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General Forums Super Street Fight.. Besides New Characters, What Would You Like to...
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Sticky: Besides New Characters, What Would You Like to See in SSFIV (Gameplay, Stages, Music, etc.)?
8 months ago  ::  Apr 21, 2009 - 10:05AM #821
Ryoga
Posts: 236

@KAiWAi -- Don't worry about your English. It's better than a lot of the l33t brats I've seen online, and that's sad considering it's their native tongue.


Now on to my main post.


Rebalancing for Street Fighter IV'


Overall I'd like to see this kept minor. A few new moves among lower tier characters. Highest tier characters Sagat and C. Viper aren't nerfed directly, but may be effectively nerfed due to other characters getting higher priorities on some attacks. Also 5 new characters bringing the roster to 30.


Abel
Marsailles Tackle - a 360' control motion throw that like Zangief's Atomic Suplex can be done at range. Unlike Zangief's range through the tackle starts with a roll that looks like the Marsailles roll. This should create a mix-up game of whether or not to try to punish the roll since one roll can be hit (the throw) but hits you if he reaches you, and the other roll cannot be hit but doesn't hit you.


Akuma
Simply lessen his dizzy and damage taken stats. Super changed to air Messagohadoken for variety (too many characters have supers and ultras that are nearly identical, and Akuma is one of the worst offenders).


Balrog (Boxer)
Increase the rate that Balrog's Super meter charges slightly.


Blanka
Make the roll dash cancelable.


Cammy
Spiral Arrow can be done head high with QCF + Punch. Against Sagat it will pass over his low tiger shots. The high spiral arrow is an overhead - it hits high and must be blocked high. Either arrow can be cancelled.


Hooligan Combo speed is controlled by button pressed, the arc is controlled by the directional pad - Cammy can intentionally miss the opponent and pass over them and across the screen, or pull up short. Cannon Strike can be done out of the hooligan combo by simply pressing kick. 


Rotating punch can be cancelled.


Super changed to the killer Bee attack seen in Xmen vs. Street Fighter.


The reason for this many changes is Cammy is weaker tier by virtue of being the most predictable characters in the game. The fake outs should bolster her pressure game immensely.


Chun Li
Restore the vertical spinning bird kick to a move proper (Charge Down, then Up and Kick. Spinning Bird Kick normal becomes Charge Back - then Forward and Kick) instead of the tail of a preprogrammed combo.


Super Art changed to Koshen (the big stationary fireball for those unfamiliar with Alpha and SFIII).


Spinning Bird Kick flushes out even Zangief out beyond the range of any throw even if blocked.


Crimson Viper
No changes (She's already S tier in the hands of an expert)


Dan
Ah Dan.  Rebalancing him is hard to say with a straight face. Still, hate the wasted character slot so...


Dankyuken can be steered up or down in flight, though no lower than it naturally is when started from the ground.


Rolling taunt - QCF or QCB + HP+HK.


Roll HCF or HCB + P.


Dan is taunt KING. He can do all 12 personal actions by pressing forward, back, double tap forward, double tap back (Yes, I know that's a Mortal Kombat style controller motion, but this is Dan - he can make fun of MK if anyone can) Back Forward, Forward Back, Double Tap Forward then back, Double Tap back then forward, Double tap forward and double tap back, double tap back and double tap forward, Dragon Punch motion, and Reverse Dragon Punch motion.


Any completed taunt gives Dan enough super charge for an EX move. That means 4 taunts = super. The Legendary taunt moves energy from his super gauge into his ultra gauge rather than drain the super for no reason.


And finally, as a nod to mock SNK's revenge system - when Dan is at 1/4 health he can do EX moves at will.


Dhalsim
Vastly increase the reach and range of the Yoga flame and Yoga Burst to reach out to about 1/4 screen distance from Dhalsim (about the reach of his medium attacks).  Ultra changed to the massive Yoga Flame seen in Xmen vs. Street Fighter that reaches almost all the way across the screen - call it Yoga Inferno.


E Honda
Non EX hundred hand slap can be walked.  EX hundred hand slap dashes forward.


El Fuerte
Only recommended nerf in this change list - REMOVE the infinite combo by removing the two in one to Habenero Dash.  Make El Fuerte Steerable after the wall jump and during the jump out of the Habenero Dash. During Habenero Dash press Down and punch to roll - strength of punch determines length of roll. Roll can't be hit except right at start and right before finish.


Fei Long
Remove the infinite on Seth and Abel (probably by adjusting their hit boxes slightly as opposed to anything on Fei Long). Rekkaken can be cancelled.


Gen
Add a kick from the ground that looks like his Oga kick but doesn't require the wall bounce.


Gouken
Put the dragon punch where it should be - gouken of all characters shouldn't need super meter to throw a dragon punch.  The move currently occupying the dragon punch slot should go to a half circle forward motion + Punch.


Guile
Reduce charge times on both sonic boom and flash kick to 1/2 second.


M. Bison (Dictator)
Make slide cancelable by pressing kick during it.


Ken
Restore the Alpha Roll.


Rose
Illusion Spark is treated as a hold (can't be blocked). Add a 360 motion version of the move.


Rufus
Galatic Tornado can be cancelled by punch or turned into a spin sweep by pressing kick. Snake Strike can hit opponents on the ground - if it does it lifts them into a juggle for the other hits. It can still be ducked.


Ryu
Fireball can be cancelled by tapping punch before release (This has the effect of stopping ryu players from using turbo controllers but oh well). Thrust kick from SFIII placed back in.


Sagat
No changes planned. If necessary (bore out by playtesting) his dizzy and hp values should be reduced like Akuma and Seth.


Sakura
Alley Oop throw can be done after Sakura Otoshi.  The old motion for Alley Oop Throw does the Sakura Noogie. Sakura can dash while charging her fireball, and if the button is released during the dash this will cancel the fireball.  Fully charged Sakura Fireball hits three times and can block EX fireballs of most characters clean as well as block Akuma's 3-hit fireball.


Seth
Gains the jump stance style of moves seen in Gouken and Akuma and to a lesser extent Sakura and Cammy. His is personalized of course.


Vega (Claw)
Reduce charge times on all moves to 1/2 second and speed Vega up to at least match El Fuerte in speed. When the Claw or Mask is knocked off Vega's speed should increase further.  Rework the Ultra so that it is easier to land. Change the super to the Red Claw from Alpha 3.


Zangief
Lariats are cancelable.


Proposed New Characters


Masaru
As Charlie is to Guile so is Masaru to popular SFIII character Makato.  Move list is the same as his daughter.


Geki
And again, As Masaru to Makato, Geki is the older brother of Ibuki and was first seen in Street Fighter I. Move list for Geki should be more or less the same as Ibuki.


Dee Jay, Thunderhawk
As far as is known work is already underway on these two.


Karin
Sakura's Rival from Street Fighter Alpha 3.

8 months ago  ::  Apr 21, 2009 - 10:52AM #822
KAiWAi
Posts: 26

Apr 21, 2009 -- 10:05AM, Ryoga wrote:

Masaru
As Charlie is to Guile so is Masaru to popular SFIII character Makato.  Move list is the same as his daughter.


Geki
And again, As Masaru to Makato, Geki is the older brother of Ibuki and was first seen in Street Fighter I. Move list for Geki should be more or less the same as Ibuki.



Masaru and Geki as clones of Makoto and Ibuki are great ideas mate. Wink

8 months ago  ::  Apr 21, 2009 - 8:32PM #823
All-In-All
Posts: 464

Apr 21, 2009 -- 7:47AM, KAiWAi wrote:


Apr 20, 2009 -- 11:38PM, ShockDingo wrote:

Hmmm, I've been rereading over your concept, and I still love it, its just that the ONLY thing I would change is him being amnesiac; Street Fighter has Abel and Cammy, we don't want to go down that road to often.  I don't want to trip on your style, but maybe instead of aimlessly wandering around trying to remember who he is, he's instead trying to find purpose for himself and reclaim a bit of his CIA identity? In SF3, they state that he's been spotted across the world in crime scene photos. Maybe he's become a vigilante/ detective/ superhero while tracking down Shadaloo and Sin members? Maybe that's a little cheesy on my part but it is just a suggestion and could give him a reason to potentailly appear in other games; he could hunt bad guys in SF5 hehe.



Yes, I really love your idea. I prefere it to mine (amnesiac, etc...).


Apr 20, 2009 -- 11:02PM, All-In-All wrote:

Don't take last part the wrong way, Agent Quincy & all the thought You put into him is good; however look at things as a Creator of the original concept also; plus from what You've shown so far I'm sure that You can create a very unique character of Your owns!



Yes, I already thing about it but its reeeally hard to create a brand new fighting character, original and relevant... when you know that 1.000.000 warriors already exist !! Japanese artists are sometime very inspired, sometime not... but they are always influence by the work already done by other chara-designers.


So, yes, I have a brand new warrior in mind. But I try to polish it up, especially his design. He is a young but strong european student that arrives in Japan to study the language and traditions ... but for some reasons, he meet Akuma and become simply his "number 1 fan" (Ryu have fans like Sakura, so why not Akuma, lol ^^) ... and will became a violent bosozoku (japanese yankee). Again, I have Daigo from Rival School in mind for his fighting style. So this is a less serious story than for Agent Quincy ... but when you see Fuerte and Rufus, you know that Capcom like to put humour in SF !!



 


I never thought about that one, that's very interesting (in Bold above)!

"Which came first the Egg or the Chicken; such a thought rarely matters when a Person is hungry."
8 months ago  ::  Apr 22, 2009 - 10:15AM #824
Oldschool
Posts: 179

Yes that is interesting but not too out there. There must be people who are interested in obtaining the level Akuma has reached and are intrigued by his power.

8 months ago  ::  Apr 22, 2009 - 11:46AM #825
Daniel
Posts: 81

Before you make such a ridiculous thread, you first have to put up an argument validating the importance of "balancing" all the characters to begin with. Why should all the characters be balanced? I like having weaklings around to make the good characters even cooler. You might be right about some of them, though.


Crimson Viper
No changes (She's already S tier in the hands of an expert)


Crimson Viper is by NO stretch of the imagination an S-tier character, YOU FOOL!


Dan
Ah Dan.  Rebalancing him is hard to say with a straight face. Still, hate the wasted character slot so...


... how about get rid of him! I hate the wasted slot, too! That character should have never seen another game past 'Alpha 3!' With the space wasted on Dan, Capcom could have instead used it for a fantastic character like Adon.


Masaru
As Charlie is to Guile so is Masaru to popular SFIII character Makato.  Move list is the same as his daughter.


Awful idea.


Geki
And again, As Masaru to Makato, Geki is the older brother of Ibuki and was first seen in Street Fighter I. Move list for Geki should be more or less the same as Ibuki.


Geki is related to Ibuki? Is that true? I had no idea! That's awesome!


Okay, so the move-list should be the same as Ibuki's, yet you earlier stated how much you dislike Akuma having the same moves as other characters?


NO! No! No! No! NO! END this ridiculous CLONING that Capcom has been doing NOW! Street Fighter IV added completely unique new characters that filled gaps in gameplay! That was a great step forward, and I DO NOT want to see more wasted memory on characters with the same fighting styles! It makes NO sense!


Dee Jay, Thunderhawk
As far as is known work is already underway on these two.


I'd just like to have Dee Jay. They should have already included him the first time. Why didn't they just use the SPACE they WASTED on DAN to have Dee Jay in?


Karin
Sakura's Rival from Street Fighter Alpha 3.


I hate you.


 


I'd really like to get my hands on the person who designed the code for this forum.

Vote in my poll for the exemplary Street Fighter V roster!

http://www.capcom-unity.com/the_good_daniel
8 months ago  ::  Apr 22, 2009 - 12:10PM #826
Ryoga
Posts: 236

Apr 22, 2009 -- 11:46AM, Daniel wrote:


Before you make such a ridiculous thread, you first have to put up an argument validating the importance of "balancing" all the characters to begin with.




My but you're a little festering ball of hatred.

8 months ago  ::  Apr 22, 2009 - 1:58PM #827
Nate
Posts: 619

I'm really happy about the new installment of the Street Fighter Series, Street Fighter IV.  A good mix of serious and goofball elements.  But if we're thinking about future, then let's see...


On any updates of Street Fighter 4 roster, if possible, then I'd like to see more of tie-ins.  First, they could vary up the rivals.  I think Viper and Abel are being overemphasized.  What does Zangief and Fei Long have to do with Abel, yet they get him as a rival.  Even Guile has him as a rival but I guess I get the connection because of his knowledge of a "special someone".  Chun Li and Cammy have Viper but I guess that makes sense, but Bison really doesn't have to fool with her too, does he?  But it would be nice to see Bison or any other member or Shadowloo be a rival for some of these other guys too in order to vary it up a bit and give you an idea of the overall storyline of the Street Fighter IV episode. 


Now on improving the roster, I agree with the people who are aching to see some Street Fighter III characters.  Storyline-wise, I don't think there are that many years inbetween SF IV and III and Sakura like started fighting when she was like 10 right? lol.  Not that much of a difference.  But of the Street Fighter III characters, I think Ibuki and Urien will be the most integratable.  Ibuki is training to be a ninja right?  So, maybe there's something that her organization doesn't like about S.I.N. that's why at Fei Long's ending, Seth was done away with pretty much a "signature Ibuki moment".  I don't know, sounds kind of easy to do if the producers wanted to.  Can even stick a cameo of Geki in her opening movie.  Also, ever notice how Urien has similar moves and style to Seth, not to mention Gill.  Hey, make a younger less cheap version of Gill.  That would be interesting.  Maybe he got his godlike powers from the BLEECE Project...Create almost like an origin storyline there.  I'm also a fan of the Mad Gear Gang era, so Hugo maybe?  But with Zangief and El Fuerte already representing, might be a bit of a wrestling overkill. 


Now for inclusion of pre-SFII characters, I'd like to see some real classics:  Retsu, prelude to Makoto, as I've heard he fights like her in the original Street Fighter, and Birdie to put a thug in there too.  He worked for Shadowloo too right?  Maybe Sodom instead but not sure if there are licensing issues there.  The inclusion of Adon would be great because it would create kind of a triple threat situation with Ryu and Sagat.  I hated his speed too so I'd like to see how it translates on next gen consoles.  But being smacked by Sagat in his opening movie makes Adon's inclusion a bit awkward.  Finally, Sakura...let her grow up!  She should be in college already right?  Give her longer hair and a blazer with a sorority logo or something. lol.  It won't break her comic concept.  I mean, do the same as they did with Ryu.  He had red hair and slippers at one point, remember?  Just change up the color palate a little to create a more mature Sakura.  But I guess that depends on whether producers are considering her to be the heir to Ryu's fighting style, which I believe she is.  Have a future female protagonist!  She did get a taste of the Satsui No Hado in her ending in SFIV, so might have something there...I mean, Ken's already got Mel, Sean, and possibly Karin, so...I think it's nice to set up rivalry possibilities for like Street Fighter VI or VII. lol.


Putting in Dee Jay and T-Hawk would be great for the nostalgia but not sure if they bring anything to the series other than extra beat up time.  Their storylines are kind of one dimensional, which only Ryu really can get away with since he's the anchor. 


So, in going with the tradition of the "New Challengers" of Super SFII, the four I would love to see included as DLCs or future inclusions: Retsu, Birdie, Ibuki, and Urien (or a weaker Gill)


So, yeah, I'm just wishing that if Street Fighter IV gets upgraded through DLC's or whatever, it will evolve into more of what it already represents, a transition between the past and future that will fill in ominous gaps with interesting plots.  Hey, probably get movie producers thinking about spending more on making "better" street fighter movies in the future, which we'd all like.

8 months ago  ::  Apr 22, 2009 - 2:24PM #828
KAiWAi
Posts: 26

Apr 22, 2009 -- 11:46AM, Daniel wrote:


Before you make such a ridiculous thread, you first have to ...


(...)


I hate you.


I'd really like to get my hands on the person who designed the code for this forum.



Pfiouh... I'm really happy that you didn't comment my idea for a new character !! Tongue out

8 months ago  ::  Apr 22, 2009 - 9:58PM #829
Daniel
Posts: 81

Apr 22, 2009 -- 12:10PM, Ryoga wrote:


Apr 22, 2009 -- 11:46AM, Daniel wrote:


Before you make such a ridiculous thread, you first have to put up an argument validating the importance of "balancing" all the characters to begin with.




My but you're a little festering ball of hatred.




Oh, YEAH! Because that sentence just SCREAMS " festering hatred" all right!


And of all the things I said in that post you could have picked to misinterpret as "festering hatred," even the statement "I hate you" -- the ONE statement that hasn't the slightest trace of hatred in it is the one you choose to misinterpret! How do you do that?


You're an amazingly obtuse, little turd.

Vote in my poll for the exemplary Street Fighter V roster!

http://www.capcom-unity.com/the_good_daniel
8 months ago  ::  Apr 22, 2009 - 10:19PM #830
John
Posts: 155

Apr 18, 2009 -- 4:41AM, TongariDan (o'-')o wrote:


Multi-post much John?  Would it kill you to edit it all into one or two posts?



  Hehe well I could try.  Never done it before, but I could try..right after this post xD.

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