| 2 months ago :: Oct 12, 2009 - 10:55AM #21 | |
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| 2 months ago :: Oct 12, 2009 - 12:33PM #22 | |
psn:toffeemandariini.
avatar by shadman I support a new or remixed darkstalkers as long as backbone isnt involved. THEY SUCK |
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| 2 months ago :: Oct 12, 2009 - 1:10PM #23 | |
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I'd certainly like stuns to work more like they do in SF3. My pet hate at the moment is when you land a combo that ends with a buffered-in super, but the special just before the super stuns them. A good example would be Ken's Jump RH, Fierce, Fierce DP/FB, Reppa. If the special stuns, the super whiffs completely (costing you the entire bar, ofc) and depending on the situation and how quickly the stun recovers, can leave you wasting the stun with a single hit of the super as they rise, or in extreme cases leave you in mid-air recovering from the super when they recover. IIRC SF3 allowed combos to continue if they caused a stun, but at the very least the stun bar would let you know when to hold off on the super. |
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| 2 months ago :: Oct 12, 2009 - 1:40PM #24 | |
I completely agree, that was my biggest gripe with SFIV, it's happened to me and a lot of people I play against online. I really wish they would return to the SFIII stun properties, even if there isn't a guage.
That would be good too. Either one would be great. I think if they brought back the guard crush from Alpha 3, then kept the stun the way it is just with the IIRC properties of 3rd Strike so that when they enter a dizzy moves don't whiff, it would be awesome!
Bring back Ibuki already! You know we want her!
We are all ready and waiting for a new Capcom Crossover Fighting Game with the SFIV treatment! After all these years I'm still amazed at how many people don't know what buffering is. You can't cook a truly delicious match if your main ingredient is SPAM! PSN I.D. SUNofNOTHING *SUN of NOTHING* |
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| 2 months ago :: Oct 12, 2009 - 3:00PM #25 | |
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After actually thinking about this I am going to have to agree with d3v. It would actually be bad for this to be included. Guard Break would be AWFUL. It would give a huge advantage to people with bigger block strings.
Add me to the list of people that don't want my buffered super being wasted because they got dizzied! That is the one thing about this game that really rips my hide!!!
XBL Gamertag: Thamanator
"Rage quitters are not really people; so, they don't count. Hurting their feelings is a victimless crime... -Mo "I can't believe having to look on the internet is considered work these days." -Paul "It's called a cross-up for a reason, not a cross-WTF-vaccum-Ultra-from behind?" -Canadian (in reference to Ken's Ultra catching cross-ups) "I'll stop Street Fighting, when my heart stops beating!" -Thamanator +1 - CL3RIC 'Thamanator says: "If life throws fireballs at you, roast some marshmallows.'" -Mo |
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| 2 months ago :: Oct 12, 2009 - 3:16PM #26 | |
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it would be nice to see the return of the stun bar. |
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| 2 months ago :: Oct 12, 2009 - 3:26PM #27 | |
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Stun bar: yes! Guard break: no! The stun bar was actually pretty useful for both the attacker or the defender. Knowing that you've almost stunned your opponent encourages rushing your opponent down. Conversely, a player who is nearly dizzy may look to be a bit more careful over the next few seconds. The bar itself doesn't really change the game itself beyond giving players a bit of useful knowledge. |
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| 2 months ago :: Oct 12, 2009 - 3:40PM #28 | |
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I agree that a stun gauge would indeed be useful. Wasting a super because your opponent got stuned mid combo sucks. As for guard braking HELL NO! Focus Attacks already handle that.
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| 2 months ago :: Oct 12, 2009 - 8:33PM #29 | |
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I'm okay with or without a Stun meter, just as long as you get KNOCKED DOWN when dizzied.
Only scrubs think 3rd Strike is the best Street Fighter of all time.
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| 2 months ago :: Oct 13, 2009 - 11:36PM #30 | |
OK... how about this: "Oh, he has a full Revenge/Rage meter now! I should turtle until it wears off." or "Oh! There's only 10 secs left! Why should I risk getting hit by a random super when I could just play keep away for the rest of the match."
http://www.myspace.com/hentaitentacledemon
http://www.gaiaonline.com/profiles/471747 |
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