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General Forums Street Fighter IV Current and official SF4 Tier list based on the...
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Current and official SF4 Tier list based on the Metagame
11 months ago  ::  Jan 29, 2009 - 12:06PM #51
Shinobi Kairi
Posts: 190

Jan 29, 2009 -- 11:43AM, RuffNite wrote:


So basically this is a ranking list of characters winning in tournaments?


So if vega won every tournament up to date that would make him top tier?



No, there is no ranking list in this thread. It is too difficult (and boring) for one person alone to do a ranking list, this is just a tier list that enables people to see characters a different way. As for Vega, he would never be top tier even if he wins every tournament from here on out, during the following 10 years! It would certainly give him alot of points(see previous posts) in the "ranking" (not the tier) list, so he could be reevaluated later on, and rise up a little, but winning tournaments has ridiculous little effect on the tier list.


Everything is explained in the previous posts, read them more carefully!

11 months ago  ::  Jan 29, 2009 - 12:42PM #52
Funky
Posts: 77

Jan 29, 2009 -- 12:06PM, Shinobi Kairi wrote:


Jan 29, 2009 -- 11:43AM, RuffNite wrote:


So basically this is a ranking list of characters winning in tournaments?


So if vega won every tournament up to date that would make him top tier?



No, there is no ranking list in this thread. It is too difficult (and boring) for one person alone to do a ranking list, this is just a tier list that enables people to see characters a different way. As for Vega, he would never be top tier even if he wins every tournament from here on out, during the following 10 years! It would certainly give him alot of points(see previous posts) in the "ranking" (not the tier) list, so he could be reevaluated later on, and rise up a little, but winning tournaments has ridiculous little effect on the tier list.


Everything is explained in the previous posts, read them more carefully!




I think that if Vega were to win lots of tournies he would rise up quite a bit, because that would mean someone magically found some new crazy ways to win with him and nullify most disadvantages in most match-ups. Metagame analysis, which includes the discovery of combos, playing styles and broken stuff (Akuma ;p), influences a lot tourny play. The thing is, all characters start from zero. And then, it's basically an arms race. Whoever finds the most tactics and broken moves get their characters to top tier.


In the end, the lowest tier characters are the most well programmed and designed. Laughing

11 months ago  ::  Jan 29, 2009 - 12:47PM #53
Shinobi Kairi
Posts: 190

agreed Funky!

11 months ago  ::  Jan 29, 2009 - 5:14PM #54
Funky
Posts: 77

Jan 29, 2009 -- 10:46AM, Albin wrote:


By the way, you gys have any idea on where I could catch the eventual evolution of the story (if there is one) and the characters between SF1 and SF4 ?




Well, Wikipedia has some good articles on SF, may it be about the gameplay, the characters and their stories. You should check it out. ^^

11 months ago  ::  Jan 29, 2009 - 5:26PM #55
Shinobi Kairi
Posts: 190

Jan 29, 2009 -- 5:14PM, Funky wrote:


Jan 29, 2009 -- 10:46AM, Albin wrote:


By the way, you gys have any idea on where I could catch the eventual evolution of the story (if there is one) and the characters between SF1 and SF4 ?




Well, Wikipedia has some good articles on SF, may it be about the gameplay, the characters and their stories. You should check it out. ^^



Or you could check out the best fighting site in the planet:http://www.fightersgeneration.com/

11 months ago  ::  Jan 30, 2009 - 12:11PM #56
Albin
Posts: 2

Ok cheers, I'll go see that.

10 months ago  ::  Feb 01, 2009 - 2:28AM #57
Karlo
Posts: 1

I just have a suggestion... I think that frame data should be a part of this computation. Maybe a point system for each move that will cleanly beat another move (incluing normals) .... considering the damage etc etc... i don't know... it may complicate stuff but it might produce more accurate results.Sealed

10 months ago  ::  Feb 01, 2009 - 1:19PM #58
Funky
Posts: 77

Feb 1, 2009 -- 2:28AM, Karlo wrote:


I just have a suggestion... I think that frame data should be a part of this computation. Maybe a point system for each move that will cleanly beat another move (incluing normals) .... considering the damage etc etc... i don't know... it may complicate stuff but it might produce more accurate results.Sealed




Frame data is an aspect that we cannot study because of the lack of means we have to calculate it. But if anyone can do it, we would happily take the results produced by the research to anaylse them. As for the move point system, I believe it would be completely impossible to do because its creation supposes generalising every move's efficiency in the game. And by that I mean that every character has a different set of moves, and each one of these moves have their particular uses, depending on the character. For that reason you cannot really decide that one gets more points by having a better fierce kick than someone who has a better jab punch. Maybe I didn't understand exactly what you meant, but anyway, you can still create ranking lists for each move, which would be pretty useful. ^^

10 months ago  ::  Feb 01, 2009 - 7:04PM #59
mister negative
Posts: 2770

I have a question,who care about tier anyway.

10 months ago  ::  Feb 01, 2009 - 7:19PM #60
Ron
Posts: 17

Feb 1, 2009 -- 7:04PM, mister negative wrote:


I have a question,who care about tier anyway.




 


People who play to win, for one.  People also like to know if they character they like is 'good.'  Sadly the most common use of tier lists is for people to complain, though.  Complain about characters being too good, complain about characters being too bad, complain about everything.


 


Complain, complain, complain.

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