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General Forums Street Fighter IV A Special "Thank-You" to Projectile Characters
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A Special "Thank-You" to Projectile Characters
5 months ago  ::  Jul 05, 2009 - 6:03AM #51
Shortcut 2 SSF
Posts: 55

YAY I just beat a pro Sagat player. You just need to out offense his offense and dodge like crazy lol. I beat an easy C.Viper player who turtled with her lol. Dont turtle with C.Viper, she is meant to be used offensively. Chun Li is best at turtling and causes me difficultly, but I am managing to overcome most of them.


 


1200 points and rising :p

5 months ago  ::  Jul 05, 2009 - 3:21PM #52
Jeremy
Posts: 149

Be glad when wensday gets here and I get my copy that I already paid for fully...then I can remove my um other copy and go online finally. Downside of living in the midwest it will ship tuesday but wont get to EBgames till wensday morning.


 


Oh well back to practicing...

SFIV PC Gamertag: dragoaskani
5 months ago  ::  Jul 05, 2009 - 11:01PM #53
Exogen
Posts: 126

Jul 4, 2009 -- 3:31PM, Andy wrote:


You can really only land ultras if your opponent makes a big mistake, or if you have a really good set-up.


If you play smart, then you can get people to miss their ultras, or keep yourself out of situations where you can be hit by an ultra.


I get why don't like them, and thats cool, but I don't think they ruin the game by any stretch of the imagination. Having a meter build up from taking damage or by using focus attacks is just SFIV's evolution of super meters. I didn't like how everyone started with a full meter in Alpha 3, and it seemed kind of silly that you could just whiff pokes to build meter in SF3, so I'm happy with this new incarnation of the super meter.




a big mistake? actually most of those mistakes are doing relatively simple and usually safe moves. case in point, pertaining to this thread would be chun's ultra on a projectile. it can be done on reaction and can cause a massive comeback. your missing the point though. it is the opportunity to come back without having to work for it. being granted it simply for being the loser.

Jul 4, 2009 -- 5:58PM, YFB47 wrote:



 


 


I like that idea it make sense and your right it makes people play defensive the rest of the match and keep running away and i hate that. Its always a Dhaliam player that does it cuz of that same old fireball teleport behind you move and then when they get you down its so hard to get near them because of that teleport man. like I think its one of the hardest things to defend in the game. but anyway my point is they play like that is so boring and ridiculous to me its the same as when you have akuma players thrownig fireballs THE WHOLE match.




all capcom needs to do is make FA absorbtion the only way to gain revenge meeter. this way there is risk and reward. I would further add that ultra damage should be reduced to the same as a super on full damage.

Jul 4, 2009 -- 8:19PM, PG > C wrote:


This thread is quite amusing. Ultra meter = turtle play only?


Yes, lets forget how damaging supers can be in other SF games and how much faster they are then Ultras. That and the ones that give you more than one super meter or a meter gauge that fills up faster than Ultras.


From now on, if I lose because I got ultra'd, my excuse is because it's for noobs and broke through my turtling when I was winning. lol




when did I say that? your drawing conclusions that have not been drawn nore implied by anything I have said.


I said that ultras make the game more turtlish yes and the reason is obvious to anyone that knows what the ultra can do. one slip-up and it's curtains. if you survive the ultra your now floored and the would be loser has the advantage.


put quite simply ultras are a comeback feature that you gain without risk unlike supers. and you can gain an ultra faster actually depending on if you are taking heavy damage or taking damage plus using FA's.


if they made ultra FA dependant it would be a risk and reward system unlike the reward we give to the loser.


it would promote greater strategic play in that regard and encourage more use of FA's therefore making them a more obvious integral part of the game.


also the game is hyper turtlish as it is. this is the most devensive SF to date aside perhaps from SF3 but honestly that is debatable.

5 months ago  ::  Jul 06, 2009 - 12:09AM #54
TongariDan (o'-')o
Posts: 3990

There IS a risk to Ultra... it's called missing a bunch of your life... and the idea that Ultra only goes to the loser is silly.  Most often both players will have Ultra, and in the case that one does not, it means they have near full life and if they are unlucky enough to get hit with Ultra than they would gain Ultra because of the damage.  If Ultra is so easy to do all the time then the person who got hit with Ultra should just do theirs back, honestly.


You ever seen a Seth vs Seth when they both have their Ultra?  That is a trippy mind-game right there.


Arthur 4 TvC!!
PSN portable ID
5 months ago  ::  Jul 07, 2009 - 1:35PM #55
Exogen
Posts: 126

by trippy mind game you mean turtlish walking on egg shells. and when I say risk I AM NOT talking about the risk involved in attempting the move.


but why do most of you have this incorrect idea that in order for a game to be offensive it has to be mindless?


defense is reactive by definition.


offense is predictive by definition.


prediction involves thought where as reaction only involves conditioning.


therefore offense involves thought while defense does not.


back to ultras. again the ultra comes ONLY by taking damage, therefore rewarding the loser. of course you both could have an ultra but it does not change anything I said.


most ultras can punish on reaction and if not on reaction. and links into ultras are in almost all cases some kind of defensive move.


all I am saying is if you make ultra energy FA absorption dependant you add a risk and reward system to GAINING the ultra.


depending on how much energy you get on your meeter after an FA would determine the strength of the move. I think ultras in general are too powerful.

5 months ago  ::  Jul 07, 2009 - 1:51PM #56
GROARK
Posts: 1758

Jul 1, 2009 -- 2:45PM, Exogen wrote:


GREAT JOB capcom in giving the loser of the fight a TOTAL come back move.




That's how it is in this game, deal with it.


This is just your pet peave, I don't see any scrubs and newbs winning tournaments on account of the ultra combo.


The better players win them, now why do you suppose that is?


Jul 3, 2009 -- 2:30PM, Exogen wrote:


I guess you like games that are self contradictory and have poor game design then? that's cool. nice argument btw, very poetic and logical.




Just because you don't like something or wish it was different doesn't make it bad game design.


If the game is too defensive for your taste or you think it is unfair or lopsided that every single character has an ultra available when they take x damage, it's just your opinion.


You like games that are different. That doesn't make this game bad.


Jul 7, 2009 -- 1:35PM, Exogen wrote:


defense is reactive by definition.


offense is predictive by definition.


prediction involves thought where as reaction only involves conditioning.


therefore offense involves thought while defense does not.




That is one of the most incorrect blanket statments I've ever seen.


Every single person who's been playing SF more than a week or so should be aware that there are (among other things):


1. Offensive players who do the same conditioned thing over and over without thinking


2. Very clever, crafty, and predictive defensive players.


 

Character in my Avatar (AKA GROARK) for SSFIV, HURRR!!1!

WE SUPPORT THIS FIGURE SKATER CHARACTER
http://tinyurl.com/GROARK
5 months ago  ::  Jul 07, 2009 - 1:57PM #57
Asgardwolf
Posts: 398
avoid it and use your when you can, it's simple... If hits you it's just bad luck or you'r doing smth wrong, i use it to hate it and FA too, but it's part of the game, so, we have 2 options, adapt to it or quit this game, personally i can't quit coz i love SF, and it's pretty cool when you'r finally adapted...
PSN: Asgardwolf

A crimson pool so warm and deep.
Lulls me to an endless sleep.
Your hand in mine - I will be brave.
take me from this earth.
An endless night - this, the end of life.
From the dark I feel your lips.
And I taste your bloody kiss.
5 months ago  ::  Jul 07, 2009 - 3:11PM #58
Artsta
Posts: 247

Heh the whole Chun-Li thing is kind of hilarious. It's actually a good way to throw your opponent off which I love doing to Chun-li's and Abels. 


I come across one so I gladly start throwing Hadoukens at them cause this make's them think all I do is spam Hadoukens. Then once their Ultra or Super is full it's now turned into a mind game. Cause they expect me to throw a Hadouken and start waiting for it hehe. Chun-Li's will either be crouched on the ground or continuously backing up and Abel's will just stand there. And then once I don't throw a single one they're all thrown off their game and I go in with the cross-ups =P 


I'll admit when I first started playing the game I used to get caught by those Ultra's all the time.


I got like my own lil' rule book running through my head when I play though. Don't jump over ryu when he has a super or ultra, don't throw hadoukens when chun-li and abel's meters are full, when zangief lariats count the seconds and jump in mid way though it to land an attack. Knock down a shoto or sagat and then sit next to them and wait for them to wake up into what's usually a uppercut then grab or sweep kick. If M. Bison goes for a head stomp, EX Shoryuken him or dash forward and grab once he lands. I'm always trying to think of ways to read/psyche out my opponents. 


Still haven't got an answer for Vega, Guile, or Blanka though. Can't really predict Dhalsim to well either but luckily I rarely run into him.

5 months ago  ::  Jul 07, 2009 - 3:39PM #59
Asgardwolf
Posts: 398

Jul 7, 2009 -- 3:37PM, Asgardwolf wrote:

For Dhalsim... hmm... He's always zoning with Punches and kicks until he try to stay back jumping, you most find a way open to get close a and atack at short rage cause he's more weak at this distance, when you can't get close you need to use wiselly your hadokens, and avoid his arms, generally when he's going to atack they do: a slow fireball, jump and teleport to your back followed by and air HP and repeat... the solutions jump back the fireball and use air tatsumaki... you'll see...


PSN: Asgardwolf

A crimson pool so warm and deep.
Lulls me to an endless sleep.
Your hand in mine - I will be brave.
take me from this earth.
An endless night - this, the end of life.
From the dark I feel your lips.
And I taste your bloody kiss.
5 months ago  ::  Jul 07, 2009 - 5:03PM #60
Jeremy
Posts: 149

Jul 7, 2009 -- 3:11PM, Artsta wrote:


Heh the whole Chun-Li thing is kind of hilarious. It's actually a good way to throw your opponent off which I love doing to Chun-li's and Abels. 


I come across one so I gladly start throwing Hadoukens at them cause this make's them think all I do is spam Hadoukens. Then once their Ultra or Super is full it's now turned into a mind game. Cause they expect me to throw a Hadouken and start waiting for it hehe. Chun-Li's will either be crouched on the ground or continuously backing up and Abel's will just stand there. And then once I don't throw a single one they're all thrown off their game and I go in with the cross-ups =P 


I'll admit when I first started playing the game I used to get caught by those Ultra's all the time.


I got like my own lil' rule book running through my head when I play though. Don't jump over ryu when he has a super or ultra, don't throw hadoukens when chun-li and abel's meters are full, when zangief lariats count the seconds and jump in mid way though it to land an attack. Knock down a shoto or sagat and then sit next to them and wait for them to wake up into what's usually a uppercut then grab or sweep kick. If M. Bison goes for a head stomp, EX Shoryuken him or dash forward and grab once he lands. I'm always trying to think of ways to read/psyche out my opponents. 


Still haven't got an answer for Vega, Guile, or Blanka though. Can't really predict Dhalsim to well either but luckily I rarely run into him.



Good chun's can be charging the move while using a frame buffer to throw it out at you...

SFIV PC Gamertag: dragoaskani
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