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General Forums Super Street Fight.. Besides New Characters, What Would You Like to...
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Sticky: Besides New Characters, What Would You Like to See in SSFIV (Gameplay, Stages, Music, etc.)?
12 months ago  ::  Apr 20, 2009 - 9:32PM #811
KAiWAi
Posts: 30

Fighting Style:



Quincy is not a good martial art expert. He is good with its punches but have no technique with its kicks. He is already a relatively strong fighter but the battle suit gives him some more power. His fighting style should be a mix between Q from SF3.3 and Daigo from Rival School: not fast moving but powerful and violent. He should have less robotic movements than in SF3.3 because he is not already a cyborg in SF4. He can put some rage in his Special Moves, Super and Ultra, just like in my example:



--- clic to enlarge ---


So, I don’t know if my idea is good but this Agent Quincy, the original Q, could be interesting by his design and his raging fighting style. In SFIII, he is a “charge character”. So, in SFIV he could be played a little bit like Boxer but with some variations like kicks, etc… Agent Quincy don’t use the Battle Suit like Crimson Viper, his style is really different; more violent and less agile.



 


What do you think?


 


(Sorry for my random English. I come from Belgium and speak French. I hope you understand everything!?)

12 months ago  ::  Apr 20, 2009 - 9:41PM #812
ShockDingo
Posts: 486

Your English is real good man, you don't need to worry. :)  I really really like your idea, it's quite interesting!  So where do you see Quincy after Street Fighter 3? :)

^Voice actor wannabe, vocal demos:
http://www.newgrounds.com/audio/listen/179750
http://www.newgrounds.com/audio/listen/185313
http://www.audiofarm.org/pages/1170-shockdingo-s-page
^^Full voice demo listing, lots of stuff so be sure to bring a sandwich! ;)
12 months ago  ::  Apr 20, 2009 - 10:09PM #813
Oldschool Beatdown
Posts: 254

It does tie into SF4s storyline well and makes a good backstory for the mysterious Q. I could see you put a lot of effort into this so keep up the good work. The illustrations for the attacks really solidified your vision. You just gave me inspiration man....


Only 2 things you're missing friend. A Super and an Ultra Combo!!!

12 months ago  ::  Apr 20, 2009 - 10:20PM #814
KAiWAi
Posts: 30

HAHA, you want some more 'violent combo' mate, don't you ?! I will think about it... Wink


(your creations was also interesting Oldschool, especialy Rourke, the irish boxer)


 


Apr 20, 2009 -- 9:41PM, ShockDingo wrote:


Your English is real good man, you don't need to worry. :)  I really really like your idea, it's quite interesting!  So where do you see Quincy after Street Fighter 3? :)




Gracias amigo (El Fuerte Style) !!


I really don't know what we could imagine for Q after SFIII... I must confess that I don't already think about it. ^^

12 months ago  ::  Apr 20, 2009 - 11:02PM #815
All-In-All
Posts: 469

Apr 20, 2009 -- 9:29PM, KAiWAi wrote:


AGENT QUINCY

In the SF4 scenario, Crimson Viper alias Maya is a CIA agent infiltrated in the SIN. His prior mission is to assassinate Seth (n°15) and all its clones. She also has to investigate the Bleece Project and all the future weapons of SIN. As an assistant of Seth, she became the owner of a new weapon developed and manufactured by SIN: the Battle Suit. Her job is to test this weapon (gloves and boots) against great warriors as Ryu during the SIN Tournament.

By knowing that, we could imagine that Crimson Viper will make the Battle Suit available for the CIA.


An important agent of the CIA will receive and will test this weapon for his own plans: Agent Quincy will decide to use a homemade improve version of the Battle Suit Gloves to dismantle SIN and Shadoloo by himself.  The gloves will give him an extreme power … but during the battle he will be too galvanized by his strength and will lose the control of his new power.


At the end of Street Fighter IV Dash, Quincy will fight Bison, Seth and its clones but will lose. Shadoloo/SIN will then kidnap him. By vengeance or some bad intentions, they will transform Agent Quincy in a ‘laboratory rat’ by making him the evolution of the Battle Suit. He will become a cyborg, the first of a future army … but before that disaster, he will escape from the Shadoloo/SIN laboratories and will appear in Street Fighter III 3rd Strike as a violent amnesic robot (a bit like the story of Abel in SF4) with a washed brain.


SFIV   >>>      SFIII




Well thought-out & diagrams; A+


 


However, I would like to know if You could use those same concepts in a original Character of Your owns.


 


Don't take last part the wrong way, Agent Quincy & all the thought You put into him is good; however look at things as a Creator of the original concept also; plus from what You've shown so far I'm sure that You can create a very unique character of Your owns!


 


 

"Which came first the Egg or the Chicken; such a thought rarely matters when a Person is hungry."
12 months ago  ::  Apr 20, 2009 - 11:38PM #816
ShockDingo
Posts: 486

Hmmm, I've been rereading over your concept, and I still love it, its just that the ONLY thing I would change is him being amnesiac; Street Fighter has Abel and Cammy, we don't want to go down that road to often.  I don't want to trip on your style, but maybe instead of aimlessly wandering around trying to remember who he is, he's instead trying to find purpose for himself and reclaim a bit of his CIA identity? In SF3, they state that he's been spotted across the world in crime scene photos. Maybe he's become a vigilante/ detective/ superhero while tracking down Shadaloo and Sin members? Maybe that's a little cheesy on my part but it is just a suggestion and could give him a reason to potentailly appear in other games; he could hunt bad guys in SF5 hehe.

^Voice actor wannabe, vocal demos:
http://www.newgrounds.com/audio/listen/179750
http://www.newgrounds.com/audio/listen/185313
http://www.audiofarm.org/pages/1170-shockdingo-s-page
^^Full voice demo listing, lots of stuff so be sure to bring a sandwich! ;)
12 months ago  ::  Apr 21, 2009 - 6:02AM #817
Oldschool Beatdown
Posts: 254

The other reason he could be there is because maybe, if you think about it, he is the one commiting the crimes in the first place. It could be a technique to draw out powerful fighters. You gotta admit Q isnt reallly a nice guy. He stomps on your face in one of his victory animations!!!

12 months ago  ::  Apr 21, 2009 - 7:47AM #818
KAiWAi
Posts: 30

Apr 20, 2009 -- 11:38PM, ShockDingo wrote:

Hmmm, I've been rereading over your concept, and I still love it, its just that the ONLY thing I would change is him being amnesiac; Street Fighter has Abel and Cammy, we don't want to go down that road to often.  I don't want to trip on your style, but maybe instead of aimlessly wandering around trying to remember who he is, he's instead trying to find purpose for himself and reclaim a bit of his CIA identity? In SF3, they state that he's been spotted across the world in crime scene photos. Maybe he's become a vigilante/ detective/ superhero while tracking down Shadaloo and Sin members? Maybe that's a little cheesy on my part but it is just a suggestion and could give him a reason to potentailly appear in other games; he could hunt bad guys in SF5 hehe.



Yes, I really love your idea. I prefere it to mine (amnesiac, etc...).


Apr 20, 2009 -- 11:02PM, All-In-All wrote:

Don't take last part the wrong way, Agent Quincy & all the thought You put into him is good; however look at things as a Creator of the original concept also; plus from what You've shown so far I'm sure that You can create a very unique character of Your owns!



Yes, I already thing about it but its reeeally hard to create a brand new fighting character, original and relevant... when you know that 1.000.000 warriors already exist !! Japanese artists are sometime very inspired, sometime not... but they are always influence by the work already done by other chara-designers.


So, yes, I have a brand new warrior in mind. But I try to polish it up, especially his design. He is a young but strong european student that arrives in Japan to study the language and traditions ... but for some reasons, he meet Akuma and become simply his "number 1 fan" (Ryu have fans like Sakura, so why not Akuma, lol ^^) ... and will became a violent bosozoku (japanese yankee). Again, I have Daigo from Rival School in mind for his fighting style. So this is a less serious story than for Agent Quincy ... but when you see Fuerte and Rufus, you know that Capcom like to put humour in SF !! Wink

12 months ago  ::  Apr 21, 2009 - 10:05AM #819
Ryoga
Posts: 260

@KAiWAi -- Don't worry about your English. It's better than a lot of the l33t brats I've seen online, and that's sad considering it's their native tongue.


Now on to my main post.


Rebalancing for Street Fighter IV'


Overall I'd like to see this kept minor. A few new moves among lower tier characters. Highest tier characters Sagat and C. Viper aren't nerfed directly, but may be effectively nerfed due to other characters getting higher priorities on some attacks. Also 5 new characters bringing the roster to 30.


Abel
Marsailles Tackle - a 360' control motion throw that like Zangief's Atomic Suplex can be done at range. Unlike Zangief's range through the tackle starts with a roll that looks like the Marsailles roll. This should create a mix-up game of whether or not to try to punish the roll since one roll can be hit (the throw) but hits you if he reaches you, and the other roll cannot be hit but doesn't hit you.


Akuma
Simply lessen his dizzy and damage taken stats. Super changed to air Messagohadoken for variety (too many characters have supers and ultras that are nearly identical, and Akuma is one of the worst offenders).


Balrog (Boxer)
Increase the rate that Balrog's Super meter charges slightly.


Blanka
Make the roll dash cancelable.


Cammy
Spiral Arrow can be done head high with QCF + Punch. Against Sagat it will pass over his low tiger shots. The high spiral arrow is an overhead - it hits high and must be blocked high. Either arrow can be cancelled.


Hooligan Combo speed is controlled by button pressed, the arc is controlled by the directional pad - Cammy can intentionally miss the opponent and pass over them and across the screen, or pull up short. Cannon Strike can be done out of the hooligan combo by simply pressing kick. 


Rotating punch can be cancelled.


Super changed to the killer Bee attack seen in Xmen vs. Street Fighter.


The reason for this many changes is Cammy is weaker tier by virtue of being the most predictable characters in the game. The fake outs should bolster her pressure game immensely.


Chun Li
Restore the vertical spinning bird kick to a move proper (Charge Down, then Up and Kick. Spinning Bird Kick normal becomes Charge Back - then Forward and Kick) instead of the tail of a preprogrammed combo.


Super Art changed to Koshen (the big stationary fireball for those unfamiliar with Alpha and SFIII).


Spinning Bird Kick flushes out even Zangief out beyond the range of any throw even if blocked.


Crimson Viper
No changes (She's already S tier in the hands of an expert)


Dan
Ah Dan.  Rebalancing him is hard to say with a straight face. Still, hate the wasted character slot so...


Dankyuken can be steered up or down in flight, though no lower than it naturally is when started from the ground.


Rolling taunt - QCF or QCB + HP+HK.


Roll HCF or HCB + P.


Dan is taunt KING. He can do all 12 personal actions by pressing forward, back, double tap forward, double tap back (Yes, I know that's a Mortal Kombat style controller motion, but this is Dan - he can make fun of MK if anyone can) Back Forward, Forward Back, Double Tap Forward then back, Double Tap back then forward, Double tap forward and double tap back, double tap back and double tap forward, Dragon Punch motion, and Reverse Dragon Punch motion.


Any completed taunt gives Dan enough super charge for an EX move. That means 4 taunts = super. The Legendary taunt moves energy from his super gauge into his ultra gauge rather than drain the super for no reason.


And finally, as a nod to mock SNK's revenge system - when Dan is at 1/4 health he can do EX moves at will.


Dhalsim
Vastly increase the reach and range of the Yoga flame and Yoga Burst to reach out to about 1/4 screen distance from Dhalsim (about the reach of his medium attacks).  Ultra changed to the massive Yoga Flame seen in Xmen vs. Street Fighter that reaches almost all the way across the screen - call it Yoga Inferno.


E Honda
Non EX hundred hand slap can be walked.  EX hundred hand slap dashes forward.


El Fuerte
Only recommended nerf in this change list - REMOVE the infinite combo by removing the two in one to Habenero Dash.  Make El Fuerte Steerable after the wall jump and during the jump out of the Habenero Dash. During Habenero Dash press Down and punch to roll - strength of punch determines length of roll. Roll can't be hit except right at start and right before finish.


Fei Long
Remove the infinite on Seth and Abel (probably by adjusting their hit boxes slightly as opposed to anything on Fei Long). Rekkaken can be cancelled.


Gen
Add a kick from the ground that looks like his Oga kick but doesn't require the wall bounce.


Gouken
Put the dragon punch where it should be - gouken of all characters shouldn't need super meter to throw a dragon punch.  The move currently occupying the dragon punch slot should go to a half circle forward motion + Punch.


Guile
Reduce charge times on both sonic boom and flash kick to 1/2 second.


M. Bison (Dictator)
Make slide cancelable by pressing kick during it.


Ken
Restore the Alpha Roll.


Rose
Illusion Spark is treated as a hold (can't be blocked). Add a 360 motion version of the move.


Rufus
Galatic Tornado can be cancelled by punch or turned into a spin sweep by pressing kick. Snake Strike can hit opponents on the ground - if it does it lifts them into a juggle for the other hits. It can still be ducked.


Ryu
Fireball can be cancelled by tapping punch before release (This has the effect of stopping ryu players from using turbo controllers but oh well). Thrust kick from SFIII placed back in.


Sagat
No changes planned. If necessary (bore out by playtesting) his dizzy and hp values should be reduced like Akuma and Seth.


Sakura
Alley Oop throw can be done after Sakura Otoshi.  The old motion for Alley Oop Throw does the Sakura Noogie. Sakura can dash while charging her fireball, and if the button is released during the dash this will cancel the fireball.  Fully charged Sakura Fireball hits three times and can block EX fireballs of most characters clean as well as block Akuma's 3-hit fireball.


Seth
Gains the jump stance style of moves seen in Gouken and Akuma and to a lesser extent Sakura and Cammy. His is personalized of course.


Vega (Claw)
Reduce charge times on all moves to 1/2 second and speed Vega up to at least match El Fuerte in speed. When the Claw or Mask is knocked off Vega's speed should increase further.  Rework the Ultra so that it is easier to land. Change the super to the Red Claw from Alpha 3.


Zangief
Lariats are cancelable.


Proposed New Characters


Masaru
As Charlie is to Guile so is Masaru to popular SFIII character Makato.  Move list is the same as his daughter.


Geki
And again, As Masaru to Makato, Geki is the older brother of Ibuki and was first seen in Street Fighter I. Move list for Geki should be more or less the same as Ibuki.


Dee Jay, Thunderhawk
As far as is known work is already underway on these two.


Karin
Sakura's Rival from Street Fighter Alpha 3.

12 months ago  ::  Apr 21, 2009 - 10:52AM #820
KAiWAi
Posts: 30

Apr 21, 2009 -- 10:05AM, Ryoga wrote:

Masaru
As Charlie is to Guile so is Masaru to popular SFIII character Makato.  Move list is the same as his daughter.


Geki
And again, As Masaru to Makato, Geki is the older brother of Ibuki and was first seen in Street Fighter I. Move list for Geki should be more or less the same as Ibuki.



Masaru and Geki as clones of Makoto and Ibuki are great ideas mate. Wink

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