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Supers and Ultra's combos
5 months ago  ::  Jun 29, 2009 - 4:51AM #21
Graphf
Posts: 54

Jun 29, 2009 -- 4:33AM, Scarecrow wrote:


Jun 29, 2009 -- 4:26AM, Graphf wrote:


Jun 29, 2009 -- 4:11AM, Scarecrow wrote:

 


But what are the chances? Sakura can't get anyone with her EX shunpukyaku


Balrog can be punished if he misses the anti-air


Rufus can be punished if he goes for air HK


To pull of Chun-Li's combos you need to really get down and do them, if you miss some of the links you're in for some pain


Ryu/Sagat it's like, turtle all day and anti-air your ass





right dude, as if ryu/sagat players simply never ever whiff moves... or never can be punished.


fool.




Fool?


 


Ok missy, or whatever the hell you are, let's get something clear here just because you're conformtably safe in your basement behind the mighty internet wall doesn't mean you can be a jerk.


In fact, the community here will eat you alive if that's the attitude you're gonna bring here. You can turn your ass around and go right back to the SRK forums if that's where you came from.


 


Moving right along; when they spam your face off and recover from that to anti-air you if you even dare jump in on them after their projectile spam.


Shoryuken's and and Sagat's HK have almost no startup time and have very low recovery time, specially the shoryuken. It's understandable that non-projectile characters can anti-air into Supers/Ultras, but those like Ryu and Sagat should not have the percentages so high in their favor.




See bold statement above -  what?  Are you kidding me? You're command of the english language and ability to communicate is depressingly bad.


The next part about srks and sagats HK is just you're scrubby opinion. leave well enough alone.


Its understandable (-TO YOU-) that non-projectile characters can anti-air into Supers/Ultras, but those like Ryu and Sagat should not have the percentages so high in their favor.


If it really bugs you lol go play tekken. The rest of us will be playing SF4.


 


 

5 months ago  ::  Jun 29, 2009 - 5:01AM #22
Scarecrow
Posts: 6978

Jun 29, 2009 -- 4:51AM, Graphf wrote:


Jun 29, 2009 -- 4:33AM, Scarecrow wrote:


Jun 29, 2009 -- 4:26AM, Graphf wrote:


Jun 29, 2009 -- 4:11AM, Scarecrow wrote:

 


But what are the chances? Sakura can't get anyone with her EX shunpukyaku


Balrog can be punished if he misses the anti-air


Rufus can be punished if he goes for air HK


To pull of Chun-Li's combos you need to really get down and do them, if you miss some of the links you're in for some pain


Ryu/Sagat it's like, turtle all day and anti-air your ass





right dude, as if ryu/sagat players simply never ever whiff moves... or never can be punished.


fool.




Fool?


 


Ok missy, or whatever the hell you are, let's get something clear here just because you're conformtably safe in your basement behind the mighty internet wall doesn't mean you can be a jerk.


In fact, the community here will eat you alive if that's the attitude you're gonna bring here. You can turn your ass around and go right back to the SRK forums if that's where you came from.


 


Moving right along; when they spam your face off and recover from that to anti-air you if you even dare jump in on them after their projectile spam.


Shoryuken's and and Sagat's HK have almost no startup time and have very low recovery time, specially the shoryuken. It's understandable that non-projectile characters can anti-air into Supers/Ultras, but those like Ryu and Sagat should not have the percentages so high in their favor.




See bold statement above -  what?  Are you kidding me? You're command of the english language and ability to communicate is depressingly bad.


The next part about srks and sagats HK is just you're scrubby opinion. leave well enough alone.


Its understandable (-TO YOU-) that non-projectile characters can anti-air into Supers/Ultras, but those like Ryu and Sagat should not have the percentages so high in their favor.


If it really bugs you lol go play tekken. The rest of us will be playing SF4.


 


 




You're one to talk owned


Play Tekken? More juggling?


 


First of all, you need a better grasp of the games you're talking 'bout before attempting to reply to what I'm saying.


 


To say that they should leave alone projectile abusers who can anti-air your ass at free will is moronic in every way. Moreover, to then suggest that I should go play Tekken (juggle-heaven), is even more idiotic.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 29, 2009 - 5:07AM #23
Graphf
Posts: 54

wow you really are that dense. 


THATS THE REASON I SAID GO PLAY TEKKEN!!!


You are a ****ing moron. really.

5 months ago  ::  Jun 29, 2009 - 5:12AM #24
Scarecrow
Posts: 6978

Jun 29, 2009 -- 5:07AM, Graphf wrote:


wow you really are that dense. 


THATS THE REASON I SAID GO PLAY TEKKEN!!!


You are a ****ing moron. really.




wtf are you talking 'bout?

I already KNOW Tekken is juggle land


 


What's your point? Telling me to play Tekken so I all of a sudden consider SFIV's juggling "fine?"


Problem is not solely the juggling but to the level some characters can take it over others. Sakura can juggle but she ever actually get you with a EX shunpukyaku? Hell to the f****** no. Move's to slow and predictable. Same with M. Bison, he can juggle, sure, but it's an air attack which is predictable as hell and can't be forced on you in any way, shape, or form.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 29, 2009 - 5:18AM #25
Graphf
Posts: 54

I think Im gonna go stab a pencil in my eye now/

5 months ago  ::  Jun 29, 2009 - 5:31AM #26
Scarecrow
Posts: 6978

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 29, 2009 - 6:02AM #27
Adrian
Posts: 293

Jun 29, 2009 -- 4:51AM, Graphf wrote:


See bold statement above -  what?  Are you kidding me? You're command of the english language and ability to communicate is depressingly bad.


The next part about srks and sagats HK is just you're scrubby opinion. leave well enough alone.




lol... "your" not "you're"...speaking of command of the English language...


Though I do believe that the game is balanced enough that Ryu's and Sagat's juggling abilities shouldn't cause too much of an issue. Scarecrow is right, you should watch your attitude. We welcome comments and opinions, not flames or personal attacks. Express yourself, by all means, but at the same time, respect others. To initiate attacks is just an open invitation to the rest of the forum to go after you, despite the validity of your opinions. Keep that in mind, and smile.

5 months ago  ::  Jun 29, 2009 - 7:45AM #28
Roboydo
Posts: 836

Jun 29, 2009 -- 5:07AM, Graphf wrote:


wow you really are that dense. 


THATS THE REASON I SAID GO PLAY TEKKEN!!!


You are a ****ing moron. really.





Oh look, theres a new prick trolling the forums...

PSN: ScardyFox

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5 months ago  ::  Jun 29, 2009 - 8:22AM #29
curbs
Posts: 1324

Same with M. Bison, he can juggle, sure, but it's an air attack which is predictable as hell and can't be forced on you in any way, shape, or form.


 


That's wrong. It is a predictable move, but then it's predictable in the same way an AA SRK is predictable which is the way that it can't be blocked, once the opponent is up in the air.


And it can be forced upon the opponent - as soon as they're up in the air you have an opportunity for it. To bait it, you could stand the exact jump range away from the opponent and as soon as you can predct their jump, you can give it a shot.


The Ultra setup is not as versatile as Ryu's, since on the ground it is pretty useless, but remember than Bison's Ultra can be effective for a large portion of a fight. Better off than Akuma's Ultra, anyway.

5 months ago  ::  Jun 29, 2009 - 8:44AM #30
βгǺñĎǿИ
Posts: 674

Ya know, its getting a little ridiculous saying Ryu's lp shrk. to ultra is EASY..yes its easy to do, but not easy to actually hit someone with, if they are decent to good at the game. Most know NOT to jump when Ryu has an ultra ready to use..MOST do not jump right at you for you to perform the Ultra...the vast majority of the time, I have to MAKE the person jump or, I have to play mind games and get them to make a mistake..Its not like I can just do it at will, unless the person keeps making mistakes and KEEPS JUMPING. Yes its EASY TO PERFORM, but nowhere near easy to do it and it hits....also, if Ryu couldn't do that, when else could I hit my Ultra...grounded is 99% of the time a NO NO...can't always FADC since most people know what I am about to do since they have played thousands of Ryu's...so when else would be a good time. Also for ryu to be effective 9 times out of 10, I have to be close. Yes, I can throw hadokens from across the screens, but against again, decent to good players, they can easily jump over, block, focus them...so I have to get close to be lethal.


I feel the ultra's and supers are just fine, with every character you have to advantages and disadvantages of your moves. You just need to know when to use them properly.

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