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"Projectile Gauge"
5 months ago  ::  Oct 29, 2009 - 5:33PM #31
Blastaar
Posts: 1,371

Oct 29, 2009 -- 1:11AM, INNOCENT wrote:


im just throwing this out there and im not sure whether or not itll be heard but one way to reduce the use of projectiles for characters that have low recovery time (ex. sagat,ryu,gouken,guile) is for the char to have a meter below their name called a "Projectile Gauge" or something. What it does it basically fills up every time the character does a projectile.once the meter fills up, the char will be unable to use a projectile until the meter empties up again after a period of time.it will then be up to the player to conserve and only use projectiles when it will prove most beneficial or use the projectiles as much as he/she can before reaching the maximum meter.


 


just an idea that occured to me of course





There are legions of players out there who would love to burn you and this idea at the stake. Since "zoning"(a more pleasant way of saying projectile spam) , is thought of as an essential part of the this game. Personally, I'd rather have parries back.


 


 



Oct 29, 2009 --  2:37PM, nightshade_shinobi wrote:



There were fireballs in SF3




 


 


Yeah you missed my point, its that fireballs are awesome, not a "problem" that need to be "fixed"





Oct 29, 2009 --  2:37PM, nightshade_shinobi wrote:



I'd rather just get in their and parry away so I can combo them up close instead of scrambling to think up a strategy to get past the stupid projectiles.








I know I know, it's SUPER HARD when you have to "scramble" to "think up a strategy to get past the stupid projectiles".




There is a secret special move to get around this that only hardcore players know, but I will share it with you now.




The motion for the special move is up+forward.




Now don't tell anyone else this secret special move or fireballs will be totally useless okay?


 


It's a little annoying how many times you see people acting like jumping is an easy way around projectile spam. It's as if nobody has jumped over a fire ball, only to have ryu/sagat recover, jab srk/standing f.kick you and juggle into their ultras. Either people have NEVER had this happen, or they're playing dumb. There are other ways depending on what character you're using, it's still aggrevating to fight someone who's using no brain power or effort while you have to exhibit skill, timing, and tactical prowess. As I said above, I'd just rather have parries back.

5 months ago  ::  Oct 29, 2009 - 5:51PM #32
Constantinos
Posts: 364

Hell NO! its my job to spammin booms since 1992! Money mouth

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5 months ago  ::  Oct 29, 2009 - 7:37PM #33
Kongoshinned
Posts: 1,297

The honest to gawd easiest solution, is to go play the game you like.


I didn't like SF3 and parries so I kept playing SF2.  It's pretty simple.  If you don't like a game don't play it, but there is zero reason to turn 4 into 3 or vice versa.


 

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5 months ago  ::  Oct 29, 2009 - 8:14PM #34
Scarecrow
Posts: 7,633

Oct 29, 2009 -- 7:37PM, Kongoshinned wrote:


The honest to gawd easiest solution, is to go play the game you like.


I didn't like SF3 and parries so I kept playing SF2.  It's pretty simple.  If you don't like a game don't play it, but there is zero reason to turn 4 into 3 or vice versa.


 




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5 months ago  ::  Oct 29, 2009 - 8:58PM #35
d3v
Posts: 4,404

Oct 29, 2009 -- 1:08PM, nightshade_shinobi wrote:


Here's the perfect idea! JUST ADD PARRY! In SF3 fireball spamming was NOT at all an issue. Anybody with a half a brain can would just parry your projectile, jump in and wipe the floor with you. Heck they even had a MINIGAME that helped you practice parrying by parrying Sean's basketball!!! Seriously Capcom should add parrying, that way advanced players who ACTUALLY want to learn can use it, and noobs can just use the focus attack, problem solved. If SF IV had parrying do think I would waste my time spacing against Sagat? HELL NO, I'd just parry away and get up in there! YAH! That would teach them to think twice about fireball spamming for the whole match, SF3!!!!




I beleive that Seth says is best.



This is also why (when I'm in one of my nastier moods) I have a problem with the SFIII  series. When you're more than half a screen away (at most), there's just not much game to be played, since  any projectile can be easily parried (re: it fails to control space, or to effectively threaten). It's like  taking time out or something. Whereas before every inch gained or lost could dramatically affect the match,  the only thing you can really do at a distance in the III series is to charge up your meter by whiffing  moves (weak), or (again) just be turtling for its own sake. This adds up to a betrayal of one of the primary  advantages of 2D games, and doesn't give a big enough return in terms of other tricks/fun offered up close.  Tekken, VF, etc. all do a better job at making the up-close "in your face" game  interesting and complex.  SFIII is a dumbed-down up-close game, minus the good parts of distance strategies in other 2D games, which is  a step in the wrong direction. The universal value of parrying coupled with the disgraced role of fireballs  helps to contribute to an overall "flatness" in which a lot of matches consist solely of trading (the same)  high-priority pokes, over and over again.




As much as I love 3S, I have to agree with S-kill here in that at a certain level of competitive play, 3S turns into what some have termed "Guess Strike."


With Focus, you can't just stay in one end of the map and parry away at everything. There's a level of risk involved since you can still die (if the white damage empties your life) and more importantly, you still have to dash forward or back which means that you put yourself in a bit of a risk when doing so, meaning that fireballs at the very least can still act as a setup (one of the important functions of a projectile according to Seth).

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5 months ago  ::  Oct 29, 2009 - 10:38PM #36
AlboFighter
Posts: 3,446

yea I think FA is the best mechanic in sf history. You can use for defense or offense. FADC just adds to the depth. Should you use it and lose 2 meters or your super? or try a different strategy. I think sf4 has the best parts from all sf games (mainly sf2 and sf3). It's not perfect but it's still great. I hope ssf4 doesn't lose that depth.

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5 months ago  ::  Oct 30, 2009 - 3:33AM #37
John
Posts: 865

I liked the parry system in SF3 Im no parry master like Daigo but Im no slouch either yes it slowed down spamming but is that really such a bad thing I loathe playing SF2 against Ryu because I know its just going to be hadoken hadoken hadoken shoryken rinse and repeat parrying made you think twice and allowed the player that would usually just turtle and take the chip damage the opportunity to be more aggressive. You can jump in over that fireball and parry that uppercut and return a kick or punch or land and counter with a super of your own of course if your timing is off you'll be eating that anti air or super face firAll st. Sometimes your opponent might be expecting you to parry allowing for some killer set ups for instance I like to throw a basketball every once and awhile with Sean and I expect most to parry or take a little damage when they do I go for the tackle and pound their face in it makes a fighting game feel more visceral like a fighting game not a fireball fest where you just stand off and shoot until someone messes up and eats damage. When you watch a Kung Fu flick fighters block attacks taking damage in the upper and lower extremities but they also swat away or parry punches and kicks and counter thats what made SF3 interesting to me so I dont agree with all the trashing on the play system yes it could be abused but it could be overcome also.


SF4 is a different beast it is not SF3 I dont think parries willever be brought into it. While that would be cool for players familiar with the system its inclusion would reintroduce the same problems they found with SF3 and making it more accessible . It doesnt really need it Street Fighter 4 has been balanced with that in mind focus attacks are not parries but can be used similarly at a cost to your gauge that way it cant be abused the way parries were in SF3. From my experience with the game the characters had a way to get around projectiles either via a special i.e Balrog's turn punch or ex special his dash punch Chun Li's axe kick E Honda's overhead smash Blanka's amazon river run El Fuerte has an ex dash attack that can go through a fire ball. All in all I think thats why they brought back the SF2 cast I mean the majority of players have been dealing with spammers and finding ways to take them out for 20 years now. I havent palyed with all of the characters but if nothing else Id say make sure each character has at least one ex special or reg special to deal with fireballs. I would like a focus attack you could use in the air for a quick counter or a stun gauge but a projectile gauge is a no go Art of Fighting has a system like that you have a gauge for specials and when it whiffed out you either cant use the move or your left with a version that is pointless so to get more power you have to charge up your chi and use taunts to bring your opponents gauge down. It was cool for that game but not street fighter. I think a quick side step would be a nice addition though

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5 months ago  ::  Oct 30, 2009 - 7:55PM #38
Kc
Posts: 88

Mine as well not called this street fighter iv we make this change. I don't see how this change would help and fireballs are something not broken in the game. If your getting killed by fireballs, then learn to step up your game.

5 months ago  ::  Oct 31, 2009 - 12:57AM #39
INNOCENT
Posts: 7

first off lemme just say im in g1-a with 50000+ GP for all u nubs saying i cant deal with a hadokuen spammer. this was just an idea that occurred to me and decided to post it up and see how ppl felt bout it was all,no need to flame me for it.

5 months ago  ::  Nov 01, 2009 - 4:31PM #40
Shoutenkou
Posts: 37

Oct 31, 2009 -- 12:57AM, INNOCENT wrote:


first off lemme just say im in g1-a with 50000+ GP for all u nubs saying i cant deal with a hadokuen spammer. this was just an idea that occurred to me and decided to post it up and see how ppl felt bout it was all,no need to flame me for it.




I cant tell if this is a joke or not ...

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