
There are less than 24 hours separating you from the Super Street Fighter II Turbo HD Remix public beta. For some folks, that's about as much time as Commando 3 has left as a game before it makes like Cinderella's pumpkin and becomes merely the vehicle that whisks them away to a world of 1080p hadoukens. It seems to be like this would be a good time to clean up those remaining achievements before that happens.
While the first hour of Commando 3 hands out achievements like a rabid side show promoter, the final five can be tricky. Having just completed these myself this weekend, allow me to try and help you gain the joy of 200/200 as well.
Combined Assault, 40G - Complete the game with at least one other player.
This one sounds easy enough and it is ... if you play through it on easy! Not only is there no difficulty requirement, but you only need to play though it with one other player as well. If you're looking to get this one quick, flip the difficulty to easy, grab a friend and use Wolf and Coyote for the easy achievement.
If you're going to play with all three players, however, I have some further advice. Determine out of the three of you which one is the best player and stick that person on Fox. Her defense is extremely bad and can be wiped out in only two hits, stealing away a precious life (which are shared, by the way) from the team.
The trick to getting through Commando 3 with all three players is to stick Fox in the back to take care of the enemies rushing from behind, while having her use Wolf and Coyote as meat shields. Meaning, while your team is running through the levels, make sure that Fox has the back covered while lining herself up with one of the other two players. Bullets don't pass through one another, so use the higher vitality of other players to your advantage.
Wolf and Coyote also have enough vitality to make it through the game as is, so let Fox pick up all the health extending power-ups as well. That way when she does get shot, there won't be as much of a panic to find first-aid kits. Speaking of power-ups, do your best to ignore both the flame thrower and rocket launcher weapons. The flame thrower masks enemy projectiles extremely well and the rocket launcher has too low of a firing rate to make it useful. With these tips in mind, the game should be a breeze.

Beautiful? Yes. Deadly? Of course. Healthy? Not so much.
Madman, 30G - Attain a 24x score multiplier on every level.
Another easy one. Not only can you take advantage of the infinitely respawning enemy huts, but there are also secret items that automatically give you the multiplier needed. If you need the multiplier fast, simply camp out in front of an enemy respawn and fire away until you achieve it. It's also extremely easy to pick up in just about any vehicle section.
Should you get to the boss or nearly complete the level without acquiring the multiplier, simply go to the menu and restart the mission. This won't count against your achievement.
Mercenary, 15G - Complete the game on Suicide Mission difficulty.
This sounds tough, but if you play it safe you'll be fine. Pick Wolf for this mission as he has the best mix of vitality, speed and grenades. Be sure to pick up every POW symbol you see to increase your power and stick with the default weapon as the key to success will be shooting things before they can even get close to you.
Approach every tower and gunner pod from a distance and destroy them before you get in their firing range. Try and toss grenades at vehicles as soon as you can to prevent them from spawning too many enemies. Speaking of spawns, utilize the spawning huts as cover, destroying them from the sides while hiding from bullets and other enemies.
Try to ignore most of the secret areas on your Suicide run as it'll only distract and give the enemies more opportunities to finish you off. You only get two lives on this mode, so try your hardest to get to the final boss of the game without dying as he'll most likely steal one away from you on his own. One final piece of advice: don't be afraid to use your special Crash attack! If you think you're about to get hit by an enemy or just need some room, get it out there! It'll save your life!
Humanitarian, 10G - Rescue all the POWs in the game.
Sleuth, 20G - Find all the secret areas in the game.
These two are one in the same. You'll run into most of the POWs without even looking for them, but some are hidden in secret areas (two per level) that need to be opened with grenades. Follow these directions and make sure to get all the POWs along the way to acquire both achievements.
Level 1
- After reaching the vehicle, hug the left side of the path and look for tank tracks leading into the rocks. Hop out of your vehicle and throw a grenade here.
- Upon reaching the end of the vehicle section, look to the left of the barrier again for tank tracks leading into the rocks.
Level 2
- At the very beginning of the level there will be two sets of POWs crying for help. Between these two groups is a blue flame on the wall. Throw a grenade here.
- After exiting the prison and finding the open area, head north where a green tank will appear. To the left of the tank there should be tire tracks leading into the rocks.
Level 3
- At the very beginning of the temple section a tank will appear. To the left of where the tank stops will be a statue. Toss a grenade at the statue.
- In the temple area, after the section with the low wall where soldiers throw grenades to you, head around the wall and north, around the bend. On the right hand wall there will be a blue, circular ornament on the wall. Use a grenade on it.
Level 4
- After the village section with the wooden planks, you'll head back into the swamp and find a useable turret. On the right hand wall you'll see what appears to be a fallen tree, directly above an enemy spawning hut. Use a grenade on the tree.
- At the end of the swamp, before you head up the ramp and into the factory setting, throw a grenade at the last bit of fence on the left hand side.
Level 5
- At the very beginning of the level, on the left hand side, you'll find a brown colored building with tiny blue and red flags. Throw a grenade at it but beware, there is an enemy spawn within this secret.
- During the first tank section, you'll find another brown building with tiny flags on it. Hop out of your tank (uhg) and toss a grenade at it to open the final secret.
And there you have it. Hopefully this will help you acquire those last achievements so that you can look like a gaming superstar before the Street Fighter beta consumes your Xbox 360. Should you have any questions I'd be happy to answer them, as I'm sure some others would be as well. Enjoy!