| 1 year ago :: Feb 14, 2009 - 7:51PM #1 | |
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think about it,the sprites by udon and the classic and arcade modes,it will be simply awesome |
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| 1 year ago :: Feb 14, 2009 - 7:57PM #2 | |
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Could there be some more Capcom and Marvel charas
Yama's my hero. :D
PSN - TBD_Devastator SFIV Main- Cammy, Elf SSFIV Soon to be Main- Dudley, Cammy, Elf |
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| 1 year ago :: Feb 14, 2009 - 8:03PM #3 | |
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| 1 year ago :: Feb 14, 2009 - 8:06PM #4 | |
I would definately love it :D
Yama's my hero. :D
PSN - TBD_Devastator SFIV Main- Cammy, Elf SSFIV Soon to be Main- Dudley, Cammy, Elf |
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| 1 year ago :: Feb 14, 2009 - 8:08PM #5 | |
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so mamonthtank,lets sign a petition and ask capcom every body post gameplay ideas and features and charecters you want in the game!!!!!! |
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| 1 year ago :: Feb 14, 2009 - 8:14PM #6 | |
This thread and the others are good enough, petitions aren't usually useful.
Yama's my hero. :D
PSN - TBD_Devastator SFIV Main- Cammy, Elf SSFIV Soon to be Main- Dudley, Cammy, Elf |
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| 1 year ago :: Feb 14, 2009 - 9:48PM #7 | |
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Ther best way of asking it is to go to the ask capcom section and constantly ask it.Capcom will be so overloaded by it that they will actually try to do it. But i dont think they will be able to do mvc2 hd remix.If they render the game in hd,bring online and add 1-2 new characters or more,that fine.But re-drawing all the 56 sprites would be a pain in the ass and would take 3-4 years to do.But it would look awesome still. |
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| 1 year ago :: Feb 21, 2009 - 12:17AM #8 | |
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It took more than 2 years for KOF xii to come out because everything was hand dranw. For UDON to do street fighter they had to stop their comic. For them to do M vs C 2 it would take many years before completion cause of all the characters involved. |
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| 1 year ago :: Feb 23, 2009 - 12:38AM #9 | |
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I would gladly come and help for free to make this happen, for the fans with the help of fans it would be awesome! |
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| 1 year ago :: Feb 24, 2009 - 7:16PM #10 | |
IMHO Udon should not touch this. Hi-Res digital-quality remastered sprites could be an option though. 1. enlarge the image by an arbitrary factor. 2. digitally improve all the hard lines and restore/add more details as needed. 3. smooth the image with filters and shaders. 4. resize the image by another arbitrary factor so is still larger than the initial sprite. So long as there's no adding of new sprites (see SFHDr) the remix option and og mode is still present. Also the cost and time should be significantly less than getting them all redrawn by hand (see SFHDr).
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