1. Akuma is long overdue for an airborne Shakunetsu Hadoken
2. Ryu needs his fake fireball
3. Chun Li needs an anti air attack like her original tenshoukyaku
4. Sagat needs his fake kick to be simplified
5. Zangief needs his moves simplified like in HDR
Some stages I think should be added:
1. Akuma should have a graveyard stage near the dojo where we see Goutetsu's grave in the center of the background. It should be dark, rainy, and with thunder and lightning in the background, like a haunted setting. Include a haunting symphonic version of his theme and it could be pretty awesome.
2. Bring back the SFII stages. They did this with the Chun Li stage in IV, but I think they should bring more of them back, especially Ryu's. Possibly a different area of the stage, but it would be cool if it returned.
3. They don't necessarily need to bring back Vega's stage, but a cage stage where he can climb on the back ground and go down to his opponent would be cool.
4. SFI stages: Retsu's is cool and appropriate possibly for Gouken. Adon's and Geki's stages are cool too. I'd really like to see them redone in 3D.
I agree with pretty much everything here. Especially the bold suggestions.
Chun-Li's target combo is awesome but they really do need to free the last move into it's own anti-air charge move, or even just make it a Tatsumaki motion with any Kick. It'll be a quick alternative to her Spinning Bird.
Bring back Ibuki already! You know we want her!
We are all ready and waiting for a new Capcom Crossover Fighting Game with the SFIV treatment!
After all these years I'm still amazed at how many people don't know what buffering is.
You can't cook a truly delicious match if your main ingredient is SPAM!
1. Akuma is long overdue for an airborne Shakunetsu Hadoken
2. Ryu needs his fake fireball
3. Chun Li needs an anti air attack like her original tenshoukyaku
4. Sagat needs his fake kick to be simplified
5. Zangief needs his moves simplified like in HDR
Some stages I think should be added:
1. Akuma should have a graveyard stage near the dojo where we see Goutetsu's grave in the center of the background. It should be dark, rainy, and with thunder and lightning in the background, like a haunted setting. Include a haunting symphonic version of his theme and it could be pretty awesome.
2. Bring back the SFII stages. They did this with the Chun Li stage in IV, but I think they should bring more of them back, especially Ryu's. Possibly a different area of the stage, but it would be cool if it returned.
3. They don't necessarily need to bring back Vega's stage, but a cage stage where he can climb on the back ground and go down to his opponent would be cool.
4. SFI stages: Retsu's is cool and appropriate possibly for Gouken. Adon's and Geki's stages are cool too. I'd really like to see them redone in 3D.
I agree with pretty much everything here. Especially the bold suggestions.
Chun-Li's target combo is awesome but they really do need to free the last move into it's own anti-air charge move, or even just make it a Tatsumaki motion with any Kick. It'll be a quick alternative to her Spinning Bird.
Also, on the note of Ryu's fake Hadouken, that was an intregal part of my strategy with Ryu in SSFII and still is now with HD Remix and it should definitely make a return.
A move I would love to see added to Ryu's move set is the Denjin Hadouken super, I used that in 3rd Strike as his primary Super Art and I would love to see that return ( HCBx2 + P). Oh the combo possibilities! If not, then Shinkuu Tatsumaki!
Bring back Ibuki already! You know we want her!
We are all ready and waiting for a new Capcom Crossover Fighting Game with the SFIV treatment!
After all these years I'm still amazed at how many people don't know what buffering is.
You can't cook a truly delicious match if your main ingredient is SPAM!
1 The grassy stage with lightning in the Background. Would look uber awsomeness in HD. We already have a lava one, so please Capcom, bring in the lightning one.
Excapt if you remove that house and add grass.
2 Ken's Alpha 3 swimming pool stage with girls in swimsuits would rock in HD.
- Massive Combos (the combos you do on your own - not Super/Ultra) should take massive damage NOT SCALED DOWN, LEGENDARY PLAYERS should be rewarded in the game as well as given visual satisfaction.
- The trailers show an "I" or "II" icon for the Ultras and from previous SF titles I theorised (I'm sure others have too) that it's highly likely you will have to choose which Ultra you want to use before the battle starts (i.e. A-ISM like in SFA3 or like the choices in SF3) But I would personally like to see 2 Supers and Ultras for each character. If you have Ultra I and Ultra II Gauges you should be able to use either I and II seperately to use both of your Ultras as I and I or use a single Ultra as II which takes as much damage as the afore mentioned 2 combined. Personally, for me, this would create a whole new dimension of diversity and unpredictablity for both the casual fun-seeking gamers and strategic-hardcore gamers alike.
This isn't Guilty Gear/BlazBlue, Street Fighter has always been about fundamentals, strategy, mindgames and yomi, e.g. Sirlin winning ECC4's Alpha 2 tournament using Rose' low strong, Tomo Ohira winning using only Guile's jab.
Of course it isn't Guilty Gear/Blazblue hence the name...Street Fighter and what I'm saying IS to add a NEW dimension in strategy, I'm afraid you misunderstood...
My point still stands, this isn't a game about massive combos, but fundamentals. It's about efficient play over showboating, damage scaling encourages this since you're always looking for the most efficient combos, i.e. those that do the most damage for the least amount of hits. This makes SF so much more about yomi, that is reading the mind of your opponent than simple abare or turning random hits into big damage.
I support a new (or remixed) Darkstalkers game! http://is.gd/2iSgG
My fighting game blog. http://comboaddict.blogspot.com/