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    Created Character # 3

    Friday, October 30, 2009, 06:13 PM [Character Creations]

    Name:  Jerry Ko, AKA "Mr. K.O."

    Country:  Mongolia

    Height:  6'2"

    Weight:  230 lbs.

    Martial Art:  Ansatsuken

    Background:  Linked with the most feared South East Asian organizations in the world and a member of the revered Ko Family, he has drawn himself out of the shadows to regain the prestige his own family would not garner him.  As overseer of his new master's "ultimate plan," he hopes to gain revenge on those who thought less of him...

    Gameplay style:  Slow in directional movement, he is surprisingly fast with dynamic power strikes that catch opponents off guard.  But be warry as his long locks provide tricky long range options of attack.

    Special Moves:

    Hair whip (quarter circle forward + punch):  A fierce punch makes him swing his hair upward diagonally as an air attacker deterant.  Medium punch sends a whip directly forward with the capability of breaking projectiles and hitting an opponent.  Light punch does the same as medium only faster and weaker.  Be wary of the lag in execution as it could provide an opening...needs good timing and anticipation.

    Ghengis buster (half circle backward + punch; follow up: hold forward + punch or kick):  An artful short range stunning punch with small moment of invincibility if timed correctly.  If using punch the whole time, he will swing into one more fancy fist strike into a finishing knockdown power thrust.  If switching to kick, the first punch will be followed by a low hitting trick sweep into a finishing cartwheel leg drop from above.  It can be mixed and mashed, but when changing between punch and kick, there is a lag that can provide an opening if the opponent fails to be confused.

    Cartwheel throw (half circle foward + kick)  A short range cartwheel jump to grab opponent by shoulders using his momentum to throw the opponent.  Good for countering opponent's sweep or crouch blockers.  Misses leave you very vulnerable so be warry.  Best to mix it up during the course of close range approach assaults.

    more to come...

    0 (0 Ratings)

    Street Fighter Created Character # 2

    Wednesday, October 14, 2009, 04:19 PM [Character Creations]

    Name:  Davy

    Height:  6'4"

    Weight:  285 lbs.

    Country:  Australia

    Martial Arts:  Freestyle

    Appearance:  He's rugged and cut with male capri/cargo pants with a big buckle belt, socks, and work boots.  Though bred for the tough wilderness, don't be surprised to see a wink and smile from the always gracious thrill junkie.

    Story:  A man of the great outdoors, he's spent his life working to challenge himself in all things extreme, never letting the gravity of any situation get the better of him often utilizing his mass array of quirky one-liners to lighten the mood...especially with the ladies.  Upon seeing fliers for the upcoming fighting tournament, he hopes to find the ultimate challenge...and maybe improve on his tan...

    Gameplay style:  A avid counter puncher through misdirecting moves, Davy utilizes full ground movement, but leaves himself vulnerable when blocked.  Not the fastest in the roster, but definitely up there with his variety of antics. 

    Special moves:

    Tazmanian charge (charge back to forward + punch or kick) - Punch:  Charges with a blockable though high priority high grab carrying the opponent with one arm and slam into wall (think Rugal from SNK);  Kick:  Charges with a blockable low grapple, double leg takedown fake to the rear (opening for combo assault from behind).

    Gorrilla press throw (forward, down, forward + punch) - grab with two hands in gorrila lift and throws opponent to his rear in fluid, quick motion. 

    Side step (back, down, forward + kick) - One second stationary sidestep to bypass fast chargers or projectiles with a little cockiness to boot;  good for surprise charge move assaults.  Vulnerable to grab.  Perfect to catch a charging opponent off guard as he passes through and leaves himself vulnerable to a charge attack himself as you continue to hold the forward button...at your own risk.  Good timing move.

    Tazmanian smash (charge down to up + kick) - a wild leap up into double stomp knockdown one body length away.

    Super Moves:

    Super Tazmanian Charge (charge back, forward, back, forward + punch) - Charges and takes opponent with one arm into a wall, where he bounces off to Davy's rear, and Davy jumps backward and stomps on the opponent's chest.

    Ultra Moves:

    Ultra Tazmanian Charge (charge back, forward, back, forward + three punches) - Charges and carries off opponent into two walls; after the final wall, the opponent falls backward a body length behind Davy where Davy jumps back for a flipping Kangaroo smash on his/her chest.

    Ultra Gorrila Press Throw (two quarter circles forward + three punches) - Grabs opponent with a big winking grin and spins him around and does multiple slams (like Mortal Kombat's Jax) and a finishing carpet tug spinbuster slam from the ankles.

    3.7 (1 Ratings)

    Street Fighter Created Character # 1

    Wednesday, October 14, 2009, 02:49 PM [Character Creations]

    Name:  Olga

    Height:  6'

    Weight:  135 lbs.

    Country:  Finland

    Fighting Style:  Muy Thai

    Appearance:   Though blond, fair, and shaply,  it's hard to confuse her for a barbie doll.  With her hair tied up in dreads, a sleevless top showing off her guns, and beat em' up fighting gloves, she means business.  She doesn't need shoes.  She's made for the hard gravel of the streets as she hopes to kick her way through any opposition.

    Story:  After retiring at a young age as the single most dominant female K-1 fighter in the world, Olga was bombarded by a media super storm that dominated her years away from the ring.  But with the praise came many questions of the legitimacy of her past glory and her current status as a darling of tabloids and gossip.  Bored and annoyed by her critics, she finds herself eager to prove herself again, this time in an international world fighting tournament...

    Gameplay description:  Though slight and womanly, she is very much a power player that plays well for the expert mindgamer.  Special moves create impact lulls in rhythm and knockdowns with misdirection that can confuse pattern players.  But she's mostly an "impact" player in that she needs to connect moves to create opportunity.  Otherwise, her speed is mid tier and with the lack of a decent anti air attack, she's vulnerable.  Her best defense is a relentless attack plan. 

    Special Moves:

    Superstar Knee press (quarter circle forward + kick button) - Mid air knee drop to roll off (mechanics of T-Hawk's diving eagle special but result of Honda's sumo smash)

    Sneaky Elbow (quarter circle forward + punch; follow up:  pressing forward + punch or kick)- Slides surprisingly quickly across the ground to deliver a crouching elbow strike to the gut with a brief stun.  Follow up punch is a massive anti crouch block elbow smash.  Follow up kick is a low hitting blockable grapple into devastating knee to the lower gut...

    Shooting star Elbow (forward, down, forward + punch) - a high angle, short range jump with her back arched and elbow up and comes down on the opponent with an elbow strike, no knockdown (anti-crouch block, anti projectile if timed right); think Yuri Sakazaki from SNK...

    Superstar kick (quarter circle back + kick) - A single massive high hitting split kick (mid screen range) for a knockdown (think Van Damme).  anti-air (needs timing).

    Super Moves:

    Super Sneaky Elbow (2 quarter cirles forward + punch) - Sneaky Elbow into mulitple elbow, turning roundhouse kick into finishing Superstar Kick

    Ultras:

    Ultra Shooting Star Elbow (2 quarter circles forward + three punches) - (Anti projetile) Quick flipping shooting star elbow (similar to Fuerte's Ultra movement) into cinematic elbow strikes and powerful muy thai clinch knee to the face staggering opponent backward into finishing Superstar Kick (poster quality view finish)

    Ultra Superstar Knee Smash (2 quarter circles forward + kick in midair) - squashes opponent down to the ground with devastating knee and rolls off into charging finishing elbow smash to the side of the face passing by an opponent spinning in the air (like Fei Long's Ultra finish)

    3.7 (1 Ratings)



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