Name: Jerry Ko, AKA "Mr. K.O."
Country: Mongolia
Height: 6'2"
Weight: 230 lbs.
Martial Art: Ansatsuken
Background: Linked with the most feared South East Asian organizations in the world and a member of the revered Ko Family, he has drawn himself out of the shadows to regain the prestige his own family would not garner him. As overseer of his new master's "ultimate plan," he hopes to gain revenge on those who thought less of him...
Gameplay style: Slow in directional movement, he is surprisingly fast with dynamic power strikes that catch opponents off guard. But be warry as his long locks provide tricky long range options of attack.
Special Moves:
Hair whip (quarter circle forward + punch): A fierce punch makes him swing his hair upward diagonally as an air attacker deterant. Medium punch sends a whip directly forward with the capability of breaking projectiles and hitting an opponent. Light punch does the same as medium only faster and weaker. Be wary of the lag in execution as it could provide an opening...needs good timing and anticipation.
Ghengis buster (half circle backward + punch; follow up: hold forward + punch or kick): An artful short range stunning punch with small moment of invincibility if timed correctly. If using punch the whole time, he will swing into one more fancy fist strike into a finishing knockdown power thrust. If switching to kick, the first punch will be followed by a low hitting trick sweep into a finishing cartwheel leg drop from above. It can be mixed and mashed, but when changing between punch and kick, there is a lag that can provide an opening if the opponent fails to be confused.
Cartwheel throw (half circle foward + kick) A short range cartwheel jump to grab opponent by shoulders using his momentum to throw the opponent. Good for countering opponent's sweep or crouch blockers. Misses leave you very vulnerable so be warry. Best to mix it up during the course of close range approach assaults.
more to come...



