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General Forums Super Street Fight.. Balance suggestion for Super SF IV
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Balance suggestion for Super SF IV
3 weeks ago  ::  Oct 31, 2009 - 4:30AM #41
DR Jam
Posts: 126

Oct 29, 2009 -- 7:33PM, curbs wrote:


Oct 29, 2009 -- 7:29PM, Blastaar wrote:


Oct 29, 2009 -- 6:08PM, focusflute wrote:


-Increase recovery frames for Ryu, Sagat, Guile projectiles by two frames


 




you had some good suggestions, but the outrageousness of this one totally KO'd them all. What makes you think they need to recover any faster than they do? Why don't we just ask for them to be able to machine gun projectiles so fast that it'd be impossible to jump over them since they'd form a laser-beam. Lets also ask for the projectiles to break armor.






WFTW.


I agree with Ryu and Sagat, but not Guile. He only has two specials, and it's already hard enough to be competitive with him at G1 high levels. His FK is not as useful as it once was, so all he has left is his 50 damage sonci boom.


You twit, he's not asking for recovery frames  to be decreased, he's asking for them to be increased, thus making Fireball spamming slower.

3 weeks ago  ::  Oct 31, 2009 - 8:04AM #42
ScorpX
Posts: 13

Oct 31, 2009 -- 12:55AM, DR Jam wrote:


Guile


 


They should make his special AA more powerful. He only has a projectile, and the flashkick (fk).
The fk needs more priority, & be a bit faster so it covers Guile back (cross-up hit box) quicker, somewhat like sometimes you end up trading with srk when you're doing a cross-up--unfairly still allowing Ryu/Sagat to follow up with an ultra.


 


Moves that really shouldn't beat Guile's FK (normal, ex, super, ultra): Cammy's canon strike, Rufu's tornado kick, Seth's SRK, Bison's head stomp, Balrog's ultra, Sagat's ultra--if his tiger knee doesn't, how the ultra does?


Also, the aerial FK should deal more damage, I mean the frames where he's not on the ground anymore, when you can't chain or FADC.



His ultra is too slow, often doesn't fully connect, and it's hard to link into, and the first fk should be 75% invinsible somewhat like ken's and gouken's ultra are as they leave the ground.


I want Capcom to buff him up, but I'd like them to not necessarily add new specials into his arsenal--normals, yes. More links and target combos would be ideal.


Wishful thinking: more health, more stun resistance, sonic boom ultra as secondary ultra--that a no brainer.




 


Agreed, its stupid how his Flash Kick can easily trade hits or be canceled by almost any air atack. Also give him a better cross up move to make him more agressive.

Alex, Dudley and Elena for SSFIV!
3 weeks ago  ::  Nov 01, 2009 - 1:00AM #43
focusflute
Posts: 34

Guile would become to over powered if they fixed his flash kick, gave his two specials more damage, and made his ultra better if they DID NOT add recovery frames for his sonic boom.  Seriously, you would never be able to get in to hit him!

3 weeks ago  ::  Nov 02, 2009 - 5:55PM #44
Psycho-Shot26
Posts: 595

They need to fix guile's recovery frames after he does a sonic boom.It's so quick that it's impossible to punish him.Ryu is a little bitch against Guile.Sagat is the most overpower character in the ****ing game he's like a god.

3 weeks ago  ::  Nov 02, 2009 - 6:51PM #45
ScorpX
Posts: 13

The Flash Kick is the only Special that has 2 seconds of recovery when touchs the ground. It's just stupid.

Alex, Dudley and Elena for SSFIV!
3 weeks ago  ::  Nov 03, 2009 - 12:46PM #46
DR Jam
Posts: 126

Nov 2, 2009 -- 6:51PM, ScorpX wrote:


The Flash Kick is the only Special that has 2 seconds of recovery when touchs the ground. It's just stupid.




Not to mention his ultra is slow that sometimes if it doesn't fully connect the knocked down opponent can get up in time to punish it.


They really need to rething Guile's FK Ultra, if nothing else, at least make the first FK knock people down, so the second hits as a juggle.

3 weeks ago  ::  Nov 03, 2009 - 6:36PM #47
Blastaar
Posts: 795

Oct 29, 2009 -- 7:33PM, curbs wrote:


Oct 29, 2009 -- 7:29PM, Blastaar wrote:


Oct 29, 2009 -- 6:08PM, focusflute wrote:


-Increase recovery frames for Ryu, Sagat, Guile projectiles by two frames


 




you had some good suggestions, but the outrageousness of this one totally KO'd them all. What makes you think they need to recover any faster than they do? Why don't we just ask for them to be able to machine gun projectiles so fast that it'd be impossible to jump over them since they'd form a laser-beam. Lets also ask for the projectiles to break armor.




You twit, he's not asking for recovery frames  to be decreased, he's asking for them to be increased, thus making Fireball spamming slower.




 


Ooops, I guess I am a twit. I stand corrected. Sorry about that focus. I KO'd myself.

3 weeks ago  ::  Nov 04, 2009 - 12:20AM #48
focusflute
Posts: 34

no worries Blast

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