| 12 months ago :: Apr 20, 2009 - 9:32PM #811 | |
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Fighting Style:
So, I don’t know if my idea is good but this Agent Quincy, the original Q, could be interesting by his design and his raging fighting style. In SFIII, he is a “charge character”. So, in SFIV he could be played a little bit like Boxer but with some variations like kicks, etc… Agent Quincy don’t use the Battle Suit like Crimson Viper, his style is really different; more violent and less agile.
What do you think?
(Sorry for my random English. I come from Belgium and speak French. I hope you understand everything!?) |
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| 12 months ago :: Apr 20, 2009 - 9:41PM #812 | |
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Your English is real good man, you don't need to worry. :) I really really like your idea, it's quite interesting! So where do you see Quincy after Street Fighter 3? :)
^Voice actor wannabe, vocal demos:
http://www.newgrounds.com/audio/listen/179750 http://www.newgrounds.com/audio/listen/185313 http://www.audiofarm.org/pages/1170-shockdingo-s-page ^^Full voice demo listing, lots of stuff so be sure to bring a sandwich! ;) |
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| 12 months ago :: Apr 20, 2009 - 10:09PM #813 | |
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It does tie into SF4s storyline well and makes a good backstory for the mysterious Q. I could see you put a lot of effort into this so keep up the good work. The illustrations for the attacks really solidified your vision. You just gave me inspiration man.... Only 2 things you're missing friend. A Super and an Ultra Combo!!! |
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| 12 months ago :: Apr 20, 2009 - 10:20PM #814 | |
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HAHA, you want some more 'violent combo' mate, don't you ?! I will think about it... (your creations was also interesting Oldschool, especialy Rourke, the irish boxer)
Gracias amigo (El Fuerte Style) !! I really don't know what we could imagine for Q after SFIII... I must confess that I don't already think about it. ^^ |
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| 12 months ago :: Apr 20, 2009 - 11:02PM #815 | |
Well thought-out & diagrams; A+
However, I would like to know if You could use those same concepts in a original Character of Your owns.
Don't take last part the wrong way, Agent Quincy & all the thought You put into him is good; however look at things as a Creator of the original concept also; plus from what You've shown so far I'm sure that You can create a very unique character of Your owns!
"Which came first the Egg or the Chicken; such a thought rarely matters when a Person is hungry."
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| 12 months ago :: Apr 20, 2009 - 11:38PM #816 | |
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Hmmm, I've been rereading over your concept, and I still love it, its just that the ONLY thing I would change is him being amnesiac; Street Fighter has Abel and Cammy, we don't want to go down that road to often. I don't want to trip on your style, but maybe instead of aimlessly wandering around trying to remember who he is, he's instead trying to find purpose for himself and reclaim a bit of his CIA identity? In SF3, they state that he's been spotted across the world in crime scene photos. Maybe he's become a vigilante/ detective/ superhero while tracking down Shadaloo and Sin members? Maybe that's a little cheesy on my part but it is just a suggestion and could give him a reason to potentailly appear in other games; he could hunt bad guys in SF5 hehe.
^Voice actor wannabe, vocal demos:
http://www.newgrounds.com/audio/listen/179750 http://www.newgrounds.com/audio/listen/185313 http://www.audiofarm.org/pages/1170-shockdingo-s-page ^^Full voice demo listing, lots of stuff so be sure to bring a sandwich! ;) |
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| 12 months ago :: Apr 21, 2009 - 6:02AM #817 | |
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The other reason he could be there is because maybe, if you think about it, he is the one commiting the crimes in the first place. It could be a technique to draw out powerful fighters. You gotta admit Q isnt reallly a nice guy. He stomps on your face in one of his victory animations!!! |
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| 12 months ago :: Apr 21, 2009 - 7:47AM #818 | |
Yes, I really love your idea. I prefere it to mine (amnesiac, etc...).
Yes, I already thing about it but its reeeally hard to create a brand new fighting character, original and relevant... when you know that 1.000.000 warriors already exist !! Japanese artists are sometime very inspired, sometime not... but they are always influence by the work already done by other chara-designers. So, yes, I have a brand new warrior in mind. But I try to polish it up, especially his design. He is a young but strong european student that arrives in Japan to study the language and traditions ... but for some reasons, he meet Akuma and become simply his "number 1 fan" (Ryu have fans like Sakura, so why not Akuma, lol ^^) ... and will became a violent bosozoku (japanese yankee). Again, I have Daigo from Rival School in mind for his fighting style. So this is a less serious story than for Agent Quincy ... but when you see Fuerte and Rufus, you know that Capcom like to put humour in SF !! |
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| 12 months ago :: Apr 21, 2009 - 10:05AM #819 | |
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@KAiWAi -- Don't worry about your English. It's better than a lot of the l33t brats I've seen online, and that's sad considering it's their native tongue. Now on to my main post. Rebalancing for Street Fighter IV'Overall I'd like to see this kept minor. A few new moves among lower tier characters. Highest tier characters Sagat and C. Viper aren't nerfed directly, but may be effectively nerfed due to other characters getting higher priorities on some attacks. Also 5 new characters bringing the roster to 30. Abel Akuma Balrog (Boxer) Blanka Cammy Hooligan Combo speed is controlled by button pressed, the arc is controlled by the directional pad - Cammy can intentionally miss the opponent and pass over them and across the screen, or pull up short. Cannon Strike can be done out of the hooligan combo by simply pressing kick. Rotating punch can be cancelled. Super changed to the killer Bee attack seen in Xmen vs. Street Fighter. The reason for this many changes is Cammy is weaker tier by virtue of being the most predictable characters in the game. The fake outs should bolster her pressure game immensely. Chun Li Super Art changed to Koshen (the big stationary fireball for those unfamiliar with Alpha and SFIII). Spinning Bird Kick flushes out even Zangief out beyond the range of any throw even if blocked. Crimson Viper Dan Dankyuken can be steered up or down in flight, though no lower than it naturally is when started from the ground. Rolling taunt - QCF or QCB + HP+HK. Roll HCF or HCB + P. Dan is taunt KING. He can do all 12 personal actions by pressing forward, back, double tap forward, double tap back (Yes, I know that's a Mortal Kombat style controller motion, but this is Dan - he can make fun of MK if anyone can) Back Forward, Forward Back, Double Tap Forward then back, Double Tap back then forward, Double tap forward and double tap back, double tap back and double tap forward, Dragon Punch motion, and Reverse Dragon Punch motion. Any completed taunt gives Dan enough super charge for an EX move. That means 4 taunts = super. The Legendary taunt moves energy from his super gauge into his ultra gauge rather than drain the super for no reason. And finally, as a nod to mock SNK's revenge system - when Dan is at 1/4 health he can do EX moves at will. Dhalsim E Honda El Fuerte Fei Long Gen Gouken Guile M. Bison (Dictator) Ken Rose Rufus Ryu Sagat Sakura Seth Vega (Claw) Zangief Proposed New CharactersMasaru Geki Dee Jay, Thunderhawk Karin |
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| 12 months ago :: Apr 21, 2009 - 10:52AM #820 | |
Masaru and Geki as clones of Makoto and Ibuki are great ideas mate. |
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