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Supers and Ultra's combos
5 months ago  ::  Jun 28, 2009 - 6:55PM #1
YFB47
Posts: 356

I wanted to know what do yall think bout the fact that people can do a combo on you and then combine their super or ultra into it giving a huge amount of damage taking down.


I think its cool to combine them but till a certain extend. I think the hits that they use to combine with gives a unfair advantage on the opponent for (ex: Bison or Ryu using there punches in the air and them coming down doing the ultra or super move. and rufus double kicks and coming down using his ultra.) I would not have a problem if everyone could at least do it. A few cant making it i thing a unfair advantage on the opponent.


Most people who play with those type of characters do not feel like its a problem because they can do it but this is more of those who play with characters that cannot. but anyone can give there opinions.


What do yall think??

5 months ago  ::  Jun 28, 2009 - 8:44PM #2
Adrian
Posts: 293

Who do you use? Every character has different advantages when it comes to their ultra. I almost want to say that MOST characters' ultras can be linked at the end of a combo. If not, it's a counter to projectiles or great anti-air. Perhaps I would see your point more clearly if given a more solid example of characters whose ultras are at a disadvantage.

5 months ago  ::  Jun 28, 2009 - 8:47PM #3
Exogen
Posts: 126

I understand that things like super combos can be seen as balancing tools as far as evening things out tier wise, but I think that ultras in general were a bad idea to put in the game.


the reason I think ultras were bad is because they are an opportunity to come back substantially from would be defeat due to nothing more then loosing. in other words, because ultras can only be gained by receiving damage they reward the loser and are therefore not earned.


as for supers that lead into ultras well usually the damage scaling prevents it from taking substantial damage from that point but the other all amount I would agree is ALOT.


 

5 months ago  ::  Jun 28, 2009 - 8:51PM #4
Adrian
Posts: 293

Jun 28, 2009 -- 8:47PM, Exogen wrote:


I understand that things like super combos can be seen as balancing tools as far as evening things out tier wise, but I think that ultras in general were a bad idea to put in the game.


the reason I think ultras were bad is because they are an opportunity to come back substantially from would be defeat due to nothing more then loosing. in other words, because ultras can only be gained by receiving damage they reward the loser and are therefore not earned.




Did you even read the OP's post? lol Please don't go there...Anywhere...Just not that again... PLEASE

5 months ago  ::  Jun 28, 2009 - 9:57PM #5
d3v
Posts: 3411

You forget to take note of the fact that it still takes alot of work for the Ultra to hit properly which balances it out by giving the move a fair amount of risk. I mean, it's not like a losing player can just pop out a Metsu Hadouken and instantly level the playing field. The way the move was implemented means that a scrub Ryu popping a Metsu outside of a combo is bound to get his butt kicked during his recovery frames.

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5 months ago  ::  Jun 28, 2009 - 10:48PM #6
Scarecrow
Posts: 6930

In all honesty this argument is mostly/only valid because of Ryu


 


Even a 5 year old can learn a shoryuken + Ultra. It's just to easy(fast) to pull off a lp shoryuken.
The only way Ryu should get you with a juggle + Ultra should be with his double air punch, a shoryuken FADC, or EX hurricane kick.



But the fact that he can ALSO get you with a lp shoryuken is absurd.



The percentage of him getting you with his Ultra is at least 75%, compared to others who are mostly around 50%


 


I know where this thread is coming from, it's coming from the fact that more than half of players use Ryu because of how simple it is to use him. He'll get you with an Ultra almost every time.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 28, 2009 - 10:54PM #7
Canadian
Posts: 460

That said, Sakura's EX Shunpu = free Ultra (and at less cost) and she still doesn't have the tools to be top tier. Sagat is still Sagat without the comboed Ultra, and Rufus still has superb rushdown without it. Those characters already had advantages before Ultras were part of the discussion, it's just somthing of a coincedence that they ALSO got lucky with what combos into what.

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5 months ago  ::  Jun 28, 2009 - 11:14PM #8
YFB47
Posts: 356

Jun 28, 2009 -- 8:44PM, Adrian wrote:


Who do you use? Every character has different advantages when it comes to their ultra. I almost want to say that MOST characters' ultras can be linked at the end of a combo. If not, it's a counter to projectiles or great anti-air. Perhaps I would see your point more clearly if given a more solid example of characters whose ultras are at a disadvantage.




I main Akuma. but i play with others and i was playing with Ryu and Ken and was seeing how easy it is to combo there supers together with a combo. and it takes a massive amount of damage on the opponent sometime i linked the to so easy that i was kinda up set because i didnt wana use it just then lol. My point is that i think that supers or ultras shouldn't be allowed to be linked together.

5 months ago  ::  Jun 28, 2009 - 11:14PM #9
Scarecrow
Posts: 6930

Jun 28, 2009 -- 10:54PM, Canadian wrote:


That said, Sakura's EX Shunpu = free Ultra (and at less cost) and she still doesn't have the tools to be top tier. Sagat is still Sagat without the comboed Ultra, and Rufus still has superb rushdown without it. Those characters already had advantages before Ultras were part of the discussion, it's just somthing of a coincedence that they ALSO got lucky with what combos into what.




Wrong on all points


 


Sakura: The probability of actually hitting someone with her ex shunpunkyaku is very low (slow startup). It doesn't help that her Ultra is the worst in the game in terms of damage.


Sagat: No, you take out his kick juggle into Ultra and he wouldn't be S-tier.


Rufus: I agree he's easy to use, very very easy to use. But he's not at the same level of "easiness" or exaggerated display of juggles/combos as Ryu.


 


Without Ultras none of those characters would be as good as they are, save for Rufus.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 28, 2009 - 11:17PM #10
Scarecrow
Posts: 6930

Jun 28, 2009 -- 11:14PM, YFB47 wrote:


Jun 28, 2009 -- 8:44PM, Adrian wrote:


Who do you use? Every character has different advantages when it comes to their ultra. I almost want to say that MOST characters' ultras can be linked at the end of a combo. If not, it's a counter to projectiles or great anti-air. Perhaps I would see your point more clearly if given a more solid example of characters whose ultras are at a disadvantage.




I main Akuma. but i play with others and i was playing with Ryu and Ken and was seeing how easy it is to combo there supers together with a combo. and it takes a massive amount of damage on the opponent sometime i linked the to so easy that i was kinda up set because i didnt wana use it just then lol. My point is that i think that supers or ultras shouldn't be allowed to be linked together.




There's a line which SFIV passed when it comes to how much is too much


The juggling, or rather, the excissiveness and how easy it is to link Ultras from that is the only thing which really pisses me 'bout the game.



Mainly with Ryu, I'm actually ok with Balrog and even Sagat believe it or not.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
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