| 5 months ago :: Oct 29, 2009 - 5:33PM #31 | |
Yeah you missed my point, its that fireballs are awesome, not a "problem" that need to be "fixed"
I know I know, it's SUPER HARD when you have to "scramble" to "think up a strategy to get past the stupid projectiles". There is a secret special move to get around this that only hardcore players know, but I will share it with you now. The motion for the special move is up+forward. Now don't tell anyone else this secret special move or fireballs will be totally useless okay?
It's a little annoying how many times you see people acting like jumping is an easy way around projectile spam. It's as if nobody has jumped over a fire ball, only to have ryu/sagat recover, jab srk/standing f.kick you and juggle into their ultras. Either people have NEVER had this happen, or they're playing dumb. There are other ways depending on what character you're using, it's still aggrevating to fight someone who's using no brain power or effort while you have to exhibit skill, timing, and tactical prowess. As I said above, I'd just rather have parries back. |
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| 5 months ago :: Oct 29, 2009 - 5:51PM #32 | |
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Hell NO! its my job to spammin booms since 1992!
I made it to my Country's Final (Top 10 songs)
| SOULTHROW - ISLAND OF LOVE | I Hope to be the next Cypriot Representative in the Eurovision Song Contest! Edit: i took the third place ... Watch me "Shin-Shoryeeeeken" live on stage (1:40) http://www.youtube.com/watch?v=I4Q6ffzqq3g |
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| 5 months ago :: Oct 29, 2009 - 7:37PM #33 | |
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The honest to gawd easiest solution, is to go play the game you like. I didn't like SF3 and parries so I kept playing SF2. It's pretty simple. If you don't like a game don't play it, but there is zero reason to turn 4 into 3 or vice versa.
Don't be a Scarecrow: http://www.capcom-unity.com/street_fighter/go/thread/view/7411/18523571/Sakura
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| 5 months ago :: Oct 29, 2009 - 8:14PM #34 | |
wont be long can i see you baby?
wont be long can i see you? wont be long can i see you baby? and i won't be long wont be long can i see you baby? wont be long can i see? wont be long can i see you baby? and i won't be long, be long, be long, be long, be looong. (and i won't be long be long be long be long be long) -Sakura Overpass OST |
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| 5 months ago :: Oct 29, 2009 - 8:58PM #35 | |
I beleive that Seth says is best.
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| 5 months ago :: Oct 29, 2009 - 10:38PM #36 | |
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yea I think FA is the best mechanic in sf history. You can use for defense or offense. FADC just adds to the depth. Should you use it and lose 2 meters or your super? or try a different strategy. I think sf4 has the best parts from all sf games (mainly sf2 and sf3). It's not perfect but it's still great. I hope ssf4 doesn't lose that depth.
Psn id: Alb_Shinobi
Ranked 31 in Arcade mode GGPO for Super Street Fighter IV http://eventhubstourneys.wetpaint.com/ Check out my battles on youtube! http://www.youtube.com/user/AlboRacerZ |
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| 5 months ago :: Oct 30, 2009 - 3:33AM #37 | |
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I liked the parry system in SF3 Im no parry master like Daigo but Im no slouch either yes it slowed down spamming but is that really such a bad thing I loathe playing SF2 against Ryu because I know its just going to be hadoken hadoken hadoken shoryken rinse and repeat parrying made you think twice and allowed the player that would usually just turtle and take the chip damage the opportunity to be more aggressive. You can jump in over that fireball and parry that uppercut and return a kick or punch or land and counter with a super of your own of course if your timing is off you'll be eating that anti air or super face firAll st. Sometimes your opponent might be expecting you to parry allowing for some killer set ups for instance I like to throw a basketball every once and awhile with Sean and I expect most to parry or take a little damage when they do I go for the tackle and pound their face in it makes a fighting game feel more visceral like a fighting game not a fireball fest where you just stand off and shoot until someone messes up and eats damage. When you watch a Kung Fu flick fighters block attacks taking damage in the upper and lower extremities but they also swat away or parry punches and kicks and counter thats what made SF3 interesting to me so I dont agree with all the trashing on the play system yes it could be abused but it could be overcome also. SF4 is a different beast it is not SF3 I dont think parries willever be brought into it. While that would be cool for players familiar with the system its inclusion would reintroduce the same problems they found with SF3 and making it more accessible . It doesnt really need it Street Fighter 4 has been balanced with that in mind focus attacks are not parries but can be used similarly at a cost to your gauge that way it cant be abused the way parries were in SF3. From my experience with the game the characters had a way to get around projectiles either via a special i.e Balrog's turn punch or ex special his dash punch Chun Li's axe kick E Honda's overhead smash Blanka's amazon river run El Fuerte has an ex dash attack that can go through a fire ball. All in all I think thats why they brought back the SF2 cast I mean the majority of players have been dealing with spammers and finding ways to take them out for 20 years now. I havent palyed with all of the characters but if nothing else Id say make sure each character has at least one ex special or reg special to deal with fireballs. I would like a focus attack you could use in the air for a quick counter or a stun gauge but a projectile gauge is a no go Art of Fighting has a system like that you have a gauge for specials and when it whiffed out you either cant use the move or your left with a version that is pointless so to get more power you have to charge up your chi and use taunts to bring your opponents gauge down. It was cool for that game but not street fighter. I think a quick side step would be a nice addition though
PSN ID thevenomous1
true bravery is standing strong in the face of fear |
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| 5 months ago :: Oct 30, 2009 - 7:55PM #38 | |
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Mine as well not called this street fighter iv we make this change. I don't see how this change would help and fireballs are something not broken in the game. If your getting killed by fireballs, then learn to step up your game. |
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| 5 months ago :: Oct 31, 2009 - 12:57AM #39 | |
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first off lemme just say im in g1-a with 50000+ GP for all u nubs saying i cant deal with a hadokuen spammer. this was just an idea that occurred to me and decided to post it up and see how ppl felt bout it was all,no need to flame me for it. |
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| 5 months ago :: Nov 01, 2009 - 4:31PM #40 | |
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