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Any chance of PSN/XBLA Release ?
11 months ago  ::  May 06, 2009 - 4:12PM #1
Bob
Posts: 2

As a big Ratchet & Clank fan I'm really looking forward to Spyborgs but dont own a Wii.


So what are the odds there could be a PSN/XBLA release of Spyborgs in the future ?


I get that for business reasons the Wii is the primary target and that very few games like this are made for the PS3/360 given the different consumer bases. A PSN/XBLA release could be possible as the graphics would not have to be updated (as good as they are on the Wii) & sales for such games are probably not too high in the first place on the PS3/360 so a digital release may be more cost effective ?


Anyway heres hoping Spyborgs is a big success.

11 months ago  ::  May 06, 2009 - 4:26PM #2
Carbonox_Ratchet
Posts: 228

Considering that Spyborgs is being developed with the Wii's capabilities in mind, I very much doubt that a PSN/XBL version (of this specific game at least) would be considered, as it would cut out so much of what makes Spyborgs a great game.

PSN: Carbonox_Ratchet
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Currently Playing: Ratchet & Clank: Quest for Booty
11 months ago  ::  May 08, 2009 - 9:03AM #3
Bob
Posts: 2

I guess though a Wii to Xbox 360 port may be easier (at least than the PS3) as I would assume development is in part done on a PC and then ported to the Wii so it's something I hope they at least consider in the future. I've no desire to buy a Wii so I'll have to miss this one for the time being.

11 months ago  ::  May 09, 2009 - 2:16AM #4
CapKraig
Posts: 231

Spyborgs is built pretty specific to the Wii, so I'm not sure something like that would work very well. I can say for sure that there's no plans for it on those platforms.

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11 months ago  ::  May 15, 2009 - 7:17PM #5
WillyGuile
Posts: 175

multi platform games are never a good idea

10 months ago  ::  Jun 23, 2009 - 8:46PM #6
skizomaniak
Posts: 390

Actually they are a great idea, if you plan right. For PS3/360 games, an exclusive console game is very expensive to produce and could very well be more profitable as a multiconsole game. The only way an exclusive can be more beneficial is if Microsoft or Sony foots part of the development costs.


For this game however, I think asking for an XBLA/PSN release is kinda foolish. How could they release the game sans Motion control on XBLA/PSN and demand 50 bucks for it? Charging anything less would be a slap in the face but charging 50 would also doom it to obscurity as who would pay 50 bucks for this game on a service where 20 bucks is considered on the high side of things.


I'm happy that Capcom is taking another risk on the Wii, and putting a lot of effort behind it. I just hope it pays off in the end.

9 months ago  ::  Jul 21, 2009 - 6:03PM #7
Mel
Posts: 87

Don't you have enough to play on the other consoles?


 

I'm starting to think that the Dead Rising gluttony plot was written about single console owners.
7 months ago  ::  Sep 06, 2009 - 11:04AM #8
Ender
Posts: 212

Isn't the size limit for downloadable games a few hundred megabytes? This is a full retail-sized game that no doubt consists of several gigabytes of data. Plus the price and controls that the other people mentioned. It just couldn't work as a downloadable game. Except maybe for PC, but then there's still the control issue.

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