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"Stun Gauge"
2 weeks ago  ::  Nov 05, 2009 - 1:04PM #31
DarthEnderX
Posts: 801
Not only do I want a stun gauge in, I want them to reverse the way it works.

So instead of representing your stun, and filling up as you get hit until it fills up and your get Dizzy, it should represent mental focus, start out full, drain as you get hit, and when it runs out, you get Dizzy.
2 weeks ago  ::  Nov 05, 2009 - 1:07PM #32
Zero68
Posts: 8

very clever. It would work nicely. What about a guard break gauge? (damn, i miss SF alpha 3 so badly!)

2 weeks ago  ::  Nov 05, 2009 - 4:41PM #33
DarthEnderX
Posts: 801
Honestly, I don't see the need for a guard break gauge in a game that doesn't have air blocking.
2 weeks ago  ::  Nov 05, 2009 - 9:33PM #34
Shakunetsu
Posts: 949

Nov 5, 2009 -- 4:41PM, DarthEnderX wrote:

Honestly, I don't see the need for a guard break gauge in a game that doesn't have air blocking.



Yeah! Plus we have a charge focus.


Nov 5, 2009 -- 1:17AM, ROBOcat wrote:


I honestly don't see the reason on why it souldn't be in.


It's such a minor, but nice feature to have in the game.




Why not!

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2 weeks ago  ::  Nov 05, 2009 - 9:41PM #35
d3v
Posts: 3389

Nov 5, 2009 -- 9:33PM, Shakunetsu wrote:


Nov 5, 2009 -- 4:41PM, DarthEnderX wrote:

Honestly, I don't see the need for a guard break gauge in a game that doesn't have air blocking.



Yeah! Plus we have a charge focus.




Don't forget that blocking in any SF was easily broken by THROWING!

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2 weeks ago  ::  Nov 11, 2009 - 6:00AM #36
DR Jam
Posts: 126

Nov 5, 2009 -- 6:46AM, TongariDan (o'-')o wrote:


After awhile you pick it up, especially against or with characters who can cause stun easily (Zangief, Seth) or when using characters who stun easy (Seth, Akuma).


Of course this is just my opinion, but when I use Seth I can generally tell when I'm going to cause stun or am about to be stunned.




that aint good enough

2 weeks ago  ::  Nov 11, 2009 - 7:17AM #37
Nacor
Posts: 357

well, thinking about it, i see a problem.


some players can find stun bars distracting (because it would be bars that are constantly filling/depleting) so they would not like to have it displayed on screen at all.


to make them happy, we could add an option to turn it on/off, but then, people who dont like to watch the stun bars finally would feel forced to turn it on because, in fact, if you turned it off and your opponent turned it on, you would be playing handicapped.


so the option to turn bars on/off is pointless.


at this point, i dont know what to say. I still like the idea, but i understand implementing it could be a hassle for some people...

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