SAB-CA
    Lifetime Points: 290


    Age: 27

    Location:
    SAB-LAND!
    Favorite Genres: Fighting, Shooter
    Music: Video game music... XD Jazz, Rock, any game music made by Sega...
    Movies: Animated ones. I was fascinated with Tenchi Muyo Movie 2: Daughter of Darkness / Manatsu no Eve...
    TV: The Action side of Adult Swim... and good ole Toonami. Heroes is pretty cool, and John Connor is the most annoying part of Terminator: The Sarah Connor Chronicles...
    Books: I don't read enough lately... Used to read gaming mags, and Robotech novels.
    Hobbies: Being creative. And Gaming. Duh to that one, eh?

Game Data

    SAB CA

    31545

    Batman: Gotham Knight Review!

    Thursday, July 17, 2008, 12:42 AM [General]

    Setting the Stage

    Lets get one thing straight: I'm not a HUGE Batman fan. I like him, sure, but generally, I'd rather watch something involving Ironman before Batman. I love the dark, noir feel of Batman, and I love what it lended to Big O, but BAtman just doesn't STICK with me.


    USUALLY.

    But I REALLY REALLY enjoyed Gotham Knight!

    A 6 legged Chair

    For those who do not know, Gotham Knight is a collection of 6 short stories, that are all connected. They tell one semi-coherent story, that basically shows us events that forged Bruce Wayne, also know as Batman, into the person and crimefighter he is today.

    I'm going to give you my thoughts on each one, now!

    --I HAVE A STORY FOR YOU

    This one sets the stage for the movie, being the first. It shows us various tales that are being told by children, about their suprise run-ins with Batman. These tales are all "Larger than Life", as each child tints Batman with how THEY saw him. Hence, Batman transforms into entities ranging from a living shadow, to a man in a human-sized Mecha outfit.

    Little do the kids know, that their tales are connected! They figure it out as they speak them to each other, and then, suddenly, as if draw to them like they where a beacon, they get a first-hand meeting with Batman, together...

    I like this segment a lot. I find the children's views of Batman to be a fun story telling device. The story is as fluid and shaky as this segments animation style. I've heard many people say they dislike this part, but I think if you take it for what it is, and accept the rather original style, that it is a great entrypoint.


    --CROSSFIRE

    Two detectives are given the assignment of taking a criminal to Arkham. This criminial was dropped off in commissioner Gordon's office by Batman himself.  The police are new to Batman at this point, and there are some people in the force who don't know what to make of him yet. These feeling will have to be faced when the detectives run into trouble on their way back from their simple dropoff...

    The last story felt childish, and Batman's portrayal was all over the place. This story presents a great contranst, because this segment hit me as a mature, strong version of Batman and his world. Batman's portrayal instantly became "Man, that's cool!" when he finally showed up here. He really is portrayed as a serious, nearly inhuman threat to the likes of evil. In the 80s/90s "Batman: The animated Series", I remember him saying "I, am VENGENCE! I am THE NIGHT! I... AM... BATMAN!" It never felt truer than here. At the end of this segment, my little brother and I felt we just saw the quintessential Batman.


    --FIELD TEST

    Lucius Fox is Bruce Wayne's techie. Apparently, he makes hardware for Wayne industries, as well as gear for Batman, on the side....

    When a special invention is created that will allow Batman to be impervious to small arms weapon fire, will Batman we willing to accept the risk brought about by such technology?

    When this skit started, I laughed and pointed "Gah! That's not Bruce Wayne, that's Deathnote's Light Yagami!" Bruce is shown as a prettyboy here, which first the extravagant lifestyle we get to see him lead in this segment. Super-weapons made in his basment, invites to charity functions in his private life, this man is at the cuff of technology and social standing.

    Some people call this big "boring", but I think it went a long way into extablishing Batmans complex morality, and it helps us balance the uber-batman we just witnesses in the last segment. It helps show us that there is a real man beneath that stoic form.


    --WHERE DARKNEST DWELLS

    Batman trudges through the sewers, on the path of Killer Croc. Somehow, this also brings him into contact with Scarecrow, who happens to be in the middle of something like an execution of a holyman...

    This segment is fast paces, has "to-the-point" action, and features 2 recognizeable characters from Batmans Rogue gallery. This is also the skit that emphasizes gritty detective work, as well as how much self control it takes to be Batman. In the middle of everything, Batman is infected with a fear toxin, that makes the victim succumb to their fears, seeing frightning imagery created from even the simpliest situations. Yet this doesn't stop the Dark Knight. He manages to make it through the gist of his fights unvexxed, but even Gothams Knight has his breaking point...

    --WORKING THROUGH THE PAIN

    Ahhhh, this excellent piece arrives! Bats has finally started to lose his fight with the fear toxin, and this allows him to be critically wounded by a gunshot from some vagrant. Losing blood at every step, he starts to dream back to the teachings that gave him his resistence to pain in the first place, hopeing the memories will sustain him long enough for his butler Alfred to retrieve him...

    The Flashback segments show us yet another form of Bruce Wayne, this time a young medical volunteer in what appears to be a warzone. While here, Bruce has looked up the teachings of the local cult leaders. They apparently are known for mastering how to work with ones pain.

    However, this main sect refuses to take Bruce, for various reasons, but a local outcast decides to take them under their wing...

    The back-and-forth from flashback to current time is beautifully done. And the flashbacks themselves tell a story that truly makes Batman into a tragic figure. Within his strengths, we can see his weaknesses. This story "humanized" Batman more than any of the other tales, to me. I was suprised at how "weak" they allowed him to show himself at the very end of this part, because he's normally shown as such a perfected, peak-performance being. At this point, I truly knew this whole experimental work was something special.


    --DEADSHOT

    Ahhh, the final piece! It takes this experience out with a Bang!

    Deadshot is a SUPER Sniper. He's a showboat, too; He enjoys his murderous work, and even signs his kills with a prominently placed empty shell casing. After pulling off a high-profile assassination, he learns that his next target in Gotham city is Batman himself!

    The plan he concocts to draw out the Bat works like a charm, and he gets his chance to take down our Hero (which you know isn't going to work!) This results in ending fight scene, atop a speeding train. It's like we're looking at this battle with all the knowledge we recieved from the other segments: Batman is facing a villan that embodies every worry and fear we've seen out of Bruce. Every motion he makes here can be seen as having a deeper meaning; when he is wounded, you wonder to yourself "how would the bullet deflection technology from Field Test have helped him here?" As he shrugs off the pain of the wound, and fights on, you notice the strength he was reflecting on having gained in the flashbacks of Working Through Pain. It's the little points like this that make this whole movie, this experience worth taking.

    When you reach the final punch, and the final lines of story, if you've been paying attention, you probably appreciate how well the entire tale was written together. The Cohersion of the story is much greater than the differences of the animators styles, and the fact that each style was used to strengthen the emotions within their stories, makes the movie seem much like a well concieved art project.

    Final Thoughts

    Even if some of the animation in some of the shorts look like they could have benefited from a BIT more frames of animation, the style of characters and backgrounds here make up for any techical weaknesses in art.

    The Music felt like it belonged in an Epic motion picture. It fit the scenery, and felt like a bold reference to the early 90s animations tunes. I had not problems here.

    In the end, as if you can't tell, or don't remember the opening lines, I really enjoyed this! Thought I simply rented it from the XBL Marketplace, this is an animated tale I wouldn't mind owning.

    My Score: 5 outta 5! It exceeded my expectations!

    3.7 (4 Ratings)

    Megaman 9 = The Easy Button?

    Thursday, July 10, 2008, 11:05 PM [General]

    I just wanna present an idea that came to mind, while looking over internet comments about Megaman 9.

    How often do we get games from "Pros" lately, that are made by very small teams? I'd be very willing to get some "classic" looking games, if it means I could bet more games that where made by smaller, focused groups.

    A game made by 2 ~ 20 people should have a lot less chances for bugs. It should technically be a much more passionately created product. The vision of each individual member should be at it's purest.

    The game should have a LOT lower chance at having useless filler. No silly "collect 300 flags/agility orbs!" junk.

    The features we get should be all the important ones. Short, fulfilling games >>>> Long "epics" with minor impact, and forgettable gameplay!

    3.7 (3 Ratings)

    Leave a Comment | View All Comments

    Yeah i have been quite out for awhile due to new work

    Shakunetsu
    August 15, 2008
    05:38 AM CST

    yeah definetly a great debate :)

    joel
    July 18, 2008
    01:18 AM CST

    It's all definitely a matter of perspective, eh? The windows situations I can't comment on, I still have XP, I rarely ever hear about Vista, and I haven't looked into it. So I'll avoid commenting on that part, due to not knowing well enough to have an opinion. -_-;

    Microsoft made a promise to fix RRoDs on their systems, and that makes me trust them in games more than I ever trusted Sony. When my PS2 died, Sony didn't pony up with an extended warranty to help. I had to wait months till I could get a new PS2.

    I got an Xbox upon release, and I didn't mind much when games where halted in production, probably because the same thing happened with dreamcast, to a degree, and that was much more painful. I didn't blame the companies in either of those cases, though, I blamed the lack of consumer backing.

    As far as Square being bought out... no, I don't feel like that at all. I felt much more betrayed when the FFVI tech demo, made on CGI workstations, supposedly for the N64, turned out to be fluff.

    I don't believe Microsoft paid for FFVIII because I believe Square was holding out for PS3 sales to prove themselves. Not to mention it's staying exclusive in Japan so far. But even if they did pay, I don't really care. Not with the cost of these new systems! I mean, when each system cost 200 dollars, it was easy enough to get each of them, and play all the games. But these things are 600 freakin dollars now! (Or started off as such. And I can't stand the Gimped PS3 SKUs, they leave a very bad taste in my mouth.) I don't wanna buy a PS3 for the 6 or so exclusive games I care about on the system (And I still have my PS2, alongside my 360 and brother's Nintendo Wii). Square held out on porting XIII for a LONG time. Did you see the report where Square's president stated that he was dissatisfied with PS3's stance as a game platform? He stated that he wished Sony would decide if they marketed their system more as a Game system, or a BlueRay Multimedia Machine.

    Here's one link to the article: www.betanews.com/article/...

    Given ideas like that, I think the BIGGEST one to blame for Squares Indecisiveness is Sony.

    When it comes to paying for XBLGold... I made my piece with that years ago. Live's style of system-based hosting makes it so that a games online is always supported, as long as you have people willing to play it online. Since the systems act as a host, the games "onlinse services" can last as long as lives infrastructure is still active. This also has made it easier for smaller publishers to enable online on Xbox, because the infrastructure and upkeep is always there.

    However, Sony (At least back on PS2, I'm not entirely sure on PS3) forced developers to foot the cost to get their own servers for each game published with online. This was fine for big publishers, but for smaller ones, this made online more of a hassle, and limited the amount of games with online. Also, if a company decides to close their servers, the games lose the possibility for online play forever, unless someone wants to take it upon themselves to figure out how to make a server. (See Capcom's own Monster Hunter as an example).

    $50.00 is much cheaper than the cost needed to play any single MMORPG online for a year. And this 50.00 lets me play all my games online, with leaderboards, voicechat that has saved me from the need to use my phone anywhere near as much as I used to, free demo downloads, videos, and the best "bringing it home" service of any of these 3 new systems, when special events are being held.

    Free in the short run is very nice, and PS3 is catching up, surely, to Live's service. But in the Long run, I have been happy with live, and see it's full value.

    I'll always have a chip on my shoulder for sony, anywho, for how poorly they treated 2D games on their platform. THEY KILLED WORKING DESIGNS! They've held a lot of games I would have loved to play in the USA back because they don't believe in 2D games. So far, the only time I've heard of Xbox360/Microsoft doing that was with the DoDonPachi + Related games.

    And lastly, I view a lot of what's happeneing with Sony as simply "karma" for the way they got into the business. They took series ENTIRELY off of their previous home systems, for YEARS, when they first showed up. They helped lead to the early death of the Dreamcast, and they seriously hurt the Saturn as well. They dominated almost all Japanese developed games worth note last generation, and they went into the PS3 time with a very cocky, harsh attitude that treated the customers rather poorly. (Look at the backlash to what Ken Kutaragi said here: www.joystiq.com/2005/07/0... )

    So, just remember, Sony would do all the "injustices" of Microsoft, if they had to, because, well, that's big business in the USA. (I wish it wasn't that way!) Matter of fact, they HAVE done much the same thing, a few years back! I personally think Microsoft is doing things A LOT nicer and with more character and class than Sony when it comes to games, but that is, once again, a matter of personal perspective!

    Thanks for the Convo, Joel! ^_^


    SAB-CA
    July 17, 2008
    03:36 PM CST

    I agree with you about companies needing to make their cut, that's not my what my problem is with. My problem is with when a company lies to it's fanbase, by saying " its exclusively on this system" and then drop an H bomb.

    That's where im upset with Square-Enix. If they had announced initially that FF13 was multi-plat, then all would be good. Also, yes the 360 HAS to pay off companies for their exclusives, they don't really have much of a lineup compared to the PS3 this year or next, and they are losing hardware sales every month since January, to say otherwise is to be ignorant. Yet, they can't pay for permanent exclusives, only timed exclusives, which is what you are referring to about S-E's upcoming titles, which i really don't understand why they are choosing the 360 as their lead platform, those games are huge in Japan, stir up a sudden increase in 360 hardware sales at this point is not gonna happen...

    Anywhoo, as you can tell, i love the PS3 and the Wii, i like the 360, i don't like that it is Microsoft behind it. Why? Well, simply, i'm very afraid of what Microsoft will do to the games industry. I really believe that Microsoft will do to the games industry what they do in their OS industry. Make you pay for everything that you get free now. Even right now, all those Gold subscribers are suckered into thinking they are getting value for what PC gamers, and PSN gamers are getting for free. Whats funny to me is that paying $50 extra bucks doesn't get you any better servers than the PC or PS3 games of the same title.

    It's also funny to me that now Gold members are trying to say "$50 bucks isn't that much", yeah but what they don't realize is that $50 bucks is still more than free. Look at how MS is handling its bread and butter OS situation. Vista is a flop, businesses don't want to upgrade to it, they extended their xp license till 2012 ( it was supposed to end next january i think ) and Windows 7 is already rumored to be rolling out next year? What about all those people that dropped $300-$400 bucks on their OS? Out of luck.

    The same can and i believe will be filtered to their games division. Xbox did not do too good, they dropped out of it early (barely 4 years ) and cut ALL support from it. Their excuse? they werent making money off it. What they did to their fanbase? Nothing, no new games coming for it, heck they even stopped making controllers for it. Instead MS said " if you want to roll with me, buy the new 360". Rumors are already saying the next xbox is due next year?!

    Anywhoo, like i said im not upset about the multi-platform thing, as long as it's more upfront. What saddens me this generation, is the outright knowledge that these companies are just out here to make money, no matter what. Assuming it is one thing, but Knowing it, just makes it all to clear.

    It's funny that Sony seems to be the only one trying to keep their " we are not buying out exclusives" veil intact. That's the key reason im ok with them. We all know Sony wants to make money, just as bad as any other corp. but at least they are keeping their financial deals in the background,where it belongs. Think about it, we now KNOW that Legendary Square-Enix can be bought out, doesn't that make you lose some respect for them? It's like if your pops was a police officer, of course you think him a role model, maybe some people insinuated that he took bribes, but you never seen it, or believed it, so you wrote it off, until the day you SAW your pops take a bribe, wouldn't you lose a bit of respect for him? I hope that analogy made sense as thats the best i can put into words what i think of companies when i KNOW they can be bought out, rather than it be just hinted at....

    joel
    July 17, 2008
    09:02 AM CST

    Hey I started a new group for Xbox Live users. I hope that it is a fun and interactive group designed for those who use Xbox Live. The group serves as a meeting place for Capcom-Unity users to exchange ideas, opinions and maybe gamertags if they feel comfortable. The link is www.capcom-unity.com/xbox... This message serves as an open ivitation to you and all others who might be interested in joining the group. Thank you and if this is something that doesn't interest you I assure you this is the first and last message of its kind. Have a great day!

    Crazed Spartan Hadouken
    June 22, 2008
    12:42 PM CST
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