| 3 weeks ago :: Nov 07, 2009 - 10:16AM #1791 | |
|
also any character customization in regular modes should only apply to a fighters outward appearance/ accessories |
|
| 3 weeks ago :: Nov 07, 2009 - 10:21AM #1792 | |
Personally, I'd rather Capcom spend most of their time and money on things that help the competitive aspect of the game since that's what keeps the game alive for long after most other games have lost their luster. For example, Alpha 3 was kept alive not by World Tour mode, but by the fact that it was played in tournaments. And those who were keeping Alpha 3 alive were those who took time to learn V-ism and crouch cancel infinites.
Don't double post, there's an edit button for a reason.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
|
| 3 weeks ago :: Nov 07, 2009 - 12:50PM #1793 | |
|
|
| 3 weeks ago :: Nov 07, 2009 - 12:55PM #1794 | |
V-ism didn't kill Alpha 3 competitively, in fact regular V-ism's weren't any worse then they were in Alpha 2. Crouch Cancels however are a different story, since they allowed you to do continue juggling even when the CC timer had run out.
I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG My fighting game blog. http://comboaddict.blogspot.com/ |
|
| 3 weeks ago :: Nov 07, 2009 - 1:56PM #1795 | |
|
If World Tour Mode were implemented, you could potentiate your style of gameplay, there are many gamers who using the same char their fight style it's different, also WTM it's fun and could add something different to the typical game modes in a fight game. The really hard decision is if you add on line or not, and if you do online how make it fair for everybody. Maybe if were online capcom could add rankins to specifics stats of upgrade, this way make sure you fight opponents to your same level, also can add the option to fight against chars with more ranking that your char and if you beat a char superior in ranking than yours you win more points to upgraade that normal matches or WTM gameplay. |
|
| 3 weeks ago :: Nov 07, 2009 - 4:24PM #1796 | |
i was actually talking about that art style and about how its more chaotic, makoto being there is just a coinky-dink
ohhhhh
Lets FIGHT !
Psn : SneakySnake_ Mvc2 - Sentinel, Storm, Cyclops ( F*** Cable ) Street Fighter 4 - Balrog, Cammy, Ruy, Bison MAKOTO 4 SSF4 = $$$ 4 CAPCOM ;) |
|
| 3 weeks ago :: Nov 07, 2009 - 4:24PM #1797 | |
This is a good idea I personally liked fighting my friends that had higher level characters than me and most of the time I lower my handicap for more challenge it just allows you to see who the best player is pure and simple. It most likely wont happen this time around but that doesnt meant it wouldnt/shouldnt be included in the future. I know many people that loved world tour mode simply because it was something else to do it put a spin on regular fights and added challenge. Also SFA3 reigned supreme for tournament play for years because at the time it was the newest street fighter game the same reason why third strike started getting played at EVO and street fighter 4 is being played at SBO. |
|
| 3 weeks ago :: Nov 07, 2009 - 5:16PM #1798 | |
|
Ok I've had Tekken 6 since it came out and I just realized it has custom soundtrack option for PS3 O_o . Come on Capcom make it happen. Custom soundtrack for Super.
Common sense is the least common of all senses.
"Now if you'll excuse me, I'm going to go home and put some water in Bucknasty's momma's dish." Down R Up L Y B Start |
|
| 3 weeks ago :: Nov 07, 2009 - 6:00PM #1799 | |
Sorry my reply is going to be short. Combining world tour mode with online play would be a fun experience. Since you could customize your own character, you can make it to where they are more like a berserker or more like a very defensive character. Having a high strength level against a high defense level would be somewhat fair. Being able to customize your stats for your playable character would be awesome. On the flip side if they add a make a character function they could put in fighting styles for custom characters. Since everyone wants a character that can use krav maga or savate or any other fighting style, character customization could make up for that. Though fans may not like the concept that only custom characters can have these special fighting styles for they would want them to be applied to actual characters. The aspects of fighting style could raise the bar for competitive game play.
Karin for Super Street Fighter 4.
Capcom bring Karin back please. On another note, read my threads and respond please: Possibility of Dark Sakura Thoughts about the Soundtrack. Genre wise Show your stuff, fighting styles for new characters Stereotypical Characters You hopefully won't be disappointed. |
|
| 3 weeks ago :: Nov 08, 2009 - 3:46AM #1800 | |
|
I was just playing a few different fighting games namely Garou mark of wolves and Marvel super heroes and I thought of something that Id like to see in SSFIV in the beginning of a round before announcer says fight allow for a little movement of characters no dashing to allow for some setup and pressure tactics. Also I think it would be a nice touch if rounds were interwoven so in the first round when your vitality gauge drops all the way you simply fall where you stand kneeling to the ground then you get up and the next round starts I think this would help matches flow faster Im kinda impatient. In the 2nd round/final round Id like to also see the incorporation of what I call light touch from SF3. When I say light touch I mean when your last hit on the enemy is a light punch or kick/taunt that sends the enemy down in a dramatic way its O so satisfying to me. One more thing there should be a technique to cancel specials without having to use up your power meter something like you do the motions for a special and then press lp+lk which stops the action midway allowing you to use another special super or ultra right after Garou utilizes something like this. I think that would be nice just in case you want to save your power for more supers or EX specials instead of canceling. A simple counter system wouldnt hurt gameplay either like SFA3 forward HP+HK after block. They could make it cost a few bars on the super gauge or whatever but it a nice tactic that works really good in alpha. I know there are focus attacks but with that you have to anticipate when your going to be attacked and press the corresponding buttons before the enemy hits you so that your focus attack will hit right after. Both ways are fine I just dont think it will hurt to offer counters as well. When your knocked to the ground you should have a few options like other fighting games like a roll recover also I was playing Waku Waku 7 for Neo Geo and in that game when your opponent is knocked down and your close enough you can perform a pounce attack on them where you jump up and quickly drop on them but if they move out of the way it leaves you open to attack. If not something like that I think you should at least be able to deliver a strike or two to a downed opponent just a quick crouching LK or MK. The ability to do a quick sidestep would be alternative to blocking or jumping over fireballs as well as upping the anti in close quarter combat I saw this in CVS 2.
|
|
