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General Forums Super Street Fight.. Besides New Characters, What Would You Like to...
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Sticky: Besides New Characters, What Would You Like to See in SSFIV (Gameplay, Stages, Music, etc.)?
3 weeks ago  ::  Nov 07, 2009 - 10:16AM #1791
John
Posts: 441

also any character customization in regular modes should only apply to a fighters outward appearance/ accessories 

3 weeks ago  ::  Nov 07, 2009 - 10:21AM #1792
d3v
Posts: 3459

Nov 7, 2009 -- 10:14AM, John wrote:


@ D3v


If there was a world tour mode I would hope it was not serious like a ranked match or something like that just for fun plus the SFA3 version offered the same type customization except it went by isms but if I remember correctly you could affect the growth of your attack defense and other categories as well. So if there was an online mode in that game two characters at the same numerical levels still most likely wont share the same exact stats. I guess you could try to fight opponents closer to your numerical level but really focusing on balance wouldnt be necessary because like I said it would be for fun unless CAPCOM decided to take the time and effort to expand the existing netcode to search for fighters with matching stats and levels. Idk Id like a world tour mode period online enabled or not .


   += most complete SF


 




Personally, I'd rather Capcom spend most of their time and money on things that help the competitive aspect of the game since that's what keeps the game alive for long after most other games have lost their luster. For example, Alpha 3 was kept alive not by World Tour mode, but by the fact that it was played in tournaments. And those who were keeping Alpha 3 alive were those who took time to learn V-ism and crouch cancel infinites.


 



Nov 7, 2009 -- 10:16AM, John wrote:


also any character customization in regular modes should only apply to a fighters outward appearance/ accessories 




Don't double post, there's an edit button for a reason.


I support a new (or remixed) Darkstalkers game!
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My fighting game blog.
http://comboaddict.blogspot.com/
3 weeks ago  ::  Nov 07, 2009 - 12:50PM #1793
blueandwhite
Posts: 685

Nov 7, 2009 -- 10:21AM, d3v wrote:


Personally, I'd rather Capcom spend most of their time and money on things that help the competitive aspect of the game since that's what keeps the game alive for long after most other games have lost their luster. For example, Alpha 3 was kept alive not by World Tour mode, but by the fact that it was played in tournaments. And those who were keeping Alpha 3 alive were those who took time to learn V-ism and crouch cancel infinites.





I'm a total scrub but didn't V-ism inadvertantly kill Alpha 3's popularity as well?  It seems that the game is now pretty much a question of who builds meter and lands their CC first.  I'm not a fan of the hit and run style of gameplay that custom combos promote.  The problem seems to be that top players are usually quite adept at finding flaws in custom combo systems that developers aren't initially aware of often breaking the game completely.  Look how dominant Yun is in SFIII simply because of genei jin.

3 weeks ago  ::  Nov 07, 2009 - 12:55PM #1794
d3v
Posts: 3459

Nov 7, 2009 -- 12:50PM, blueandwhite wrote:


Nov 7, 2009 -- 10:21AM, d3v wrote:


Personally, I'd rather Capcom spend most of their time and money on things that help the competitive aspect of the game since that's what keeps the game alive for long after most other games have lost their luster. For example, Alpha 3 was kept alive not by World Tour mode, but by the fact that it was played in tournaments. And those who were keeping Alpha 3 alive were those who took time to learn V-ism and crouch cancel infinites.





I'm a total scrub but didn't V-ism inadvertantly kill Alpha 3's popularity as well?  It seems that the game is now pretty much a question of who builds meter and lands their CC first.  I'm not a fan of the hit and run style of gameplay that custom combos promote.  The problem seems to be that top players are usually quite adept at finding flaws in custom combo systems that developers aren't initially aware of often breaking the game completely.  Look how dominant Yun is in SFIII simply because of genei jin.




V-ism didn't kill Alpha 3 competitively, in fact regular V-ism's weren't any worse then they were in Alpha 2. Crouch Cancels however are a different story, since they allowed you to do continue juggling even when the CC timer had run out.

I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG

My fighting game blog.
http://comboaddict.blogspot.com/
3 weeks ago  ::  Nov 07, 2009 - 1:56PM #1795
Evil Lion
Posts: 53

If World Tour Mode were implemented, you could potentiate your style of gameplay, there are many gamers who using the same char their fight style it's different, also WTM it's fun and could add something different to the typical game modes in a fight game.


The really hard decision is if you add on line or not, and if you do online how make it fair for everybody. Maybe if were online capcom could add rankins to specifics stats of upgrade, this way make sure you fight opponents to your same level, also can add the option to fight against chars with more ranking that your char and if you beat a char superior in ranking than yours you win more points to upgraade that normal matches or WTM gameplay.

3 weeks ago  ::  Nov 07, 2009 - 4:24PM #1796
SneakySnake_
Posts: 132

Nov 7, 2009 -- 2:49AM, DarthEnderX wrote:

Technically, it belongs here more than your previous post, since he's asking for a stage, and your asking for a character(that I agree on mind you), but this thread specifically says "besides new characters..."



i was actually talking about that art style and about how its more chaotic, makoto being there is just a coinky-dink 


 


ohhhhh

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3 weeks ago  ::  Nov 07, 2009 - 4:24PM #1797
John
Posts: 441

Nov 7, 2009 -- 1:56PM, Evil Lion wrote:


 Maybe if were online capcom could add rankins to specifics stats of upgrade, this way make sure you fight opponents to your same level, also can add the option to fight against chars with more ranking that your char and if you beat a char superior in ranking than yours you win more points to upgraade that normal matches or WTM gameplay.




This is a good idea I personally liked fighting my friends that had higher level characters than me and most of the time I lower my handicap for more challenge it just allows you to see who the best player is pure and simple. It most likely wont happen this time around but that doesnt meant it wouldnt/shouldnt be included in the future. I know many people that loved world tour mode simply because it was something else to do it put a spin on regular fights and added challenge. Also SFA3 reigned supreme for tournament play for years because at the time it was the newest street fighter game the same reason why third strike started getting played at EVO and street fighter 4 is being played at SBO.

3 weeks ago  ::  Nov 07, 2009 - 5:16PM #1798
Hatersball
Posts: 279

Ok I've had Tekken 6 since it came out and I just realized it has custom soundtrack option for PS3 O_o . Come on Capcom make it happen. Custom soundtrack for Super.

Common sense is the least common of all senses.

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Down R Up L Y B Start
3 weeks ago  ::  Nov 07, 2009 - 6:00PM #1799
kuroshimodo
Posts: 144

Nov 7, 2009 -- 4:24PM, John wrote:


Nov 7, 2009 -- 1:56PM, Evil Lion wrote:


 Maybe if were online capcom could add rankins to specifics stats of upgrade, this way make sure you fight opponents to your same level, also can add the option to fight against chars with more ranking that your char and if you beat a char superior in ranking than yours you win more points to upgraade that normal matches or WTM gameplay.




This is a good idea I personally liked fighting my friends that had higher level characters than me and most of the time I lower my handicap for more challenge it just allows you to see who the best player is pure and simple. It most likely wont happen this time around but that doesnt meant it wouldnt/shouldnt be included in the future. I know many people that loved world tour mode simply because it was something else to do it put a spin on regular fights and added challenge. Also SFA3 reigned supreme for tournament play for years because at the time it was the newest street fighter game the same reason why third strike started getting played at EVO and street fighter 4 is being played at SBO.




 


Sorry my reply is going to be short.


Combining world tour mode with online play would be a fun experience.  Since you could customize your own character, you can make it to where they are more like a berserker or more like a very defensive character.  Having a high strength level against a high defense level would be somewhat fair.  Being able to customize your stats for your playable character would be awesome.  On the flip side if they add a make a character function they could put in fighting styles for custom characters.  Since everyone wants a character that can use krav maga or savate or any other fighting style, character customization could make up for that.  Though fans may not like the concept that only custom characters can have these special fighting styles for they would want them to be applied to actual characters.  The aspects of fighting style could raise the bar for competitive game play.   

Karin for Super Street Fighter 4.

Capcom bring Karin back please.

On another note, read my threads and respond please:

Possibility of Dark Sakura
Thoughts about the Soundtrack. Genre wise
Show your stuff, fighting styles for new characters
Stereotypical Characters

You hopefully won't be disappointed.
3 weeks ago  ::  Nov 08, 2009 - 3:46AM #1800
John
Posts: 441

I was just playing a few different fighting games namely Garou mark of wolves and Marvel super heroes and I thought of something that Id like to see in SSFIV in the beginning of a round before announcer says fight allow for a little movement of characters no dashing to allow for some setup and pressure tactics. Also I think it would be a nice touch if rounds were interwoven so in the first round when your vitality gauge drops all the way you simply fall where you stand kneeling to the ground then you get up and the next round starts I think this would help matches flow faster Im kinda impatient. In the 2nd round/final round Id like to also see the incorporation of what I call light touch from SF3.


When I say light touch I mean when your last hit on the enemy is a light punch or kick/taunt that sends the enemy down in a dramatic way its O so satisfying to me. One more thing there should be a technique to cancel specials without having to use up your power meter something like you do the motions for a special and then press lp+lk which stops the action midway allowing you to use another special super or ultra right after Garou utilizes something like this. I think that would be nice just in case you want to save your power for more supers or EX specials instead of canceling. A simple counter system wouldnt hurt gameplay either like SFA3 forward HP+HK after block. They could make it cost a few bars on the super gauge or whatever but it a nice tactic that works really good in alpha.


I know there are focus attacks but with that you have to anticipate when your going to be attacked and press the corresponding buttons before the enemy hits you so that your focus attack will hit right after. Both ways are fine I just dont think it will hurt to offer counters as well. When your knocked to the ground you should have a few options like other fighting games like a roll recover also I was playing Waku Waku 7 for Neo Geo and in that game when your opponent is knocked down and your close enough you can perform a pounce attack on them where you jump up and quickly drop on them  but if they move out of the way it leaves you open to attack. If not something like that I think you should at least be able to deliver a strike or two to a downed opponent just a quick crouching LK or MK. The ability to do a quick sidestep would be alternative to blocking or jumping over fireballs as well as upping the anti in close quarter combat I saw this in CVS 2.


            

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