Here are some mockups I am doing for an Xbox Live arcade release of 3s.
How i would like to see it.
basically it's redrawn: hit/special Effects,all Bars, Screens and Menus.
original with crisp filter: Character Frames and Stage Backgrounds (not shown/done)
Please try to ignore any crapness in the redrawing and try to imagine how it could look if capcom had done it instead.
This is my first go at any 2d game type work/hd redrawing.
i use hor+ with invisible walls as the basis of the widescreen mode.
here is an example to show why:
i32.tinypic.com/sy0ayp.gif
i think vert- looks totally RUBBISH.
No.1 Twelve vs Hugo
orignal screenshot
i29.tinypic.com/2pq00ol.jpg
hd mockup 720p
i27.tinypic.com/nfjx3n.jpg
hd mockup1080p
i32.tinypic.com/4l26mr.jpg
comparison
i29.tinypic.com/qxjtds.gif
No.2 Alex vs Ryu
vs screen original
i32.tinypic.com/rm2mp3.jpg
vs screen hd remix
i32.tinypic.com/wa5wxy.jpg
original screenshot
i31.tinypic.com/acdikg.jpg
hd mockup 720p
i30.tinypic.com/2lt1vu9.jpg
comparison
i32.tinypic.com/2w4gx8i.gif
Character Select screen
original:
i30.tinypic.com/25jgi8l.jpg
hd remixed:
i30.tinypic.com/ruz5zt.jpg
*edit*
here is a version after i had seen a properly coloured screenshot of the original. oddly i still prefer the first verison i did.
i27.tinypic.com/oqynpe.jpg
1080p version:
i32.tinypic.com/2cyi48x.jpg
version3 (1080p wallpaper)
i35.tinypic.com/s0wi6o.jpg
possible secret fighters select:
i26.tinypic.com/2j0aud2.jpg
continue screen
original screenshot:
i31.tinypic.com/o8589g.jpg
hd remix version one:
(i left out all the little white writing because i couldnt read it properly. will put it in if any body has the full words.)
i25.tinypic.com/ddyzie.jpg
hd remix version two:
i26.tinypic.com/33xvr6x.jpg
4:3 mode experiment:
i28.tinypic.com/20kvlhy.gif
i wish capcom would add something like that for sf4 the 3d stages loo much better in 4:3 mode but i dont want just balck bars on the side of my screen.
top grade versus screen
original screenshot
i37.tinypic.com/34exba0.jpg
hd remix 720p:
i37.tinypic.com/244p3mg.jpg
1080p:
i33.tinypic.com/5lrjux.jpg
super arts select
original screenshot:
i34.tinypic.com/25zqvm1.jpg
hd remix 720p
i36.tinypic.com/2e30o6u.jpg
hdremix 1080p
i35.tinypic.com/ehzrs1.jpg
Aegis Reflector:
original gif:
i38.tinypic.com/jpzga1.gif
WIP HD
i38.tinypic.com/mmww09.gif
Grade System Idea
here is my idea for the grading system for this game to replace the BP or CP of sf4.
it is based around the idea of winner stays on.
everybody starts at rank.1
to move up a rank you must beat somebody to 'take' their rank.
eg
a rank.1 beats a rank.3
the rank.1 becomes a rank.3
the rank.3 suffers no demotion.
if you fight somebody of a lower rank and win you get nothing.
if you fight somebody of the same rank and win you get a star.
if you fight somebody of the same rank and lose you lose a star.
up to a maximum of ten to rank up by one.
or to a minumum of 0 where you stay.
stars don't carry over ranks.
eg
rank.1 - 9* beats a rank.3 - 4*
the rank.1 - 9* becomes rank.3 (no stars)
if you have stars and lose to a lower rank you lose all your stars.
if you have stars and win against a lower rank your stars stay the same.
if you disconnect you lose all your stars.
there is no 'mamixum' rank.
it tries to match you with ranks closest to your own aiming upwards.
PS
After buying king of fighters 12 (i did these a while before that) i realise this would be pretty much on par with how they did that game.
i think that shows it could be a worth while idea.