| 1 month ago :: Oct 29, 2009 - 6:57PM #51 | |
ermm then she ll just come staight to u and kick ur a$$ :P
PC: evilkotsios (Guile/Vega/Ryu/Blanka)
*****----------- SSF4 FOR PC! ----------- ***** Dont check out my music .. thanks :) http://www.myspace.com/soulthrow |
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| 1 month ago :: Oct 29, 2009 - 7:22PM #52 | |
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Kick my ass? Oh no! Hahaha :P I didnt know she could freeze time, but it would make for an interesting ultra.
Im loving the Fei Long ideas. Its funny how I pretty much like all the Fei Long ultra ideas just because they are so Bruce Lee. Fei Long having those ultras would be badass.
Kaze no Kobushi - "Fist of the Wind" Ultra for SSFIV! details in http://www.capcom-unity.com/trueryu/blog
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| 4 weeks ago :: Oct 30, 2009 - 1:44PM #53 | |
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I still say that the supers/ultras should have more originality to it. Mainly just taking Ryu and having all of his supers/ultras end up being a mega fireball is a lame way out. He is a master martial artist he can do more than throw fireballs. Street Fighter 3 had several characters that did nice combos as thier supers which is what I would like to see more of. Since I created this thread there have been several good ideas mentioned now if only a few could make it into the game I that would be nice. Besides how many times are they gonna keep all the supers the same any way? I can understand one iconic super but all of them the same for the most part is a bit much to swallow. |
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| 4 weeks ago :: Oct 30, 2009 - 3:41PM #54 | |
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Where is El fuertes frying pan? It was just a tantalizing gesture to show the pan in his "intro" but not be able to use it! Its a easy and cool Super/Ultra. Just let him wack the foe with the pan in some climactic finish. |
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| 4 weeks ago :: Oct 30, 2009 - 5:04PM #55 | |
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Ken (gotta do him first): Hado hyakki gouji: OK, so it could be something like, hes trying to focus his fire hado or whatever its called to his feet (Yes, his feet), while saying "Come ooon, focus, FOCUS
Please correct me if I got the fire hado thing wrong.
Ryu: Shun Goku Satsu ( I would figure that if he can do a messatsu hadoken, he can do this too )
Cammy: Killer bee assault ( This should have been in the first SFIV )
Akuma: Kongou Kokuretsu Zan
Balrog: Buffalo Roll ( Something similar to dudleys rolling thunder super combo, but a blarog remix
Blanka: Thunder ball strike out : Blanka starts with a thunder charge beast roll beast roll (rolling on the ground). If it connects, he will convert into vertical roll, hitting his opoonent multiple times while bouncing from wall to wall, last hit comes straight down from the head, then blanka makes a thunderbolt come down from the sky to him (hitting his oppenent in the process) knocking away his oppenent.
Chun-li: ultra Kikouken/ vertical rising drop kick ultra combo : basicaly what the vertical rising drop kick ultra combo is is a mix of tornado kick (vertical rising kick in her command combo), ending in a tensei-renka ( SA3 in SFIII )
E.Honda: I dont have a name for it, but basicaly what it is is a vertical head but, ending in a super Oicho Nage (yes in the air)
Dahlsim: Yoga Teleportation dance: Its technicaly what its called. Dahlsim hits his oppenent. If it connects, he teleports to each side hitting his oppenent before teleporting.
Gouken: Forbidden Shinku Hadoken/ Forbbiden Tatsumaki Senpukyaku: Forbidden shinku hadoken speaks for itself, but for the tatsumaki, im thinking akuma's tatsumaki super in SFIII, Gouken style.
Guile: Sonic hurricane: I would think instead of have it in one place, it could be an actual green/ yellow hurricane moving at least 3 steps forward, and his super can be the original sonic hurricane if they take my other idea into thought (make a super to match the new ultra combo)
M.Bison: Pyscho drill: Bison jumps on his oppenents head (like El Feurte), then he say some smack ("They who defie me will feel the psycho power"), hovers into the air (while he has his oppenent inbetween his legs), flips them up into the air, teleports up, and pyscho crusher down to the ground, until he is technicaly drilling his oppenent into the ground.
Vega: Spiral head drop: Vega does a scarlet terror, kicking his oppenent into the air, then jumps up (from the wall to his oppenent), the grabs them in a upside down bear hug, spinning while dropping into smash his oppenents head to the ground.
Rose: Illusion mind destruction : I am pretty sure she can read minds or something like that, so that would something cool. If shee cant, then I was thinking an Aura sphere. Its technicaly those 2 sphere thing that pop up before and after a fight. What Im am guessing is either a spirit bomb or spirit ball (Dragon Ball Z)
Dan: Forbidden Taunt: A taunt that actualy does damage
Gadoken Cannon: A short range super duper gadoken (I was thinking SNKvC)
Gen: 22 strikes of death: Gen does 22 hits hitting all pressure points. I was thinking the 10 second super from SFA
Rufus: Mozart Terror: Pretend EX Mesiah Kick Was done on the floor instead of hopping a little from the floor. Then he would do a flip, then he would jump into a Ballerina spin kick hitting his opppenent multiple times, kicks them down, then lands the HK move after mesiah kick |
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| 4 weeks ago :: Oct 30, 2009 - 5:22PM #56 | |
Hmm, how about Fei Long having a one inch punch for a special move? Naturally he would have to virturally be standing next to them but if it connects it could do massive damage and knock back. I wouldn't mind if EVERY CHARACTER had at least one over head move. It doesn't even have to be a special, just a normal moving forward with medium kick or punch implimented. |
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| 4 weeks ago :: Oct 31, 2009 - 11:36PM #57 | |
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Cammy Ultra Tornado Drill she spiral kick and than starts to spin "standing" she jumps and as the opponent hits the ground and she lands doing the spin right on their stomack. That spin is a tornado that lands on them!
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." Then he jumps forward throwing a punch with the fire hado in his hand (im trying to say he focused most of the fire hado to his feet). The punch must connect to start the ultra combo. So, IF it does connect, kick, kick, double kick, triple kick, flip kick (launches into air). Then he jumps, does a three kick combo ( similar to dans EX Dankukyaku (on the ground )) kicking the character down in the process. Then, Ken comes down like Shin Akuma's dive kick ultra combo in Capcom vs SNK2, except the move is more like the K after Akuma's flip jump in CvSNK2.
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