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General Forums Street Fighter IV Is turtling the same as playing defensive?
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Is turtling the same as playing defensive?
7 months ago  ::  May 22, 2009 - 10:08PM #11
Ludo
Posts: 14649

May 22, 2009 -- 8:24PM, GEK wrote:


The difference


 


defensive = a tactic,with some characters a legit way to play,with some other a must way to win


turtling = cockhead player that must be punished with throws,focus and cross up


 


 




?


lmao.

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7 months ago  ::  May 22, 2009 - 10:12PM #12
EXO-grey-fox
Posts: 1783

I usually do a  a cannon strike followed by two TK cannon strike's. then cannon spike. ex hooligans work sometimes.. but it varey's from what kinda style they play. his grab's are just so strong. but I win most of the time.  the most frustating characters right now for me are blanka and ryu.

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7 months ago  ::  May 22, 2009 - 10:16PM #13
Ludo
Posts: 14649

May 22, 2009 -- 6:13PM, curbs wrote:


I define turtling as sitting at the other side of the screen waiting for your opponent to make a move. I define defensive, however, by taking a playstyle that is between rushdown and turtling, not allowing your opponent to control space and backing them into a corner, all the while still waiting for them to make the mistakes.




Watch and analyze to see what you can counter with easily then right? That's basically what I would do.


Exo, turtling in my opinion is a good strategy in this, I'm no big genius on little details in SF games, but turtling is fair game and easy bait for you to counter the other fighter. If he's turtling, approach carefully.


(God I must sound stupid right now.)

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7 months ago  ::  May 22, 2009 - 10:23PM #14
Craven
Posts: 9

TK cannon strikes are great vs gief but maybe sometimes you shouldn't try 2 TK cannon strikes just one and no cannon spike after the 2 TK cannon strikes, specially if what he does is only protecting; EX holligans work well too, sometimes I'm clueless by spaming lariat when I see a hooligan -_-

7 months ago  ::  May 22, 2009 - 10:25PM #15
EXO-grey-fox
Posts: 1783

alright. that sounds more smart. I recently started using more TK cannon strikes. and they are my friend. :P


I just beat an Abel with no problem.

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7 months ago  ::  May 23, 2009 - 12:36AM #16
Mark
Posts: 128

Turtlers... Ahh.


As a Cammy main player I feel you guys on this.


Turtling =


Zangief ... Block  Block  Block.... Block some more... 2 Lariats... Block Block Block... Crouch and stand... Lariat Spamming... Block... Taunt 8 times... More Lariats... Blah... Banishing Flat... Attempt Ultra... Run away... More Lariats... More Taunts... Etc. Etc. Time runs out or you die


Balrog ... Block Block Block... Jab X 3... Crouching Hard Kick (Punch for this dbag)... Repeat sequence endlessly... Headbutt... Lands-> Super or Ultra... Repeat previous sequence... Etc. Etc. Time runs out or you die.


 


It's horrible. But inevitably... I accept this as part of the game. It's their strategy and it works on characters such as Cammy. There's nothing better than the feeling you get when you beat a Zangief like that in a final. Just have to be patient and beat them at their own game.


In other words, turtling is when the character spends the majority of his or her time in the crouch block position and only attacks to counter you. ONLY! I find this to prove a lack of skill for the most part. Anyone can get descent at turtling a Zangief or Balrog. I don't really feel bad losing to these guys. I know if I were to use an Alt character that I am even half as good with, I would likely beat them. When I used to main Sagat or when I played more often with Bison I wasn't irritated by the turtlers. Weaker characters are the only one's that SHOULD prove difficult in use against a turtler.

7 months ago  ::  May 23, 2009 - 12:49AM #17
EXO-grey-fox
Posts: 1783

Thank you for describing every single balrog and zangief's iv face. atleast i'm not alone >_>'

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7 months ago  ::  May 23, 2009 - 1:30AM #18
Mark
Posts: 128

Yeah it sucks. If you really think the guy isn't very good sometimes you can just rush a Zangief or a Balrog after you take a few hits and get into him.


Ha. There really isn't much strategy.


Against Zangiefs all you can do is bait and punish b/c all his moves beat or trade with yours. You have to out predict him. To win against high level Zangiefs your anticipation skills have to be prime. Thats it.


Against Balrogs, I tend to play their game and attempt to out jab them. Cammy's jab is just as quick. If you've got clearance of their jabs and are close sometimes you can poke with your cr.mk and link it into your spiral arrow. This usually gets them flustered and you can tentatively rush them until they become composed again. Your focus attack also works in this situation and if you find yourself using it a lot and he tries to punish with a headbutt then you need to be ready for a backdash then punish. The hooligan shouldn't be in your moveset against them at all. Maybe once or twice a match for a surprise. The TKCS, you guys have already mentioned works as well but it doesn't have much priorty so should be used sparingly. More of a shock tactic. But when landed make sure you utilize your chance. Also jumping away and then coming back with a EX CS works good. They think 'Oh, he's leaving' and let up for a sec... Just a few tips. These all work well in regular gameplay additionally. Hope it helps.

7 months ago  ::  May 23, 2009 - 7:53PM #19
SF3 WAS GOOD BUT SF4 IS BETTER
Posts: 165

Man turtling sucks, and it  seems you run into those fighters who just turtle you jump they punch you out the air, turtling wouldnt be bad if people do it sparingly, but thru the whole fight come on that just sucks man.

7 months ago  ::  May 23, 2009 - 10:32PM #20
TongariDan (o'-')o
Posts: 4017

Turtle = crouch blocking or running whole fight


playing defensively = staying at a distance advantageous for you, throwing out pokes, backing up and then going in for the attack when you get a chance, backing off when you have a health advantage and the opponent is trying to get you to come to them



A good indication is whether the opponent is trying to go for a time-out win or not.  Time-out win = turtle unless time is running out already.


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