Seeing as F1 and MotoGP are very close in many ways I think being frank or forward to Monumental about an indepth look at this title would be a great base for the overall feel in general concerning Gp09/10.


So I ask, how is that being biased or unfair? IMO alot of people are shouting for realism (rightfully so) and there are those who want a fun game, (rightfully so) but first I think its important to know if we are all on the same page when we do talk about Simulation?


Simulation to one person may be derived from Grand turismo, and to another RFactor, but very different, but both labeled as Simulation games. There are Sims that you need to do 15 things before you even leave the garage, and others that you jump in and drive that have  slippery handling physics..  


Like I said and will say a million times over just because from where we have been in the past to where we are now a middle of the ground MotoGP game to appeal to everyone with an equal balance would be a mirror of F1 CE.


I can't see how anyone could not think thats a fair balance, if not then I'm lost?


 

3 months ago  ::  Sep 01, 2009 - 11:55AM #36
ROCKGOD01
Posts: 706

Middle of the road to me anyway mean mediocre.  I for one don't want that.  Even though people say they want to get on and just go, with a game that is hardcore SIM being able to be dialed in and out SIM wise this could easily be achieved.  I don't see the reason why you can't have both and somewhat in the middle as well.  Seems simple enough to make it the best it can be, and it is to much like volume on the stereo just turn it down a notch.

3 months ago  ::  Sep 01, 2009 - 12:37PM #37
WALKEN
Posts: 1157

www.youtube.com/watch?v=y0hwWNQpb7g


RFactor set up screen, lol.

3 months ago  ::  Sep 02, 2009 - 10:00AM #38
ROCKGOD01
Posts: 706

Good post there Walken.  I like thwe fact there are many parameters to fool with to fine tune the machine.  Perhaps for the casual gamer there could be a few presets that can be selected in order to help them with the level of manipulation.  This also accompanied with tutorials and the community would make that a very great feature.

3 months ago  ::  Sep 06, 2009 - 1:11AM #39
gmontalc
Posts: 378

1st video: MotoGP3 URT THQ/CLIMAX (Addictive) Good Game*








2nd video: MOTOGP 2 THQ/CLIMAX (superb A.I, handling) Good Game*







MotoGP is the world’s premier motorcycling championship,... What about the game?
3 months ago  ::  Sep 07, 2009 - 5:33PM #40
gmontalc
Posts: 378
  • 1st video: MotoGP3 URT THQ/CLIMAX
  •  (Addictive Game)

    PROS: This game gives the options by doing a proper riding style, no black tire burning marks, sliding or slipping; the rider leans position is correct at all times, acceleration, braking and A.I are superb.


    CONS: on straights can be seen a Zoom IN/OUT








    2nd video: MotoGP 07 THQ/CLIMAX


    PROS: nice graphics to look at, fast pace riding. Acceptable cinematics.


    CONS: black tire burning, sliding and slipping cannot be helped doing it due to improper braking force, smooth touch won't help much because the bike won't brake on time, late braking is almost impossible, the more force and longer the brakes are applied more visible awkward looking effect give (braking force has to be fix); the rider lean position is incorrect at all times (tucks too much to the sides), acceleration is poor. The A.I are awful, riders collides and bumps to each other. Max speed on straights bike starts bouncing and speed is limited unless you're drafting, also can be seeing a Zooming IN/OUT. And at times awkward wobbles can be seeing.


  • "Difficult Game"


    (there's no sound in this video, I want you to concentrate on the gameplay)







MotoGP is the world’s premier motorcycling championship,... What about the game?
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