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Results for tag: Monster Hunter
Posted by: murixbob on Apr 11, 2009 at 11:00:10 PM

In this day and age user-created content is quickly becoming an accepted and successful strategy for games. So can user-created content be used to enhance Monster Hunter and make it more popular outside of Japan? I think it can.

Weapons and armor are a big aspect of series. Your character is always trying to find the best combination to use in each situation. Instead of Hunters all running around with the same weapons why not allow the user customize their weapons.

By that I mean allow the user to take a weapon they have and use materials to refine a weapon to better suit their needs. For example, let's say you have you're use an Aka based weapon which only goes up to green sharpness. Allow a player to refine the weapon and add more sharpness by using materials. In this case a Ceantuar

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Posted by: murixbob on Dec 2, 2008 at 10:18:07 PM

Everyone that plays Monster Hunter knows how the right weapon can make all the difference in a fight. No one however seems to ever thank the good old carving knife. Without it you could never carve any parts off of your kill and would be stuck with just the rewards from a quest.

Anywho I have a few ideas on how the carving knife could be improved and made into a more important tool.

Make the carving knife an equipment slot.

The knife can be upgraded with monster parts for various effects when carving. For balance the knife will have a sharpness level that cannot be restored and once depleted, the knife is gone. As each wyvern has its own hardness, you may get say a total of 15 carves from a stone carving knife when carving a kut-ku, while only getting 5 carves when carving a gravios.

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