This exclusive preview from RESIDENT EVIL #3 (of 6) gives you superstar artist Al Barrionuevo's 2-page origin story of Special Ops Agent Holiday Sugarman right here on Unity. This book was written by Ricardo Sanchez, with art by Jheremy Raapack (and of course Al Barrionuevo), and cover by Kevin Sharpe.
Videogame industry writer Ricardo Sanchez brings the bio-weapons of Resident Evil to the jungles of South America! Follow two agents as they unravel the connections between a Space Station, a telepathic G-Virus and Geisel Industries.
If you're hungry for some RE movie-news, you should really be following Milla on twitter. Yes, it's really her, and she's been unloading a dumptruck of semi-coherent updates!:
so wild, we just got the diary back from RE3 and this guy bought it, so we had to track him down and now its "on loan" to us!
apparently he's a serious collecter who has spent like 40k on RE paraphernalia.
but i had asked to keep my kukris(alice's machetes)and was told that they couldnt b found!lol! well, this guy bought them!
Is it me, or do we have some really beautiful Wii games lately? I already know some of the levels in this game like the back of my hand, but seeing this trailer still gets me hype :)
RE: TDSC arrives November 17th--that's less than two weeks away people!
Gamasutra has a nice piece with a Resident Evil 5 and Lost Planet 2 producer Takeuchi-san from the recent Japanese CEDEC developers conference.
While "cheap, fast, and tasty" ends up translating more to something like "efficient, organizationally streamlined, and full of awesome-sauce," there are still plenty of interesting insights from one of Capcom's main movers and shakers.
The third, "tasty" factor, however, is the one Takeuchi believes most distinguishes Capcom, he said. "'Tasty' basically means creating a game that is fun to play. I think there are only a few companies that start out a proposal with this in mind."